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InFlight Maintenance Issues

 
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InFlight Maintenance Issues - 5/25/2017 3:09:30 PM   
TitaniumTrout

 

Posts: 175
Joined: 10/20/2014
From: Michigan
Status: offline
I'm working on trying to simulate an in-flight maintenance issue. Think engine problem, error code, something non-critical but still a RTB.

Is there any way to set the damage to the engine so it doesn't immediately fail? Even setting light damage drops it immediately. I know with twin engine planes they just use the other engine.

This is the script I'm using to test with :
ScenEdit_SetUnitDamage({side="Opfor", unitname="JAS 39C Gripen", fires=0, components={{"F404-GE-400 RM.12 #1","Light"}}})


Which gives this immediately
quote:

1:50:09 PM - 1:50:09 PM - JAS 39C Gripen has been destroyed!
1:50:09 PM - 1:50:09 PM - JAS 39C Gripen (JAS 39C Gripen) has no functioning engines and is being abandoned!


Ideally it'd see some light engine damage and limp home.


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RE: InFlight Maintenance Issues - 5/25/2017 3:14:12 PM   
Dimitris


Posts: 10915
Joined: 7/31/2005
Status: offline
Hmm no, at the moment an engine even lightly damaged drops to complete inoperative status.

We could refine this but it would take a fair bit of research on delivered thrust vs damage level.

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(in reply to TitaniumTrout)
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RE: InFlight Maintenance Issues - 5/25/2017 4:10:20 PM   
USSInchon

 

Posts: 40
Joined: 2/17/2014
Status: offline

quote:

ORIGINAL: Sunburn

Hmm no, at the moment an engine even lightly damaged drops to complete inoperative status.

We could refine this but it would take a fair bit of research on delivered thrust vs damage level.

quote:


We could refine this but it would take a fair bit of research on delivered thrust vs damage level.


Couldn't it just be a generic 25% per level, ie Light = 25% less thrust, Medium = 50%, etc.?

(in reply to Dimitris)
Post #: 3
RE: InFlight Maintenance Issues - 5/25/2017 4:38:27 PM   
TitaniumTrout

 

Posts: 175
Joined: 10/20/2014
From: Michigan
Status: offline

quote:

ORIGINAL: Sunburn

Hmm no, at the moment an engine even lightly damaged drops to complete inoperative status.

We could refine this but it would take a fair bit of research on delivered thrust vs damage level.

OK! I'll get creative and just change the speed or some such thing. Thanks!

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(in reply to Dimitris)
Post #: 4
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