So far I have kept my entire army on refit and managed replacements by max TOE as it helps moral 10 hexagons away from the line and does nothing bad if on the frontline (so I thought until today).
This one has been bugging me as for a long time I used to think nothing of putting frontline units on refit and then established to my satisfaction it was a bad idea - but cannot find the source now. I have tried searching the forums and found
i) glvaca giving a definite no here http://www.matrixgames.com/forums/tm.asp?m=3109445&mpage=1&key=attrition%2Crefit�
ii) Denniss I think implicitly saying yes here
I actually don't know if refit affects attrition but, unless used on frontline units, I don't think it increases attrition.
I am really sure I have seen it said so explicitly - so if anyone can put me out of my misery I would appreciate it.
These are comments on old versions so a new definitive statement from those who know the code on the current version would be appreciated!
As you say, these posts are 5years old! Which is about when I stopped playing.
I did say no, and was pretty convinced it seems but the game has gone through so many changes between release and now.
Perhaps the question can be answered by checking the sequence of events? I.e. are replacements added before or after the attrition step? If it is the former, as Denniss states, it could be you have
a bit more attrition (depending on how attrition is calculated), if it is the latter, my best guess is no
Anyway, as stated in these old posts, as rule of thumb, you're better of refitting out of enemy ZOC and close to supply lines. There will be exceptions where you have no choice off course (think slugfest to isolate Moscow). However, if you keep the Mech/Panzers in the frontline all the time just pounding away
you're playing right into the Russian players hand. You need to rest/refit the panzers regularly and as a bonus, there is nothing that the Russian player will hate more than 2 Panzer groups suddenly going of radar.