From: Washington D.C.
Actually, one of the things I've been impressed with is how few bugs Command was released with.
Most software is a "work in progress," and it's not just games.
At the outset of most large projects, many features are desired but time and money constraints limit what can be implemented initially. Furthermore, people develop requirements/feature requests/etc. in response to a changing world and in response to their own learned experience (i.e. "I thought I wanted X, but after using it a while, I realized I really wanted Y.") Hardware changes. Over time and with appropriate funding developers work down the wish list of requirements and make changes in response to their customers. Changes produce bugs, which in turn, produces more changes to fix them. That's the software development life cycle in a nutshell. It's a fact of engineering. Few software products of any kind are simply released as objects of pristine perfection to be used ad infinitum without eventually incorporating changes due to user feedback, updates, fixes, improvements, additional feature requests, etc. That's not a bad thing, that's serving one's customers.
Please excuse me... But i can't understand either why there is a Menu of Realism-Settings which just does not work.
A great job has been done so far, no possible discussion about that, of course. But it's also true that there's always this sense of "Work-In-Progress" with CMANO. And sometimes it's just frustrating and discouraging, because we're not talking DB updates or specific Patches that come up occasionally. You only have to follow most of the threads here in the Forum. They Game/Simulation SYSTEM is not yet sound and it's plagued by bugs and fixes needed here and there.
It's not just CMANO... The industry changed for worse in this. Most of the game-launchings these days are not sound & round games from the beggining, and only offer a -sometimes- thin of hope that "When it really works, it'll be fantastic!"
< Message edited by SeaQueen -- 5/18/2017 5:37:24 PM >