From: Upstate New York USA
ORIGINAL: Colonel Mustard
I think "Reserve" is not the right setting to use. This only removes the pilots from duty, but keeps them in the squadron pool. You need to click that selection again to get another choice, I forget what it is called. That choice will send the pilots to the general pilot pool.
Generally, you should be able to set that Retain(?) button OFF for all pilots, or all except one. You are not allowed to get rid of the last pilot if they are the squadron commander who is also a flying pilot. In order to get rid of that last pilot, you need to change the squadron commander to someone who is NOT a flying commander. In your squadron commander list, the flying commanders are the ones with an asterisk. If you choose a commander without an asterisk, you will then be able to keep the commander while rotating all pilots to the general reserve.
Anyone feel free to correct or expand on those details since I don't have the game open in front of me.
No, he had it right. The first selection (default) is called "Group" and that takes the pilots off active status into "Group Reserve". The next selection is just called "Reserve", but it represents the General Reserve. The third selection is called "Active" to return pilots to duty from the Group Reserve.
EDIT: I have tried to micromanage my pilots like that and got frustrated with how long it took, so I don't bother and guess what? The AI will swap pilots in and out of the group when the top ones get high skills and experience. I think if you put the high skills ones in General Reserve and leave the squadron short, the AI will select less skilled pilots to bring in to the squadron as long as it is set for training.
See, this is what happens when I don't play the game for months at a time. Or try to talk.
That's two in a row for me. I'll go hide my face for awhile.
"It's all according to how your boogaloo situation stands, you understand."
Formerly known as Colonel Mustard, before I got Slitherine Syndrome.