Finally throwing off the shackles of the pirates' protection rackets and am having to now deal with some pretty decent sized raids. And, amusingly enough, I'm currently using a fleet setup almost identical to one of the pirate factions I'm dealing with: Lasers and assault pods.
Except I've run into a pretty frustrating snag:
Despite double checking to confirm that I'm not scrapping newly acquired vessels from boarding, the pirate ship I just took exploded the second I won the battle on the ship. I noticed the same behavior on my test game, but put that down to me not having the boarding settings setup right.
Is this just normal behavior when capturing pirate ships or have I looked over some setting? Searched both via google and the forums and didn't find anything.
A couple other questions:
Is it possible to reinforce a boarding action already taking place? It should definitely be possible on the offense, but I'm curious if it's possible to reinforce, say, a mining station that's currently being raided.
How damaged was the ship? Sometimes your ships will keep attacking a target even as a successful boarding action is underway. So it may just have been killed by fratricide just as control was about to flip over to you, I've had that happen before.
As to the other question, as far as I'm aware, while it isn't possible to reinforce a boarding defense it is possible to do on the offense. Now, you can make your designs more resistant to boarding, boarding defense takes into account not only any existing boarding components but also habitation components. Therefore larger designs tend yo be more resistant to boarding, in my fortress mine designs I tend to add 2-4 boarding components, this should repel anything but actual fleet sized (10+) capture attempts by pirates.