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Private Beta v2.27 g - 5/9/2017 5:26:22 PM   
Victorious


Posts: 5421
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Hi all,

A minor update! especially with some requests made by scenario designers.

This beta can only be installed on top of the MATRIX version and not on top of the Steam version.

It can be manually installed on top of the latest 2.25 version or higher.

Download it here:
http://www.vrdesigns.net/privatepatch/AdvancedTacticsGold_227g.zip

1. Extract the files and directories in the zip.

2. Copy them over the files in your Advanced Tactics Gold directory

Changelist for v2.27 g
-Fixed an oil bug when using Airlift to an allied regime airport

Changelist for v2.27 f
-Rewrote the save file ZIP function that now uses a Buffer to avoid Out of Memory Errors that were encountered with the huge new GD scenario.
-Optimized the Location Production Algorithm for huge scenarios
-Optimized the AutoReinf Algorithm for huge scenarios with loads of HQs
-Fixed the wrong link in the main menu
-Fixed a scroll issue in SF popup for artillery statistics
-Fixed an issue with editor crashing when cutting part off the map

Changelist for v2.27 E
Bug fixed where Naval Supply Blocks where protecting your shipping from enemy Anti-Supply units (like submarines). Thanks IcyM!

Changelist for v2.27 D
Fixed an AI crash with engineer calculations in a scenario with specific geography. Thanks larry!

Changelist for v2.27 C
Just a minor fix for ernie in speeding up the ExecJoinArea function.

Changelist for v2.27 B
Fixed a bug I introduced with v2.27 that caused a crash after combat.

Restored the old detailed supply path info when using the new supply layer mode.

Removed option to place Navy Supply Blocks on non sea or port hexes.

For modders: Optimized the ExecJoinArea function.

Thanks for the quick feedback!

Changelist for v2.27
Naval Supply Hexes can now be blocked in the New Dawn games to direct how your supplies should cross the oceans. (feature can be enabled in any scenario by enabling rulevar 916; it changes the supply layer mode to a supply layer window with the option to place the naval supply blocks). Note: The easiest way to use this is to just block the ports where you do want to see any ships leaving or arriving.

For modders: Added option to ExecSFTypeStat and CheckSFTypeStat to read an alter upgradeToo, upgradeCost and upgradeXp of an SFType.

Apparently sometimes the select Hex, select Unit popup for a card would not center on the first available option. It should always work now.

Fixed website links from the classic tutorials (which where still pointing to old domain name)

Fixed the target groups scroll bar in the combat stats tab of the subformation(type) popup.

For modders: Improved the speed of end of combat on huge maps a bit. But the big time cost here is recalculating anti-supply points spread by air or navy units. This can now be disabled by using rulevar 917 and setting it to 1.

Air transports used for airlift or paradrop can now only transport units of which the weights of their SFTypes can actually be caried by the airplanes in question. For example a Heavy Tank weight 50 cannot be airlifted by Transporter aircraft because their carry capacity is 20. The algorithms make sure the airlifted troops are spread as sensible as possible if multiple aircraft sizes are used for transport.

Changelist for v2.26

For modders: Allow adding SFType Models while in editor (only for advanced modders)

For modders: Allows SFType ratio to be set so the troop presentation is in multiples like in DC. For example a ratio of 1000 would present a unit with 15 infantry as 15.000 infantry. Keep in mind you need to set this for each SFType.

Netherlands40 missing files are added. Not perfect but at least no error messages.

For modders: Added option to assign a category ID to a research field and to block all research with a certain category ID once a certain research field is researched. This addition opens the option to create branching research where you have to chose one of the fields in the category and never be able to research the others.

For newdawn and modders: New Dawn now has permanent officer death when they are killed in combat. Modders can enable this rule with rulevar. Newdawn3.at2 masterfile is now upgraded to version 3.0.2. You can change this behavior with rulevar 915.

The buttons on the scenario setup screen pointing to VR websites that have been replaced by vrdesigns.net now point to the new website instead. That is much better than a 404.

Navy units in port (or in allied port) now always give recon for that port hex that they are in.

Best wishes,
Vic




Attachment (1)

< Message edited by Vic -- 1/26/2018 7:33:28 AM >


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Post #: 1
RE: Private Beta v2.26 - 5/9/2017 5:37:54 PM   
ernieschwitz

 

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Thanks Vic!

(in reply to Victorious)
Post #: 2
RE: Private Beta v2.26 - 5/10/2017 2:15:38 PM   
Ormand


Posts: 494
Joined: 2/17/2009
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Most Excellent!

(in reply to ernieschwitz)
Post #: 3
RE: Private Beta v2.26 - 5/11/2017 9:47:16 AM   
cpdeyoung


Posts: 4607
Joined: 7/17/2007
From: South Carolina, USA
Status: offline
quote:

Navy units in port (or in allied port) now always give recon for that port hex that they are in.


Much appreciated.

Chuck

(in reply to Ormand)
Post #: 4
RE: Private Beta v2.26 - 5/11/2017 2:42:19 PM   
lion_of_judah


Posts: 1777
Joined: 1/8/2007
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having problems connecting to the site. The correct site that is

(in reply to cpdeyoung)
Post #: 5
RE: Private Beta v2.26 - 5/15/2017 5:59:18 AM   
GaryChildress

 

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Thank you, Vic, for continuing to support this great game!

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Post #: 6
RE: Private Beta v2.26 - 7/20/2017 4:30:40 PM   
Victorious


Posts: 5421
Joined: 5/17/2004
Status: offline
Updated the private beta from v2.26 to v2.27 !

See top post for the changelist.

The possibility to block sea hexes to determine which path your supplies/transfers take overseas needs a good test. Let me know if there are any unforseen side effects to this new feature please.

Hope you'll all enjoy.

best wishes,
Vic

< Message edited by Vic -- 7/20/2017 4:34:05 PM >


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Post #: 7
RE: Private Beta v2.26 - 7/26/2017 11:10:06 AM   
Victorious


Posts: 5421
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Update to v2.27 B.

Introduced a nasty bug with the first v2.27 version, it should now be fixed. Thanks to everybody for the quick responses to help me find it.

Best wishes,
Vic

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Post #: 8
RE: Private Beta v2.26 - 7/31/2017 4:57:45 PM   
ernieschwitz

 

Posts: 2759
Joined: 9/15/2009
From: Denmark
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Wow, really appreciate Vic's efforts. A patch just for me? :) What's not to love! :)

It just made one of my cards work 100 times faster... (and it is literally 100 times faster if not more)

Thanks once more :)

(in reply to Victorious)
Post #: 9
RE: Private Beta v2.26 - 8/3/2017 5:16:55 AM   
cpdeyoung


Posts: 4607
Joined: 7/17/2007
From: South Carolina, USA
Status: offline
I am delighted with the new behavior of the Diplomatic map screens!

Please notice that the maps home back to the last used. You can check diplomatic points in Thailand, come back to exert influence, and check how you are doing without having to reselect Thailand each time.

This is the kind of feature/fix that we can all thank Vic for!

Chuck

(in reply to ernieschwitz)
Post #: 10
RE: Private Beta v2.26 - 9/6/2017 6:19:55 AM   
Victorious


Posts: 5421
Joined: 5/17/2004
Status: offline
Update to v2.27d. See above for the minor fix. No urgency to download it, quite minor.

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Post #: 11
RE: Private Beta v2.26 - 9/17/2017 10:28:49 PM   
GaryChildress

 

Posts: 6615
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Very awesome!

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Post #: 12
RE: Private Beta v2.26 - 11/5/2017 2:14:02 PM   
Cablenexus

 

Posts: 70
Joined: 8/15/2016
Status: offline
Hi,

All my new titles I buy directly on Slitherine, but a lot of the previous titles I bought bundle or on Steam Direct.
For Advanced Tactics Gold, my ultimate sandbox hexwar game and the only one, I only have a Steam key.

Can you please tell me if you have an ETA for the beta being on Steam?
I would love to be able to play the Four Seasons mod without errors (and currently 227 must be installed).

Thank you in advance!

(in reply to GaryChildress)
Post #: 13
RE: Private Beta v2.26 - 11/6/2017 7:36:31 AM   
Victorious


Posts: 5421
Joined: 5/17/2004
Status: offline
No ETA as writing. But it is about time to pack up this private beta and make it the next public version (also for Steam).

I hope end this month.

Best wishes,
Vic

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Post #: 14
RE: Private Beta v2.26 - 1/2/2018 8:22:07 PM   
lecrop


Posts: 240
Joined: 4/14/2009
Status: offline
Could there be a problem if in a multiplayer game a player has the beta and the others not?

We've already started it and we would prefer not to have to start over. It's a 5 player New Random game.


-----

< Message edited by lecrop -- 1/2/2018 8:31:35 PM >

(in reply to Victorious)
Post #: 15
RE: Private Beta v2.26 - 1/4/2018 10:25:04 AM   
Victorious


Posts: 5421
Joined: 5/17/2004
Status: offline
Updated to v2.27e to fix quite a serious exploit for people playing with the Naval Block functionality. Updating will fix the issue from the next turn played forward.

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(in reply to lecrop)
Post #: 16
RE: Private Beta v2.26 - 1/4/2018 10:41:48 AM   
Victorious


Posts: 5421
Joined: 5/17/2004
Status: offline
quote:

ORIGINAL: lecrop

Could there be a problem if in a multiplayer game a player has the beta and the others not?

We've already started it and we would prefer not to have to start over. It's a 5 player New Random game.


-----


Its really advised to all use the same version. Though if you are NOT using the new Navy Block functionality I think it should be fine.

< Message edited by Vic -- 1/4/2018 10:42:52 AM >


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(in reply to lecrop)
Post #: 17
RE: Private Beta v2.26 - 1/5/2018 8:49:20 PM   
lecrop


Posts: 240
Joined: 4/14/2009
Status: offline

quote:

ORIGINAL: Vic

Its really advised to all use the same version. Though if you are NOT using the new Navy Block functionality I think it should be fine.

Thank you

(in reply to Victorious)
Post #: 18
RE: Private Beta v2.26 - 1/11/2018 7:46:58 PM   
Zajcew

 

Posts: 15
Joined: 10/26/2015
Status: offline
Hello, I'd like to report a problem with the beta patches.
The game freezes while trying to generate random games. Random game generation worked fine until the last official patch 2.25c. Since then after installing any of the new beta patches the game hangs after clicking the "Make" button during random game setup. This happens regardles of the options I choose. The game hangs so hard I can't even quit AdvancedTacticsGold.exe through the windows task manager and have to reset the PC the hard way. I'm running the game on Windows XP SP3.
Any ideas?

(in reply to lecrop)
Post #: 19
RE: Private Beta v2.26 - 1/12/2018 8:00:51 AM   
Victorious


Posts: 5421
Joined: 5/17/2004
Status: offline
Zajcew,

This sounds like a specific issue with your system.

Double check the following please:

1. Game is not installed in C:ProgramFiles directory but outside the ProgramFiles directory

2. Try running Game as administrator

3. Try a complete fresh install and reapplying the beta

4. load a scenario. start the game. Turn high-gfx speed off in prefs. exit. try 'make' again

best wishes,
Vic

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(in reply to Zajcew)
Post #: 20
RE: Private Beta v2.26 - 1/12/2018 7:17:21 PM   
Zajcew

 

Posts: 15
Joined: 10/26/2015
Status: offline
Hi again

Everything works again even though I tried the exact opposite of what You sugested and turned high-gfx ON (it was off by default after a fresh reinstall) Like You said' it must have been my old OS being fickle.
Thank You for the fast reply. I really appreciate all the work and support You put into this great game Vic.

All the best
Zajcew

(in reply to Victorious)
Post #: 21
RE: Private Beta v2.26 - 1/20/2018 5:01:55 PM   
ernieschwitz

 

Posts: 2759
Joined: 9/15/2009
From: Denmark
Status: offline
Thanks for the new 2.27f update, Vic :)

(in reply to Zajcew)
Post #: 22
RE: Private Beta v2.26 - 1/21/2018 9:03:55 AM   
Victorious


Posts: 5421
Joined: 5/17/2004
Status: offline
Yeah. I hope you noticed a speed difference there :)

Make sure to keep an eye out of if no errors are introduced with Location Production & Auto-Replacements. Since I nerved those 2 algorithms to execute quicker.

Best wishes,
Vic

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Visit www.vrdesigns.net for the latest news, polls, screenshots and blogs on Decisive Campaigns and Advanced Tactics


(in reply to ernieschwitz)
Post #: 23
RE: Private Beta v2.26 - 1/21/2018 12:51:43 PM   
ernieschwitz

 

Posts: 2759
Joined: 9/15/2009
From: Denmark
Status: offline
I couldn't believe the difference that it made in speed. I am very impressed. :)

(in reply to Victorious)
Post #: 24
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