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FIXED. Uncle Mark's #4 Broken

 
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FIXED. Uncle Mark's #4 Broken - 4/27/2017 4:34:18 PM   
Lanzfeld

 

Posts: 63
Joined: 4/21/2017
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I thought I was going crazy! I played the tutorial about six times and could never find the Russian convoy no matter how loud or stealthy I was in my Los Angeles class attack submarine. So I played it in the editor and went to God mode and noticed that the convoy never moves.

This is the version that's in the latest scenario pack.

I'm running 936.7 beta


< Message edited by Lanzfeld -- 4/29/2017 2:22:46 PM >
Post #: 1
RE: Uncle Mark's #4 Broken - 4/28/2017 10:26:49 AM   
Lanzfeld

 

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Joined: 4/21/2017
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OK I have opened it up in the editor and I think I fixed the problem. It seems that you have to go into the editor and uncheck the "group lead can slow down (group reform)" box for the convoy to start to move.

Not sure how no one else spotted this bug before. I guess maybe an updated beta broke the system?

I'm just not sure how to save the scenario with the fix in it because I've never use the editor before

< Message edited by Lanzfeld -- 4/28/2017 12:03:51 PM >

(in reply to Lanzfeld)
Post #: 2
RE: Uncle Mark's #4 Broken - 4/28/2017 10:39:50 AM   
Dimitris


Posts: 10790
Joined: 7/31/2005
Status: online
Hi, thanks for looking into this.

Maybe contact the author, Mgellis?

_____________________________


(in reply to Lanzfeld)
Post #: 3
RE: Uncle Mark's #4 Broken - 4/28/2017 1:35:53 PM   
Lanzfeld

 

Posts: 63
Joined: 4/21/2017
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Ok sent him a P.M.

I've noticed this before with my own formations.
If that box is checked at start of simulation they seem to not move.

(in reply to Dimitris)
Post #: 4
RE: Uncle Mark's #4 Broken - 4/28/2017 6:28:56 PM   
Eggstor

 

Posts: 262
Joined: 1/24/2016
Status: online
Sounds like a bug that the original reporter never created a test save for. I'll see if I can whip up a test scenario for that.

Edit - sent up the test scenario to the linked Tech Forum post.

< Message edited by Eggstor -- 4/28/2017 7:18:19 PM >

(in reply to Lanzfeld)
Post #: 5
RE: Uncle Mark's #4 Broken - 4/28/2017 7:34:20 PM   
Lanzfeld

 

Posts: 63
Joined: 4/21/2017
Status: offline
Yes just open uncle Mark's #4 and watch the convoy in god mode. With the box checked they will circle around close to the leader but never really go anywhere. When you uncheck the box they proceed as they should.

(in reply to Eggstor)
Post #: 6
RE: Uncle Mark's #4 Broken - 4/28/2017 8:47:27 PM   
Dimitris


Posts: 10790
Joined: 7/31/2005
Status: online
Holy edge case....

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(in reply to Lanzfeld)
Post #: 7
RE: Uncle Mark's #4 Broken - 4/28/2017 9:03:08 PM   
Lanzfeld

 

Posts: 63
Joined: 4/21/2017
Status: offline
Not really sure what you mean by that. I'm just trying to help

(in reply to Dimitris)
Post #: 8
RE: Uncle Mark's #4 Broken - 4/28/2017 9:38:22 PM   
Dimitris


Posts: 10790
Joined: 7/31/2005
Status: online
Not blaming you. Just an unusual combination of circumstances.

Fixed for the next release.

_____________________________


(in reply to Lanzfeld)
Post #: 9
RE: Uncle Mark's #4 Broken - 4/29/2017 12:38:12 AM   
Mgellis


Posts: 1863
Joined: 8/18/2007
Status: offline

quote:

ORIGINAL: Sunburn

Not blaming you. Just an unusual combination of circumstances.

Fixed for the next release.


Thanks!


(in reply to Dimitris)
Post #: 10
RE: Uncle Mark's #4 Broken - 4/29/2017 2:21:35 PM   
Lanzfeld

 

Posts: 63
Joined: 4/21/2017
Status: offline
Wow! Fixed in 936.8!

You guys are fast!

Thank you

(in reply to Mgellis)
Post #: 11
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