Yes, we finally have a new official patch. The last official patch was v1.08.07 six years ago, and there have been lots of improvements and enhancements. Please dust off Empires in Arms and give the latest version a try. Enjoy!
Here is the full change log since v1.08.07:
0000541: [Rules Deviation] Incorrect interpretation of separate peace in the game - resolved.
0000576: [Game Bug] Enemy Depot in City blocks occupation - resolved.
0000646: [Game Enhancement] AAR battle marker - closed.
0000759: [Game Enhancement] Instead of an AAR battle marker, simply indicate number of factors involved in a battle in the log - resolved.
0000811: [Game Bug] Forces in city and out of city somehow switched - resolved.
0000839: [PBEM Enhancement] PBEM Admin Menu for Minor Country Diplomacy - closed.
Resolved game bug with port guns firing without enemy garrison present.
Resolved game bug with naval attack upon enemy fleets in a blockade box.
Added political shading on/off toggle for main map based on mini-map selection.
Added additional checks for besieged cities using sea supply to verify no blockades.
Resolved AI enhancement to restrict risky British and Russian amphib invasions into France and Holland prior to 1813.
Resolved game bug with display of naval unit factors for heavy fleets with both heavy and light ships.
Resolved map data bugs with duplicate sea Area3 near Sveaborg that should be Area700, and duplicate land Area253 near Sevastopol that should be Area252.
Resolved game bug with path and opening files related to loading PBEM gamestart file.
Resolved player view mode bug in PBEM.
Resolved PBEM Admin Menu bug setting wars with minors.
Resolved some access violation errors introduced with v1.21.02 code development that necessitated a new version build.
Resolved a screen resolution issue for displaying combat results on smaller (laptop) screens.
Resolved several issues with AI builds, reinforcements and placing new corps units.
Added new data files (.ged and .tpj) and setups for a Classic 1805 Campaign based on EiA v3.1 (eianw001) and for an Alternate 1805 Campaign based on EiH v4.0 (eianw002).
Added zipped backup files for old data files and setups (players should also backup any custom data files and setups from prior versions).
0000173: [Rules Deviation] Creating the Conf of the Rhine is wrong PP calculated - resolved.
0000531: [Game Enhancement] Cannot remove a depot with a depot garrison on it - closed.
0000636: [Game Bug] Game does not award defender of siege battle +1 PP if the attacker does not win - closed.
0000660: [Minor UI Bugs/Enhancements] Change color of the box in the top left corner of a besieging force to black (same as blockading fleet) - resolved.
0000736: [Minor Rules Deviation] Artillery casualties not being applied before battle die rolls - resolved.
0000740: [Rules Deviation] Winter movement option not working as it should - resolved.
0000766: [Game Bug] Combat die roll modifiers can be shown to be +2 - resolved.
0000819: [AI Enhancement] AI Garrisons - resolved.
0000827: [AI Enhancement] AI Builds for free states - resolved.
0000828: [AI Enhancement] AI never fights a second day of combat - resolved.
0000830: [AI Enhancement] AI never commits guard - resolved.
0000840: [Rules Deviation] Update manual to note that while morale is shown to 100th decimal, it is rounded to the 10th decimal - closed.
0000852: [Rules Deviation] Confederation of the Rhine PPs - resolved.
0000043: [PBEM Enhancement] Show money given from myself to other powers resolved.
0000235: [UI Bug] City of Straslund in S.Pomerania should be named Stralsund resolved in map.
0000246: [UI Bug] Pomerania (Pommerania) spelled wrongly resolved in new data files.
0000272: [Game Bug] In multi-player (no AI) PBEM Log describes "Country X to Country Y Relations better, Nuisance Rating Cleared" resolved.
0000720: [Game Bug] Feudal units created from non-Turkish countries using the editor have morale of 0 resolved in new data files.
0000722: [Rules Deviation] Syrian Cavalry at start up should be 6 factors instead of 5 resolved in new data files.
0000723: [Rules Deviation] Syrian Cavalry at start up should be 6 factors instead of 5 resolved in new data files.
0000767: [Game Bug] Depot and city garrison have incorrect leadership rating displayed resolved in new data files.
0000781: [AI Bug] French corps at Paris chose withdraw (which should not have happened) resolved.
0000810: [PBEM Bug] In-game editor does not allow removal of leaders - resolved.
0000814: [Rules Deviation] Unable to increase Austrian depots in game editor resolved in new data files.
0000818: [AI Enhancement] AI Bonuses - resolved.
0000820: [AI Enhancement] AI DOWs on Minor Countries resolved.
0000821: [AI Enhancement] AI Builds and Money for Supply resolved.
0000824: [AI Enhancement] AI Ship Building resolved.
0000837: [Rules Deviation] 1.8.07 rules on Guerillas deviate from how they play in the game closed.
0000846: [Game Bug] Lend money to Major Power - resolved.
Version 1.21.00 (03/01/14)
Added ice display. When sea areas are iced over during winter, we are now filling the area in with a light gray shading. resolved.
Added land stack movement. This can be done by simply holding down the CTRL key AFTER selecting a unit in the stack then clicking the destination area while still holding the CTRL key. resolved.
Added home nation shading on large map. This shading is a cross hatch pattern which gives a little more darkness to it. resolved.
Fixed Victory screen alignment issues with larger screens. - resolved.
Fixed memory issue that could cause stack movement to not work in certain situations. - resolved.
Fixed issue that was locking cursor into move mode with a unit counter outline. - resolved.
Fixed issue with AI surrender calculations. It was improperly evaluating forces on map versus enemy forces when trying to decide to sue for peace. Bottom line is that the AI will probably surrender a little earlier to save their forces. resolved.
Version 1.20.04 (03/24/14)
More maps in higher screen resolution.
Space filler panel added into bottom right of screen, which fills in all unused space on larger screens, and shows flag of current nation.
Can now Initiate Naval Combat when trying to lift a blockade (from outside)
Fixed Blockade intercepts following different rules to open sea intercepts
Issues with Garrison Limit Reached resolved.
AI Taking ALL Cav losses on break for that round resolved.
AI is no longer too generous giving away minors.
Newer compiler used.
Editor is now properly adding new leaders.
Several images in game updated.
Trivial battles preventing reinforcement attempts resolved.
Empires in Arms Development Team