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Warhammer 39-45

 
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All Forums >> [New Releases from Matrix Games] >> Warhammer® 40,000® Armageddon™ >> Mods and Scenarios >> Warhammer 39-45 Page: [1]
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Warhammer 39-45 - 4/18/2017 5:01:41 PM   
terminator


Posts: 380
Joined: 12/10/2009
From: France
Status: online
Two new factions



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< Message edited by terminator -- 4/19/2017 5:15:52 AM >
Post #: 1
RE: Warhammer 39-45 - 4/19/2017 9:37:38 AM   
Zecke


Posts: 401
Joined: 1/15/2005
From: Spain
Status: offline
THis germans How was possible to make a war with a labor economy; they took chekoslovakia only to rob the his TANKS

(in reply to terminator)
Post #: 2
RE: Warhammer 39-45 - 4/29/2017 2:38:24 AM   
Marechal

 

Posts: 146
Joined: 10/3/2013
Status: offline
It would be interesting to see a real army against Orks.

Some suggestions -

Engineers that can blow bridges (three of them can secure Acheron on their own)

Infantry 39 (rifle, grenade, knife)
Infantry 44 (MP44, grenade, knife)
MG team
Assault engineers a.k.a. Sturmpioniere (MG, flamethrower, flamethrower, knife)
Brandenburg 800 (light weapons, good vision and fast runners)

Recon cars (good vision)
Radar (cheat recon)

Support units - 88 Flak (antitank)
Nebelwerfer (2 rockets, 2 rockets, 2 rockets)
Longe range artillery for counterbattery fire
Bismarck battleship (heavy guns, more heavy guns, even more heavy guns)
V2 accurate enough to take out field targets

Air force is what this game misses; there are some planes but they are slow and not so useful. Some BF 109s to take out those Ork choppers would be needed as well as ground attack planes.

(in reply to Zecke)
Post #: 3
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