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How about some recent screen shots and game play?

 
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How about some recent screen shots and game play? - 4/18/2017 4:52:20 PM   
Kool Kat


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Gents:

While the player community waits for the official release of Armored Brigade, it would be nice to have some recent (2017) screen shots and game play videos - e.g. Introduction to the game system, play mechanics, etc.

Also, any news on game development schedule and anticipated release dates would be much appreciated!

How about it Juha, Sam, Dmitrity, and Nikola?



< Message edited by Kool Kat -- 4/18/2017 7:19:24 PM >


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RE: How about some recent screen shots and game play? - 4/19/2017 9:28:50 AM   
Veitikka


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From: Finland
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quote:

ORIGINAL: Kool Kat

Gents:

While the player community waits for the official release of Armored Brigade, it would be nice to have some recent (2017) screen shots and game play videos - e.g. Introduction to the game system, play mechanics, etc.


The game visuals are under heavy reconstruction, so it's not a good idea to show in-game footage at this point.

quote:

Also, any news on game development schedule and anticipated release dates would be much appreciated!

How about it Juha, Sam, Dmitrity, and Nikola?




We don't have a fixed release date set yet, but we'll get back to you as soon as we have


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RE: How about some recent screen shots and game play? - 4/19/2017 12:28:51 PM   
Kool Kat


Posts: 542
Joined: 7/7/2008
From: North Carolina
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Understood.

So, until recent screen shots and game play videos are released, I found the following videos on YouTube:

Armored Brigade Gameplay/AAR (5 Parts)- Posted Feb 10, 2016.

Narrator explains the key differences of this build (02/07/2016) compared to the free version game. He also reviews basic defense tactics, line of sight, use of recon / spotters, plotting and execution of artillery fire missions, vehicle and leg infantry movement,etc. Footage of both attack helicopters and bombers shown. Camera can zoom to individual soldiers (Witnessed two soldiers KIA from an artillery barrage). MBT and BMP turrets traverse and track to face enemy fronts while vehicles move!) Graphics in this build have improved significantly from the the free version game!

https://www.youtube.com/watch?v=0Pm7o4_JaoY

Enjoy!



_____________________________

Regards, - Mike

"You have to learn the rules of the game. And then you have to play better than anyone else." - Albert Einstein

(in reply to Veitikka)
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RE: How about some recent screen shots and game play? - 4/19/2017 1:56:06 PM   
Veitikka


Posts: 20
Joined: 6/25/2007
From: Finland
Status: offline

quote:

ORIGINAL: Kool Kat

Understood.

So, until recent screen shots and game play videos are released, I found the following videos on YouTube:

Armored Brigade Gameplay/AAR (5 Parts)- Posted Feb 10, 2016.

Narrator explains the key differences of this build (02/07/2016) compared to the free version game. He also reviews basic defense tactics, line of sight, use of recon / spotters, plotting and execution of artillery fire missions, vehicle and leg infantry movement,etc. Footage of both attack helicopters and bombers shown. Camera can zoom to individual soldiers (Witnessed two soldiers KIA from an artillery barrage). MBT and BMP turrets traverse and track to face enemy fronts while vehicles move!) Graphics in this build have improved significantly from the the free version game!

https://www.youtube.com/watch?v=0Pm7o4_JaoY

Enjoy!




Whoa! I can see that the graphics department has certainly improved from the video days. And it's only getting better from what it currently is.



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RE: How about some recent screen shots and game play? - 4/21/2017 7:09:45 PM   
JPFisher55

 

Posts: 321
Joined: 11/22/2014
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I was a big fan of Steel Panthers, especially the SPMBT version. I watched the Armored Brigade video. I have never played the free version. The game looks good; sort of like a cross between the Steel Panthers series and the Close Combat series.

I do have some suggestions. The vehicle graphics need to be bigger. I could barely see my, or the enemy vehicles. I could see the Hind helicopters fine, so maybe vehicle graphics should be closer to their size. Also, the infantry symbols should be squads of soldiers like in Steel Panthers not the NATO symbol. It was hard to tell what weapons the Bradleys were firing. I could tell when they fired the 25mm chain gun at the Hinds, but could, or did not see, ITOW's being fired.

I like the terrain graphics and the line of sight graphics. Except for the Hinds, the units should be larger and colored in something other than grey. I really liked the SPMBT colors.

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RE: How about some recent screen shots and game play? - 4/21/2017 7:38:37 PM   
JPFisher55

 

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Joined: 11/22/2014
Status: online
Ok, I watched some of parts 2 and 3. My only other comment is that the hit explosions should be more dramatic when a vehicle is destroyed and should continue to burn. I really liked the graphics of the artillery strike on the enemy troops. Why so my troops not look like little soldiers, like the enemy troops?

So far I am very impressed with the game mechanics and the AI. I look forward to the game's release with more colors on the units and a bit bigger vehicle graphics. Even the weapons in the air should be some color other than grey, maybe red or orange.

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RE: How about some recent screen shots and game play? - 4/22/2017 4:44:14 PM   
JPFisher55

 

Posts: 321
Joined: 11/22/2014
Status: online
I watched the rest of the 5 part video. The game appears to be a ground combat version of Command, my favorite war game. I definitely will purchase this game when released. I love the artillery and air strike graphics. I hope the unit graphics are a bit bigger with more colors.

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RE: How about some recent screen shots and game play? - 4/23/2017 9:45:16 AM   
Veitikka


Posts: 20
Joined: 6/25/2007
From: Finland
Status: offline

quote:

ORIGINAL: JPFisher55
I do have some suggestions. The vehicle graphics need to be bigger. I could barely see my, or the enemy vehicles. I could see the Hind helicopters fine, so maybe vehicle graphics should be closer to their size. Also, the infantry symbols should be squads of soldiers like in Steel Panthers not the NATO symbol. It was hard to tell what weapons the Bradleys were firing. I could tell when they fired the 25mm chain gun at the Hinds, but could, or did not see, ITOW's being fired.

I like the terrain graphics and the line of sight graphics. Except for the Hinds, the units should be larger and colored in something other than grey. I really liked the SPMBT colors.


The game has several unit size options. The default option is a realistic 1:1 scale that matches with terrain, and so the units disappear when you zoom out. The other options make the units look bigger when zooming out. I think in the videos the largest option is selected. It should be feasible to add another scale option to make them even bigger.

The Hind is big, because it's big in real life. Perhaps aircraft up-scaling should be moderated.

The missiles are indeed a bit hard to see.

There are many options for customizing the game visuals. In the video, the target lines from the firing unit to the target were turned off. So were the NATO icons. In that old build, when infantry entered a building the unit turned into a NATO icon, even if the icons were turned off. That's different now. Instead, the building roof becomes transparent, and you can see the building interior and other "flavor" objects, and the individual soldiers remain visible all the time.

I need to hear what the artists have to say, but I think the unit colors are based on real camouflage pattern colors.

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RE: How about some recent screen shots and game play? - 4/23/2017 10:01:23 AM   
Veitikka


Posts: 20
Joined: 6/25/2007
From: Finland
Status: offline

quote:

ORIGINAL: JPFisher55

Ok, I watched some of parts 2 and 3. My only other comment is that the hit explosions should be more dramatic when a vehicle is destroyed and should continue to burn. I really liked the graphics of the artillery strike on the enemy troops. Why so my troops not look like little soldiers, like the enemy troops?



A vehicle can be destroyed in many ways: Without visible critical damage or even smoke, or with the turret blown off, burning for a good while with secondary explosions (than can cause more fire and blow off the turret, if it hasn't already), blocking all movement until it has stopped burning. Isn't that dramatic enough?

I think you see infantry NATO icons because they're inside buildings, like I explained above.

quote:


Even the weapons in the air should be some color other than grey, maybe red or orange.


Tracer graphics have been improved from what they were in the video build.


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Post #: 9
RE: How about some recent screen shots and game play? - 4/23/2017 3:03:29 PM   
JPFisher55

 

Posts: 321
Joined: 11/22/2014
Status: online
Veitikka, I believe that Armored Brigade potentially could be to ground combat what CMANO is to air-sea combat. The units and missiles all looked grey to me. Perhaps some green or brown would make then stand out. I really liked some of the Steel Panthers color mods. However, increasing the size of the units would greatly help. I intend to purchase the game when released.

(in reply to Veitikka)
Post #: 10
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