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Research and project categories

 
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Research and project categories - 4/13/2017 11:43:59 PM   
ArchMike

 

Posts: 39
Joined: 8/25/2012
Status: offline
Hi,

After a break, I'm coming back to Distant Worlds and my custom mod.

I have an idea about research trees : I would like to create trees around type of science and not around applications. For example, I could make a tree centered on robotics, which would open robotic repairs, enhanced storage (more efficient robots used in freighters) and enhanced target tracking (better computer AI in ships). These techs are in several different categories (storage, computer, etc.)

Since empire policy uses ResearchDesignTechFocus and research categories, I was wondering if my idea would cripple AI empires as they wouldn't know what to research first.

Have you tried such research tree in the past ?

Thanks in advance
Post #: 1
RE: Research and project categories - 4/14/2017 4:35:53 AM   
Retreat1970


Posts: 635
Joined: 11/6/2013
From: Wisconsin
Status: offline
Do a research project order in the race files. AI's will follow the script as far as you take it.

(in reply to ArchMike)
Post #: 2
RE: Research and project categories - 4/14/2017 3:52:46 PM   
ArchMike

 

Posts: 39
Joined: 8/25/2012
Status: offline
Thanks for the input !

I will add this to my reflection.

(in reply to Retreat1970)
Post #: 3
RE: Research and project categories - 4/17/2017 11:11:47 AM   
Rosbjerg

 

Posts: 79
Joined: 3/11/2015
Status: offline
Sounds like a really cool idea, definitely gonna keep and eye on this

_____________________________


(in reply to ArchMike)
Post #: 4
RE: Research and project categories - 4/18/2017 1:53:26 PM   
Sparviero

 

Posts: 24
Joined: 5/31/2012
Status: offline
I'm looking for a reaserch mod! I will keep on eye on this : )

(in reply to Rosbjerg)
Post #: 5
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