From: Miami, Florida, U.S.A.
Thanks for the feedback. In vanilla version (with AI improvement mod, to be precise) they refueled independently, even when they had build orders. Anyway, no big issue, I'll keep an eye on fuel.
- any chance that order queues can be edited with your mod?
- If I do not want to differentiate between fighter/bomber bays (use case: one bay for a small base), how do I get the mixed loadout back? In my current config (without BaconWorld) only fighters i.e. interceptors are built.
1 Not right now. I usually don't queue missions for a ship so I've never had the need. I may look into it in the future though.
2 Unfortunately fighters are exclusive to fighter bays and bombers are exclusive to bomber bays in my mod. A bomber bay is any fighter bay that contains the word "bomber". Otherwise it is a fighter bay. I may look into adding a third type that has the old default 50/50 split.
I love your work and I am interested in modding DW as well. I have two questions I did not find any information about so far.
- How did you manage to write and compile your mod? (API, decompilation, exclusive access,...) All other mods but yours only use the modding interface described in the modding guide and do not provide an exe.
- Is the source code of you mod available anywhere? (github,...)
I'm afraid I can speak on this matter, especially if we want to see modding like this for DW2 when it comes out.