From: Hessen, Germany - now living in France
Version 1.3 in the works - last call for bug reports / feedback !
Changes (going from memory, there are probable more small things I already forgot about):
- fixes for a number of database glitches, for example some Zeros having different 20mm canon models on normal range and on extended range
- fix for SWPac HQ being "not in play" (due to having a sub-unit - Dougout Doug)
- added missing art file for Hashima class netlayer
- added missing late-war IJN oiler Hario
- added missing late-war minelayers of the Minoo and Kamishima classes
- corrected classes for oilers Kazahaya and Hayasui, Hayasui gains the missing flight deck and float planes
- corrected Akitsu Maru: Was used as assault ship and aircraft ferry > can instant-convert between LSD (many troops, few planes) and AKV (few troops, many planes). Can upgrade the "flying-off platform" to full flight deck to operate Ki-76 and Ka-1, which she apparently did IRL (but ship remains LSD type, not being a full CVE)
- corrected Nitsigu Maru: Apparently she did not have a "flying-off platform" > new class and art file. Has conversion option to become a "flight deck LSD" like Akitsu Maru.
The most important change concerns R&D and Japanese engine management:
1. With current R&D model, the Japanese can advance the availability dates of planes by several months if not years, for example flying Zero M8 and Frank-r by 1943 - this is unrealistic and is a major gripes for AFBs.
2. Japanese aircraft R&D / production and engine production requires considerable engine management efforts, something which discourages playing Japan.
Since the philosophy of this mod is "more historically accurate (personal bias and all)", I will try to limit the unrealistic advancement of late-war plane types.
Also, I personally do not relish the engine management part of the game.
However, since other players may prefer things as they are and want to micromanage and optimize production, I will propose three scenario variants:
- scenario 059 Standard R&D
> standard engine production
> all 74 R&D factories available
- scenario 060 Limited R&D
> standard engine production
> only planes actually under R&D in Dec 1941 have a R&D factory assigned
> only the first version of a model line has a R&D factoy assigned, e.g. there is a R&D factory for the Jill B6N1, but none for the Jill B6N2
> this reduces the number of available R&D factories from 74 to 18
> so JFBs have still some leeway, but face far tougher choices and shouldn't be able to advance multiple late-war types
> the other R&D factories are now production factories, set to produce 0 units per month of a fictional "plane" called "R&D / Preprod setup"
> the JFB player can change these factories to produce available airframes, but he will still be limited by the engines bottleneck
- scenario 061 Simplified Production
> contains limited R&D like in Scen 060
> all planes except those using jets, rockets and 'foreign engines' use a generic "engine" device, just like the Allied planes do > no more engine management!
> research engine factories become available at the appropriate date (e.g. the "Ha-60" becomes the "10/42" engine and the factory can be switched to produce "engine" devices in 10/42)
> Samurai hono(u)r demands that engine research remain untouched, i.e. no switching of late-war factories to the earliest date available
> to offset the now easier / more efficient engine production, repair costs for engine factories have been doubled to 2000 supplies / point - so be careful not to over-extend!
ETA in about a month.
< Message edited by LargeSlowTarget -- 4/18/2019 7:36:07 AM >