From: Glasgow, Scotland
ORIGINAL: Mike Solli
I've always fancied a large-scale raid on Ceylon as Japan: turn up, land five divisions, wipe out everything Allied on the island then sail away, but I've never felt it would be worth the fuel and possible losses.
I've always wanted to do exactly the same thing! Someday!
Considering your meticulous nature in planning operations, that makes me feel a great deal better! I've always had the feeling that it might just be my natural recklessness bleeding through into the game.
ORIGINAL: Anomander Rake
Most IJN fighter squadrons using the Zero can be resized to size 81, and divided into 27 plane components. Whereas previously I used all three detachments in combat, I'm going to try to keep the absolute best for the front lines.
It is gamey, isn't it? Mechanics of resizing is for flexibility of aviation groups on aircraft carriers. Game hasn't possibility to freely create air forces.
For example not carrier capable air forces (like army air forces) can't be freely resized. So, IMHO resizing mechanich should be limited. Actions as in the quote (resizing and dividing to to increase the quantity air groups) are especially against the game.
My english isn't very good, sorry for it.
Your English is quite excellent, so don't be sorry for it!
I hope the thread in the main forum has gave you a more in-depth discussion than you would otherwise get here, but as others have said, it is a trade-off between several factors, and not just a one-sided advantage.
Resize is up to the players.
The game imposes its own limits on IJ: supply. more aircraft in play use more supply per turn, and IJ rapidly will hit supply limits and the economy crash. In my games (against AI), I limit operational groups to 49, training groups can be larger. The reason for that is simple: 49 was a common size for IJ groups, and was apparently their target size. It was NOT used universally, but as best I can determine it was due to pilot/aircraft shortages, not intent. Think of it like the Brits Dowding vs Park; Dowding believed in small squadrons that were nimble, Park believed in large 'wings' that could impact. IJ appeared to be more the Park thought, but never had enough of anything to always do it. Noteworthy: neither did the Brits and Dowding won out. ;)
Anyway, sorry for the digression. With supply being a limiting factor, the whole resize question is mostly moot except for impact upon pilot training. Again for me, my opponent Andy AI gets new pilots in at +60 exp (and the number are essentially limitless) ... to effectively combat that, I need all the training I can get.
That's more or less my own take on the issue. 81 size groups are clumsy for operational use, but I see no reason to use larger groups for training purposes. If I've the planes in the pools and the willingness to trade supply for a more expedient pilot training program, then that's a fair trade in my view.