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Upping the difficulty, improving AI, mods?

 
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Upping the difficulty, improving AI, mods? - 3/30/2017 12:14:16 AM   
aster

 

Posts: 11
Joined: 11/2/2014
Status: offline
Hi all,

I've had Distant Worlds for a while but just recently took the plunge, using Timotheus' awesome full-manual newbie guide. Was really fun to learn the ropes, but once I did (i.e. after my first game) it's become ridiculously easy.

I'm not even a big min-max or AI exploiting type player, but at a sensible rate of economic & colony expansion plus pretty basic military tactics, I'm just steamrolling everyone sooner or later. Tried to up the difficulty to Hard, still easy.

So my question is - what sort of setup do you find a challenge? Are there any mods that improve the balance & AI? Galaxy generation options & settings? Ideally I'd like a result more satisfying than giving the AI massive economic bonuses, but guess I'd take that too if it means being challenged on what's otherwise a fantastic game.

Thanks in advance!
Post #: 1
RE: Upping the difficulty, improving AI, mods? - 3/30/2017 12:55:12 AM   
Retreat1970


Posts: 544
Joined: 11/6/2013
From: Wisconsin
Status: online
There is an extreme setting. Play with house rules. Play AI improvement mod or RetreatUE mod. Play against more advanced empires. Play against all bugs. Play small map with you prewarp and 10 bugs tech 7 on extreme. Let me know if that'd be easy.

(in reply to aster)
Post #: 2
RE: Upping the difficulty, improving AI, mods? - 3/31/2017 12:55:41 AM   
aster

 

Posts: 11
Joined: 11/2/2014
Status: offline
Ah, I didn't mean to give the impression I didn't think the game was capable of challenging me. Just want to figure out what combination of mods/settings veterans have found the most entertaining. For example, is it worthwhile to bump up AI aggression? Or does that have unforeseen effects?

Any preference between the AI Improvement and RetreatUE mods? I'm leaning toward the former because it seems a little more comprehensive, no idea really though.

(in reply to Retreat1970)
Post #: 3
RE: Upping the difficulty, improving AI, mods? - 3/31/2017 4:00:04 AM   
Retreat1970


Posts: 544
Joined: 11/6/2013
From: Wisconsin
Status: online
I like the RetreatUE mod, but I'm biased. Read twigsters AAR in the AAR section. It's hard.

(in reply to aster)
Post #: 4
RE: Upping the difficulty, improving AI, mods? - 4/24/2017 12:34:32 AM   
aster

 

Posts: 11
Joined: 11/2/2014
Status: offline
Thanks for the suggestion - I've been playing RetreatUE and enjoying it.

But.... is there a way to rollback the race additions? I feel like the stock races are the perfect # for me to keep track of mentally, a lot of these new ones blur together. Is it just a matter of copying the races folder from the vanilla game or are there other changes I'd have to make?

(in reply to Retreat1970)
Post #: 5
RE: Upping the difficulty, improving AI, mods? - 4/24/2017 2:36:38 PM   
Bingeling

 

Posts: 4587
Joined: 8/12/2010
Status: online
I would try to use just the AI mod, with or without the Extended included. The thread should have both options.

(in reply to aster)
Post #: 6
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