Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Boot Camp 3

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> Panzer Command: Ostfront >> Boot Camp 3 Page: [1]
Login
Message << Older Topic   Newer Topic >>
Boot Camp 3 - 3/23/2017 5:18:28 PM   
Gerry

 

Posts: 741
Joined: 3/24/2003
Status: offline
First, I am hoping someone else might start a thread soon.

Second, major trouble with this boot camp. The idea is to introduce you to vehicles I think. But the problem is it introduces mines as well. All well and good but I have started twice now. Forded in two places (thought you had to cross there, where there are tracks, but maybe that is where I am wrong). Last time all three vehicles destroyed.

And I would like to see the half-tracks used ....
Post #: 1
RE: Boot Camp 3 - 3/23/2017 5:35:55 PM   
Rick

 

Posts: 13541
Joined: 4/20/2000
Status: offline

quote:

ORIGINAL: Gerry

First, I am hoping someone else might start a thread soon.

Second, major trouble with this boot camp. The idea is to introduce you to vehicles I think. But the problem is it introduces mines as well. All well and good but I have started twice now. Forded in two places (thought you had to cross there, where there are tracks, but maybe that is where I am wrong). Last time all three vehicles destroyed.

And I would like to see the half-tracks used ....


It's been quite a while since I've played the boot camp scenarios, but I do seem to recall that you should be able to cross at that point (where the tracks are). I do remember being pretty unhappy with the mines. If you want to have some halftracks, you can try the Campaign for the 3rd Panzer, The Bear from Berlin. I know it has half tracks. It's only four battles long if I recall.

Thanks
Rick

(in reply to Gerry)
Post #: 2
RE: Boot Camp 3 - 3/23/2017 6:10:42 PM   
Mobius


Posts: 9938
Joined: 6/30/2006
From: California
Status: offline
I didn't like this mission. It seemed like a trick to me.

Also, I had posted about ways to do minefields. We do have minefield terrain so that marked minefields can be built.
'Mine' terrain is announced with the cursor.
Making marked minefields is a little hard to coordinate, as mines are placed in the scenario maker but the mine terrain is built into the map.

_____________________________

All your Tanks are Belong to us!
panzer

(in reply to Rick)
Post #: 3
RE: Boot Camp 3 - 3/23/2017 9:50:14 PM   
Gerry

 

Posts: 741
Joined: 3/24/2003
Status: offline
It was the first scenario to introduce vehicles so it would have been a good decision to leave out the mines so the vehicles live and instead boost the Soviet OOB. One of the hints talks about learning and practicing the ideal range for your weapons. So all is lost once the mines do their work.

Thanks for the feedback.

(in reply to Mobius)
Post #: 4
RE: Boot Camp 3 - 4/2/2017 2:37:23 PM   
Mobius


Posts: 9938
Joined: 6/30/2006
From: California
Status: offline
I'm not sure what that scenario teaches. The minefields are at maximum high concentration and are layered on top of one another to make them impassible. No other scenario in the game has that high concentration of mines. If a minefield was that dense in reality sympathetic detonations would set off the entire field.

I'm working on a new map for that scenario. It's to have marked and un-marked minefields that may allow some, none or all vehicles to get through or around. Then one can learn how many halftracks and squads are needed to defeat the Soviet force.

< Message edited by Mobius -- 4/2/2017 2:40:23 PM >


_____________________________

All your Tanks are Belong to us!
panzer

(in reply to Gerry)
Post #: 5
RE: Boot Camp 3 - 4/3/2017 12:08:25 AM   
Gerry

 

Posts: 741
Joined: 3/24/2003
Status: offline
Thanks for the information. It did seem impossible.

And thanks for redoing the map - hopefully others will be interested. I notice there are quite a few views on some threads, hopefully it is not the same 2 people viewing multiple times!

Gerry

(in reply to Mobius)
Post #: 6
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [World War II] >> Panzer Command: Ostfront >> Boot Camp 3 Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.109