Just catching up on this fascinating AAR. There was once a player named seydlitz and he activated the Soviets in a planned move in IIRC mid-December 41. IIRC again it was around the time AE first came out. Scenario 1, no mods. Don, seydlitz, did an AAR called Nomonhan Redux. The gambit failed and it was Don's opinion that the game engine simply wasn't up to the task of having the Sovs active that early. It appears, given that you are doing remarkably well considering the stiff odds against you, that he was wrong. Brilliant so far
I am teetering, and will be for a bit yet. I need Nicks, production will be 100 per month, and the A6M3 to really start to turn the tide.
That's a lot of Nicks. For perspective, I've never produced more than 45/mo (which turned out to be a surplus) of any one model. You'll be using them far more as they're quite obviously your best early hope at stopping bombers.
No room for Judy-4 in your R&D plans?
I plan on converting every light bomber squadron I can to fighter bombers...and I will also be using them in the bombing/strafing role. I too, have never built this many.
Grace, no Judy 4.