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RE: Heroes and Leaders mod

 
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RE: Heroes and Leaders mod - 10/1/2017 12:02:35 PM   
asl3d


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First screen of introduction to the scenario "Brecourt", of the Historical Module Carentan





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RE: Heroes and Leaders mod - 10/23/2017 6:44:33 PM   
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Anti-Tank Obstacle: New terrain for Heroes and Leaders mod





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RE: Heroes and Leaders mod - 10/25/2017 8:28:33 PM   
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Entrenchment: New terrain for Heroes and Leaders mod




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RE: Heroes and Leaders mod - 10/28/2017 6:43:29 PM   
asl3d


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First screen of introduction to the scenario "Ingouf farm", of the Historical Module Carentan




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RE: Heroes and Leaders mod - 11/1/2017 8:36:07 AM   
asl3d


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BUILDINGS WITH HIGHER LEVELS
To simulate buildings of two or three levels of height are placed on hills, as can be seen in the figure.
They are always buildings of 1 level height.
A level 1 building, located on a level 1 hill, is a building that blocks the LOS at level 2, and has a level 1 interior floor.
A level 1 building, located on a level 2 hill, is a building that blocks the LOS at level 3, and has a level 2 interior floor.
A level 1 building, located on a level 3 hill, is a building that blocks the LOS at level 4, and has a level 3 interior floor.





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RE: Heroes and Leaders mod - 11/6/2017 7:59:45 PM   
asl3d


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BUILDINGS WITH HIGHER LEVELS
That is, the units are always at the highest level of the building.
The cost for units up the stairs to the highest level of the building is three MF.





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RE: Heroes and Leaders mod - 11/8/2017 7:26:48 PM   
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Buildings summary




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RE: Heroes and Leaders mod - 11/14/2017 5:30:54 PM   
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Orchard: New terrain for Heroes and Leaders mod





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RE: Heroes and Leaders mod - 11/20/2017 7:24:39 PM   
asl3d


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First screen of introduction to the scenario "Carentan town", of the Historical Module Carentan




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< Message edited by asl3d -- 11/20/2017 7:30:17 PM >


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RE: Heroes and Leaders mod - 11/23/2017 5:28:23 PM   
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Second screen of introduction to the scenario "Carentan town", of the Historical Module Carentan




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