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RE: Heroes and Leaders mod

 
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All Forums >> [Current Games From Matrix.] >> [World War II] >> Lock ‘n Load: Heroes of Stalingrad >> Mods and Scenarios >> RE: Heroes and Leaders mod Page: <<   < prev  10 11 12 13 [14]
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RE: Heroes and Leaders mod - 1/13/2019 9:12:57 PM   
CHINCHIN

 

Posts: 14
Joined: 9/2/2012
Status: offline
Function!

Now edit the .tga, hard work. Yes, I'm going to do it.





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< Message edited by CHINCHIN -- 1/13/2019 9:13:29 PM >

(in reply to asl3d)
Post #: 391
RE: Heroes and Leaders mod - 1/14/2019 5:41:43 PM   
asl3d


Posts: 941
Joined: 2/6/2017
Status: offline
Barrikady full boards until now ...




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Semper fidelis

(in reply to CHINCHIN)
Post #: 392
RE: Heroes and Leaders mod - 1/14/2019 5:45:50 PM   
asl3d


Posts: 941
Joined: 2/6/2017
Status: offline
quote:

Function!

Now edit the .tga, hard work. Yes, I'm going to do it.


This looks very good.

Congratulations Chinchin.

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Semper fidelis

(in reply to asl3d)
Post #: 393
RE: Heroes and Leaders mod - 1/15/2019 5:57:58 PM   
asl3d


Posts: 941
Joined: 2/6/2017
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Barrikady Commissar 16th Scenario of Historical Module Barrikady is coming ...




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(in reply to asl3d)
Post #: 394
RE: Heroes and Leaders mod - 1/16/2019 6:02:12 PM   
asl3d


Posts: 941
Joined: 2/6/2017
Status: offline
Barrikady Commissar is developed around the west bank of the Volga river next to the Barrikady factory




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Semper fidelis

(in reply to asl3d)
Post #: 395
RE: Heroes and Leaders mod - 1/18/2019 9:05:38 PM   
asl3d


Posts: 941
Joined: 2/6/2017
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Barrikady Graniti 17th Scenario of Historical Module Barrikady is coming ...




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(in reply to asl3d)
Post #: 396
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