Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

2nd Civil War Mod

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Advanced Tactics Series >> After Action Reports >> 2nd Civil War Mod Page: [1]
Login
Message << Older Topic   Newer Topic >>
2nd Civil War Mod - 2/20/2017 9:07:13 PM   
Gary Childress

 

Posts: 6590
Joined: 7/17/2005
From: The Divided Nations of Earth
Status: offline
Just started a campaign in the Civil War 2 mod. So far I'm really loving the setup. Production is spread out but considerably ramped down so keeping my forces supplied and manned is going to be a worthy challenge.

One bug to report so far. At the beginning of the 2nd turn the message popped up on my pre-turn briefing screen that the CSA (which I'm playing) declared war on the USA and then on the 3rd turn it said I declared war on Texas. However, when I open up the diplomacy screen it still shows I'm at peace with those regimes. Also my forces are unable to cross the border, indicating that war has not been declared yet. So I'm not sure where the message is coming from.

Other than that, everything seems to be running smooth. Having a lot of fun with it.

Below is a screenshot of what I hope will be my impenetrable Mason/Dixon line. My strategy thus far is to wait for someone to declare war on me. While I build up my forces.








Attachment (1)

< Message edited by Gary Childress -- 2/20/2017 9:08:41 PM >


_____________________________

Post #: 1
RE: 2nd Civil War Mod - 2/21/2017 6:11:35 AM   
ernieschwitz

 

Posts: 2694
Joined: 9/15/2009
From: Denmark
Status: online
I expected it to be buggy. But your bug I have not run across before. Did you by any chance choose the NON-sandbox version? Cause that could explain it. Did you by any chance change something else, other than the colors of the counters?

(in reply to Gary Childress)
Post #: 2
RE: 2nd Civil War Mod - 2/21/2017 6:42:10 AM   
Gary Childress

 

Posts: 6590
Joined: 7/17/2005
From: The Divided Nations of Earth
Status: offline
I remember now I changed the order of the regimes, moved CSA to the top of the order so that playing them I wouldn't wait for the other regimes to go first. Maybe that messed up the code or something? Perhaps events are tied to the order of regimes? Whoops.

_____________________________


(in reply to ernieschwitz)
Post #: 3
RE: 2nd Civil War Mod - 2/21/2017 11:36:28 AM   
ernieschwitz

 

Posts: 2694
Joined: 9/15/2009
From: Denmark
Status: online
yup, they are.

(in reply to Gary Childress)
Post #: 4
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Advanced Tactics Series >> After Action Reports >> 2nd Civil War Mod Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.129