Hi Peter! Paullus Hej!
Rather requiring new and complex features to be set into the gameplay, like Smoke, Hexes' Edges, Barbed Wire, Mines & so on
- I would obviously still be very pleased to see them implemented a bit more later (not too far ahead)! - my short experience
in creating scenarios (CB001-Tula & CB002-Boislonde) makes me feel it would be more effective in HELPING DESIGNERS with some
handy EDITOR's features. Please, see also my post upon LOS CHECKING into "The Future" thread (2/12/2017 8:43:23 PM #:3).
For the moment, my sole question is:
"What about Displaying Hexes' Coordinates within the Editor only, in a first time?"
It would be particularly justified when we're using the OOB's tools that permit us to manage:
* Units' Order to <Defend hex(x,y)> when a Side's Attitude is <HOLD>?
A toggling process could (IMO) be easy (enough?) to design.
- Function Key <F9>: would TOGGLE the Hexgrid's Display with the Hexes' Coordinates ON,
- Function Key <F10>: would TOGGLE it OFF.
Any other solution, like a <Menu> Function and/or a <Button> on the Icons' Bar would be fine!
I would be very glad to get your opinion, when you'll get enough time for that answer!
Friendliest Greetings from France.
Happy Birthday, TotH!
< Message edited by LN59 -- 2/24/2017 5:52:40 AM >
"On ne passe pas !"
The French soldiers' motto (Verdun, 1916)