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All Forums >> [New Releases from Matrix Games] >> Strategic Command WWII War in Europe >> Scenario Design and Modding >> Mod List Page: [1]
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Mod List - 2/12/2017 7:53:01 AM   
sPzAbt653


Posts: 5873
Joined: 5/3/2007
From: east coast, usa
Status: offline
This thread keeps track of all Mods.
If any are missing, please post the Mod Title, Description and Link and it will be added.
Let me know if any Descriptions should be improved.

Thank you Bill and Hubert for giving us the '69 Camaro that we can modify to our desire, adding Superchargers, 6-Speed Automatics, Candy Apple Emron, Tubbing and Slamming, etc.


5 Mods Package, Official Link:
http://www.matrixgames.com/products/714/details/Strategic.Command.WWII.Community.Pack


Campaigns:

1938 Calm Before The Storm.
http://www.matrixgames.com/forums/tm.asp?m=4205551

653H. ETO 1939-1945. Historical OOB's.
http://www.matrixgames.com/forums/tm.asp?m=4192223

653N. ETO 1939-1945. Historical OOB's, plus limited Naval Units.
http://www.matrixgames.com/forums/tm.asp?m=4318760

Advanced Third Reich. ETO 1939-1945. Recreation of Avalon Hill's Third Reich.
http://www.matrixgames.com/forums/tm.asp?m=4198849

Battlefield Europe - Elite Forces. ETO 1939-1945. Unit and Mechanics.
http://www.matrixgames.com/forums/tm.asp?m=4191082

Europe in Turmoil. ETO 1939-1945. Unit and Mechanics.
http://www.matrixgames.com/forums/tm.asp?m=4183691

Fall Weiss II. ETO 1939-1945, Economic and Diplomatic heavy.
http://www.matrixgames.com/forums/tm.asp?m=4183873

Rise and Fall Of An Empire! Napoleonic era campaign.
http://www.matrixgames.com/forums/tm.asp?m=4210171

World War Three 1946. The Red Tide - Stalin Strike First.
http://www.matrixgames.com/forums/tm.asp?m=4184302


Specific Feature Mods:

Axis Mid-East Loop. Allows Axis Naval Movement between the Red Sea and the Persian Gulf.
http://www.matrixgames.com/forums/tm.asp?m=4233501

Board Game Mod [Welk]
http://www.matrixgames.com/forums/tm.asp?m=4193147

Counter Mod [Daon]
http://www.matrixgames.com/forums/tm.asp?m=4217537

Counter Mod, Hybrid [HimAgain]
http://www.matrixgames.com/forums/tm.asp?m=4214416

Counter Mod [Sipres]
http://www.matrixgames.com/forums/tm.asp?m=4193836

Counter Mod, Hybrid, 1939 Campaign [Sipres]
http://www.matrixgames.com/forums/tm.asp?m=4342847

Counter Mod [Panzer Corp Mod, by Weaslex]
http://www.matrixgames.com/forums/tm.asp?m=4281868

Counter Mod [Welk]
http://www.matrixgames.com/forums/tm.asp?m=4217451

Flag Mod [Agent S]
Post #17 - http://www.matrixgames.com/forums/tm.asp?m=4184530

Map Mod [JMass]
http://www.matrixgames.com/forums/tm.asp?m=4196526

Map Mod 653R [sPzAbt653]
http://www.matrixgames.com/forums/tm.asp?m=4333665

Sound 3R PC Mod [Welk]
http://www.matrixgames.com/forums/tm.asp?m=4206707

Sound Mod [AstroCat]
http://www.matrixgames.com/forums/tm.asp?m=4184146


Instruction:

How to use Modified SC3 Scenario and Graphics Files
http://www.matrixgames.com/forums/tm.asp?m=4300169&mpage=1&key=�

How to Edit Text
http://www.matrixgames.com/forums/tm.asp?m=4203310


[post edit - have pinned it to the top, regards Ben Wilkins]

< Message edited by sPzAbt653 -- 10/19/2017 2:16:55 PM >
Post #: 1
RE: Mod List - 2/12/2017 11:43:40 AM   
TheBattlefield


Posts: 426
Joined: 6/11/2016
Status: offline
Thx, sPzAbt653!

I consider whether it would not make sense to put behind the mod description also a small "Download" or "In Development" sign. So everyone could immediately recognize what is already finished and what still takes time. What do you think?



(in reply to sPzAbt653)
Post #: 2
RE: Mod List - 2/12/2017 1:19:48 PM   
sPzAbt653


Posts: 5873
Joined: 5/3/2007
From: east coast, usa
Status: offline
It is an option to put a lot more details, but my first idea is to keep it simple so that it doesn't get cluttered. I'm thinking the mod name and brief description should give the reader enough to know if they are interested, then they can go to the linked page to get all the details. This means I am leaving it up the modders to keep their first post stocked with the important details and download link, so that those interested won't need to search thru pages of posts for what they need.

Plus, is anything ever really 100% finished

(in reply to TheBattlefield)
Post #: 3
RE: Mod List - 2/12/2017 1:33:21 PM   
TheBattlefield


Posts: 426
Joined: 6/11/2016
Status: offline
Hmm. Not more, just t h i s information. After many suggestions on our part, the refusal of the Matrix team to create a separate thread for finished mods was obvious. Your idea now offered the opportunity to intercept this decision somewhat and to steer everything into a somewhat more ordered course. It was just a matter of clarity, nothing else. And now I am silent and thank you again!


< Message edited by TheBattlefield -- 2/12/2017 1:37:51 PM >

(in reply to sPzAbt653)
Post #: 4
RE: Mod List - 2/12/2017 4:35:26 PM   
cataphract88


Posts: 568
Joined: 10/5/2012
From: Britannia
Status: offline
This is a very helpful thing to do.

Matrix, if you are reading, you should make this into some kind of a stickie.

_____________________________

Richard

(in reply to sPzAbt653)
Post #: 5
RE: Mod List - 2/12/2017 5:42:02 PM   
sPzAbt653


Posts: 5873
Joined: 5/3/2007
From: east coast, usa
Status: offline
quote:

It was just a matter of clarity, nothing else. And now I am silent and thank you again!

Thanks, appreciate the suggestion, and all suggestions are appreciated as silence won't help us improve stuff
I was also thinking that if I wanted to keep up with Mod Status' that would require more work on my part, and since I'm not a paid employee I'd rather skip monitoring all of them. Let's leave it up to the modders to have responsible first posts

(in reply to TheBattlefield)
Post #: 6
RE: Mod List - 2/12/2017 6:58:03 PM   
Meyer1

 

Posts: 440
Joined: 2/9/2010
Status: online
Thanks, very useful.

(in reply to sPzAbt653)
Post #: 7
RE: Mod List - 2/12/2017 7:49:03 PM   
sPzAbt653


Posts: 5873
Joined: 5/3/2007
From: east coast, usa
Status: offline
Re: Stickie.
I wondered about this, so I looked at an older game thread [Panzer Corps], and they have stickies for the Mod section, so it is possible. Maybe it is a Moderator thing, maybe somebody doesn't have two hours right now to put it together, whatever it is I'm sure they will get to it eventually.

(in reply to cataphract88)
Post #: 8
RE: Mod List - 2/12/2017 10:31:50 PM   
TheBattlefield


Posts: 426
Joined: 6/11/2016
Status: offline

quote:

ORIGINAL: sPzAbt653

Re: Stickie.
I wondered about this, so I looked at an older game thread [Panzer Corps], and they have stickies for the Mod section, so it is possible. Maybe it is a Moderator thing, maybe somebody doesn't have two hours right now to put it together, whatever it is I'm sure they will get to it eventually.

I'd rather say nothing more about this. Otherwise, I am still banished because of unrighteous criticism from the forum. Only that much:

http://www.matrixgames.com/forums/tm.asp?m=4222890
http://www.matrixgames.com/forums/tm.asp?m=4206079
a.s.o.

This is similar to a protective aid, which you get from the moderators when you call a brachial forum member to the order. Thank you again, Happycat! More than a common "Smily" with comrade Zakblood (does he have a Matrix "M" on his helmet?) connected with the hint that the developers should rather not read these evil, evil, evil entries in the forum was obviously not in it. Inside the forum was temporarily brutally verbally shot! Oh, now I said something. Damned...



(in reply to sPzAbt653)
Post #: 9
RE: Mod List - 2/13/2017 3:26:26 PM   
Benedict151

 

Posts: 418
Joined: 3/4/2016
Status: offline
Hello sPz et al

Apologies but completely missed this very helpful thread. Luckily Bill saw it and brought it to my attention

This thread should now be a stickie and so appear at / near the top of this section

regards

Ben Wilkins

(in reply to TheBattlefield)
Post #: 10
RE: Mod List - 2/13/2017 4:32:40 PM   
TheBattlefield


Posts: 426
Joined: 6/11/2016
Status: offline

(in reply to Benedict151)
Post #: 11
RE: Mod List - 2/14/2017 1:02:51 AM   
sPzAbt653


Posts: 5873
Joined: 5/3/2007
From: east coast, usa
Status: offline
Thanks Ben !

(in reply to Benedict151)
Post #: 12
RE: Mod List - 2/18/2017 12:43:13 AM   
cataphract88


Posts: 568
Joined: 10/5/2012
From: Britannia
Status: offline

quote:

ORIGINAL: sPzAbt653

Thanks Ben !

+1

_____________________________

Richard

(in reply to sPzAbt653)
Post #: 13
RE: Mod List - 2/24/2017 5:37:05 PM   
HimAgain


Posts: 79
Joined: 9/28/2016
From: Toronto, ON
Status: offline
Great idea SpzAbt653.

I was hoping that you could include my Hybrid Counter Mod or is this just reserved for completed Mods?
http://www.matrixgames.com/forums/tm.asp?m=4214416

Thanks,

Angus

(in reply to cataphract88)
Post #: 14
RE: Mod List - 2/24/2017 9:18:38 PM   
sPzAbt653


Posts: 5873
Joined: 5/3/2007
From: east coast, usa
Status: offline
Hi Angus, no disrespect intended, I went thru everybody's threads with some loose criteria such as the first post containing a description of the mod [you did that] and a link to the mod [I think you have yours in a few pieces thru the posts]. Then I went thru the posts to see how far along the work was. In your case [and a few others] I thought I would give you a little more time to get some more done. How far along are you now ? And I might suggest that you put it all in one zip and post one link in the first post, or post links to all the parts in post #1. It's ok if you don't want to do it this way, I just thought it would be easier for users that way.

Thanks for all your work, it really is nice !

(in reply to HimAgain)
Post #: 15
RE: Mod List - 2/25/2017 2:33:07 AM   
HimAgain


Posts: 79
Joined: 9/28/2016
From: Toronto, ON
Status: offline
Hi sPzAbt653,

No problem then. Let's leave it off for now. I think I'm in the neighborhood of only about 30-40% done.
We'll revisit this once I'm just about finished with an eye on how to make it easiest to download.

Thanks for the encouragement. Its certainly a lot more work than I thought it would take.

Angus.

(in reply to sPzAbt653)
Post #: 16
RE: Mod List - 2/25/2017 1:58:59 PM   
AstroCat


Posts: 411
Joined: 7/31/2003
Status: offline
I finished up the rest in post #52 here:

http://www.matrixgames.com/forums/fb.asp?m=4213434

Flag Mod [Agent S]
Post #17 - http://www.matrixgames.com/forums/tm.asp?m=4184530

(in reply to HimAgain)
Post #: 17
RE: Mod List - 2/25/2017 3:14:25 PM   
sPzAbt653


Posts: 5873
Joined: 5/3/2007
From: east coast, usa
Status: offline
The first link doesn't take us to any mod link

Your flag mod is already in the top post

(in reply to AstroCat)
Post #: 18
RE: Mod List - 4/22/2017 8:40:06 PM   
crispy131313


Posts: 722
Joined: 11/30/2013
Status: offline
How many of these MODs are complete/balanced? I would like to try one.

(in reply to sPzAbt653)
Post #: 19
RE: Mod List - 4/23/2017 1:04:11 AM   
sPzAbt653


Posts: 5873
Joined: 5/3/2007
From: east coast, usa
Status: offline
I think if they are complete, there should be a link provided in post #1 of their threads.

(in reply to crispy131313)
Post #: 20
RE: Mod List - 5/1/2017 2:14:28 PM   
mattystuart1984

 

Posts: 1
Joined: 5/1/2017
Status: offline
How do you download these Mods?

(in reply to sPzAbt653)
Post #: 21
RE: Mod List - 5/1/2017 2:27:24 PM   
sPzAbt653


Posts: 5873
Joined: 5/3/2007
From: east coast, usa
Status: offline
Click the link and you will be redirected to their page. There should be a download link in the first post [ideally].

The intention was to include only completed mods in the list. However, some mods that were already quite far along were also included. Therefore, some are not ready for download and those have no link

(in reply to mattystuart1984)
Post #: 22
RE: Mod List - 6/26/2017 10:59:00 PM   
wurger54

 

Posts: 147
Joined: 7/28/2007
From: Texas
Status: offline
The stock game has an elegance to it that is appealing. The mods appeal to the inner monster gamer (almost 40 years of War in Europe, CWIE, and all things Grigsby). In my dotage, I'm torn. I played around with the Europe in Turmoil mod, but grew disenchanted when the pesky French didn't offer me a Vichy settlement and I had to resort to a total beat down. How does the 653H mod play in comparison?

_____________________________

Wurger

(in reply to sPzAbt653)
Post #: 23
RE: Mod List - 6/27/2017 12:03:38 AM   
sPzAbt653


Posts: 5873
Joined: 5/3/2007
From: east coast, usa
Status: offline
Vichy Decision was not changed for 653H.

(in reply to wurger54)
Post #: 24
RE: Mod List - 7/23/2017 5:12:37 PM   
crispy131313


Posts: 722
Joined: 11/30/2013
Status: offline
As more and more Mods are completed, what is the etiquette for borrowing another's written scripts? My assumption is this is OK but I don't also want to make another user angry.

_____________________________


(in reply to sPzAbt653)
Post #: 25
RE: Mod List - 7/26/2017 3:52:35 PM   
sPzAbt653


Posts: 5873
Joined: 5/3/2007
From: east coast, usa
Status: offline
If I was to answer, I would say that it is polite to ask for permission to use, and if no response is received within a reasonable time period, go ahead and use it.

(in reply to crispy131313)
Post #: 26
RE: Mod List - 10/4/2017 12:17:11 AM   
HimAgain


Posts: 79
Joined: 9/28/2016
From: Toronto, ON
Status: offline
Hi sPzAbt653,

Both these Mods are a work in progress but they’ve reached a point where they can be used.
At your earliest convenience could you add them to your summary?

Hybrid Counter Mod
http://www.matrixgames.com/forums/tm.asp?m=4214416


1939 Campaign using Hybrid Counters (gives better control over HQ-General portraits)
http://www.matrixgames.com/forums/tm.asp?m=4342847

Thanks,

Angus

(in reply to sPzAbt653)
Post #: 27
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