Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Protectorate of Bavaria without Berg/Kleves/Palatinate

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [Napoleonics] >> Crown of Glory: Emperor's Edition >> Protectorate of Bavaria without Berg/Kleves/Palatinate Page: [1]
Login
Message << Older Topic   Newer Topic >>
Protectorate of Bavaria without Berg/Kleves/Palatinate - 2/11/2017 4:41:06 AM   
lucr41

 

Posts: 3
Joined: 11/10/2016
Status: offline
After all 6 Bavarian provinces are conquered by France in the 1972 scenario, the subsequent creation of the Protectorate of Bavaria by France will automatically include all 6 provinces. This may not be desirable, as 2 of those provinces (Kleves and Palatinate) historically remained annexed to Metropolitan France. Also, Berg was eventually part of the Confederation of the Rhine, not Bavaria.

I was unable to find an in-game feature to break-up Bavaria’s Rhine possessions, nor was I able to find a forum post dealing with this issue. I would think I am not the first to want to do this.

Anyway, I figured out a way to accomplish this and would like to share with the COGEE community.

===============

To make those three provinces independent from Bavaria, the Province Ownership and City List attributes in the *.sve file must be modified. Make sure you create a backup of your sve file BEFORE modifying it, to guard against an editing mistake which could corrupt your file. Also, I have not experienced any adverse effects following these edits, but make sure you backup your file, just in case.

Open the sve file and locate the desired province code (can be found in the COG2Provinces.txt file). Edit the file with Notepad, as Excel will corrupt the file and render it unusable.

Province Ownership:
In this example, Berg (143) is made independent of Bavaria (though will remain conquered, if conquered).

Find the “143” code for Berg, as shown in the attached Berg.gif file. Change both highlighted “12” (representing the Bavarian player) to “13” (representing the Berger player). The list of players can be found in the COG2Players.txt file. The process can be repeated for Kleves and Palatinate.

After this change, the fortress icon representing Berg’s city (Dusseldorf) will now have a star in it, indicating Dusseldorf is now the capital. Prior to this change, there would have been no star in the fortress icon, indicating the province’s capital was a city in another province.

City List:
In this example, the ownership flag for Berg (143) will be changed to reflect its “independent” status (independent from Bavaria, that is; but not from its conqueror, if conquered).

Find the “143” code for Berg, as shown in the attached Berg.gif file. Change the highlighted “12” (representing the Bavarian player) to “13” (representing the Berger player). The list of players can be found in the COG2Players.txt file. The process can be repeated for Kleves and Palatinate.

After this change, the ownership flag will now show the French flag super-imposed with a small Berger flag. Prior to this change, the ownership flag would have been a French flag super-imposed with a smaller Bavarian flag.


Attachment (1)
Post #: 1
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [Napoleonics] >> Crown of Glory: Emperor's Edition >> Protectorate of Bavaria without Berg/Kleves/Palatinate Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.113