The scenario editor that comes with the game is relatively powerful and allows, without any problems, the adaptation (with some concessions) of the original scenarios of the different boardgames of Lock 'n Load series. It is also possible to create new scenarios based on the elements provided in the game (or in a mod).
However, its use is not very intuitive.
I propose to you a tutorial that will allow you to understand the minimun necessary to start in the creation of a simple scenario. Later it will be fleshed out by further explanations on the subtleties that it is possible to integrate in these scenarios.
To illustrate this tutorial, I will create a scenario for the Heroes of the Pacific mod (available here: http://www.matrixgames.com/forums/tm.asp?m=4222442). The principle remains the same for all mods installed; Only the path of some files may be different.
- Open the game
- Click Editor
- Once in the editor, press TAB to access the scenario informations.
- Write the name of the scenario in the first box at the top left.
For the sake of clarity and to avoid confusion and mixing scenarios, I ask you to respect the following nomenclature to name your scenarios: [mod acronym] [scenario number] [scenario name]
Which gives for example: HoP Z1 Hells Island
Use the following acronyms for the different mods:
HoB = Heroes of the Blitzkrieg
IdD = In defeat Defiance
BoH = Band of Heroes
SaB = Swift and Bolt
NbO = Noville Bastogne Outpost
HoP = Heroes of the Pacific
FhV = Forgotten Heroes of Vietnam
HoG = Heroes of the Gap
HeP = Honneur et patrie
RoH = Ring of Hills
Use the following numbers for scenario numbering:
01, 02, 03, 04 ... for the original scenarios in the order of the boardgame's scenarios booklet
A1, B1, C1 ... Z1 for the scenarios invented by the creators (use a letter and a number to differentiate them from the original scenarios)
Use a short scenario name so that the name does not exceed the box.
- Write the description of the scenario by clicking on the Scenario text box (no need to indicate the turn's number or artillery or air missions, the program will add them by its own in the final description)
- Enter here the number of scenario turns
- Choose the nation that will be the opponent 1 in the Side 1 box.
If you create a scenario for a mod, you will see that the nations do not necessarily have the corresponding name (because the names of the nations are hard-coded in the program), but the Adj box contains the correct name of the Which will be used by mod.
- In the same way, choose the opposite nation.
Note that there are only 2 possible nations in the choice of this page. This will not prevent you from having more than 2 nations when deploying the counters on the map; Simply, the choice here corresponds to the groups of opponents who will compete in this scenario.
- Now, let's set up the map on which the scenario will take place.
Click Map Info
- Choose your background map by clicking Change.
(If your scenario contains only one map, then you will have to choose Map 1)
- You must choose an .mpp file corresponding to the map you want for your scenario.
The program offers you to choose from the maps folder of the game, but if you are in a mod, the .mpp files for the mod are in the folder named as the mod.
- Double-click the .mpp file
- The map is placed in the location Map 1.
- Do the same on other slots if you want to have a larger game board.
ATTENTION - In the Map Constructor, maps are organized in a confusing order:
Map 4 Map 6 Map 9
Map 2 Map 5 Map 8
Map 1 Map 3 Map 7
If your scenario contains only one map, then you will need to choose Map 1,
If it contains 2 maps vertically, you will need to choose Map 1 and Map 2,
If it contains 3 maps vertically, you will have to choose Map 1, Map 2 and Map 4,
If it contains 3 maps Horizontally, you will have to choose Map 1, Map 3, Map 7 ...
I know, it's confusing, but it works that way ...
- When you are finished, click Finished.
- Back in the previous screen, you must choose the role (attitude) of each opponent if it is played by the computer.
At the bottom of the left column is the opponent 1 and at the top of the right column is the opponent 2.
The possible choices are:
0 = Hold
1 = Defend
2 = Harass
3 = Attack
4 = Berserk
- Once you have made your choices, click Return to return to the map.
- Your game board now conforms to what you want. We will deposit the counters of the different pawns that will participate in the battle.
Pressing the F2 key will take you to the Units menu.
- In this menu, use the A and S keys to scroll through the nations that make up the mod.
- By scrolling, we arrived until the German SS (which corresponds in this mod to the US Marines).
On the bottom right is the counter of the first token of the list of units available for that nation.
Use the Z and X keys to scroll through the counters of that nation.
- To place a counter on the map, left click on the hexagon you want (this one is surrounded by red) and then right click to display a dropdown menu and choose Add Counter (left click to validate).
- The counter is now in place. It also appears in a window at the bottom right of the screen.
You will notice the small number 1 in yellow on the right of the counter: it indicates that this counter belongs to the faction 1. But it must belongs to faction 2
- Right click on the counter that is in the bottom right window to bring up a drop down menu that allows you to choose the options of this counter.
Click Switch Sides to change the faction that this pawn belongs to.
- Now it belongs to faction 2.
Always be vigilant that your pawns are well declared as belonging to the right faction.
- Proceed in the same way to place a new counter on the adjacent hex.
(Choose the counter with the keys Z and X - Right click on the hex - Add Counter - ALWAYS pay attention to the faction number...).
< Message edited by maitrebongo -- 2/2/2017 3:52:21 PM >
"Impossible is not French" Napoleon Bonaparte