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Strategic Command goes Napoleonic!

 
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Strategic Command goes Napoleonic! - 1/31/2017 12:32:21 PM   
Daniele

 

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Strategic Command WWII: War in Europe is – without a doubt – an excellent wargame, succeeding in being a title with strong historical connections, while allowing credible deviations at the same time for experimental players.

So, it was only a matter of time that someone would create a Napoleonic Mod for Strategic Command!

This specific mod in is called “Rise and Fall of an Empire” and it aims to recreate the struggle for supremacy in the Old Continent during the turmoil of the Napoleonic wars!

Even if the mod is still a Work in Progress the quality and the amount of work so far is outstanding!

Kudos to kirk23, SIPRES, and to everyone is collaborating!







< Message edited by Daniele -- 2/7/2018 8:53:06 AM >
Post #: 1
RE: Strategic Command goes Napoleonic! - 1/31/2017 12:36:45 PM   
bazjak

 

Posts: 187
Joined: 9/1/2014
Status: online
Wow
Looking good
Looking forward to it
Thanks

(in reply to Daniele)
Post #: 2
RE: Strategic Command goes Napoleonic! - 1/31/2017 12:38:59 PM   
schascha


Posts: 293
Joined: 1/3/2012
Status: offline
Cooooooooooooooooooollllll !!!!!!!!!!!!!!!!!!!

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Post #: 3
RE: Strategic Command goes Napoleonic! - 1/31/2017 2:09:18 PM   
OxfordGuy3


Posts: 721
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From: Oxford, United Kingdom
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BTW the ship counters look even better now

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Post #: 4
RE: Strategic Command goes Napoleonic! - 1/31/2017 3:20:25 PM   
xwormwood


Posts: 933
Joined: 8/28/2000
From: Bremen, Germany
Status: offline
For a second i feared this might be the next official release!

What a relief to see that is will be an upcoming mod.

Nothing against Napoleonic times, but, great scott, that was a close one!


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"You will be dead, so long as you refuse to die" (George MacDonald)

(in reply to OxfordGuy3)
Post #: 5
RE: Strategic Command goes Napoleonic! - 1/31/2017 3:37:25 PM   
rjh1971


Posts: 4489
Joined: 12/13/2005
From: Madrid, Spain
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Ship counters are awesome

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(in reply to xwormwood)
Post #: 6
RE: Strategic Command goes Napoleonic! - 1/31/2017 5:05:48 PM   
Capitaine

 

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Need 3D art as well.

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Post #: 7
RE: Strategic Command goes Napoleonic! - 1/31/2017 9:00:42 PM   
sad ham

 

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I think it would be better that the counters are more homogeneous; fleet counters should have the square shape as they are in the vanilla version of the game.

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Post #: 8
RE: Strategic Command goes Napoleonic! - 1/31/2017 10:52:05 PM   
YohanTM2

 

Posts: 1108
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From: Toronto
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Very cool, nice work!

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RE: Strategic Command goes Napoleonic! - 1/31/2017 11:26:18 PM   
OxfordGuy3


Posts: 721
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From: Oxford, United Kingdom
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quote:

ORIGINAL: sad ham

I think it would be better that the counters are more homogeneous; fleet counters should have the square shape as they are in the vanilla version of the game.


Have you seen the revised versions, they're much nicer?

(in reply to sad ham)
Post #: 10
RE: Strategic Command goes Napoleonic! - 2/1/2017 2:18:47 PM   
Birdw


Posts: 134
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How do you make the Icons? They look great by the way.

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It's just like shooting squirrels, only these squirrels have guns

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Post #: 11
RE: Strategic Command goes Napoleonic! - 2/1/2017 3:30:03 PM   
freeboy

 

Posts: 8983
Joined: 5/16/2004
From: Colorado
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how do I find this mod? man how frustrating!!!

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Post #: 12
RE: Strategic Command goes Napoleonic! - 2/1/2017 4:50:10 PM   
OxfordGuy3


Posts: 721
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From: Oxford, United Kingdom
Status: offline

quote:

ORIGINAL: freeboy

how do I find this mod? man how frustrating!!!


It's not available to download yet, it's a lot of work! You can read about it's development here, though: http://www.matrixgames.com/forums/tm.asp?m=4210171&mpage=1&key=

(in reply to freeboy)
Post #: 13
RE: Strategic Command goes Napoleonic! - 2/1/2017 6:57:48 PM   
freeboy

 

Posts: 8983
Joined: 5/16/2004
From: Colorado
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well thats re-assuring, felt like my marble bag was empty! lol

(in reply to OxfordGuy3)
Post #: 14
RE: Strategic Command goes Napoleonic! - 2/5/2017 1:27:21 PM   
radic202


Posts: 587
Joined: 6/7/2012
From: Ontario, Canada
Status: offline

Wow! Absolutely awesome!!! Can't wait to try it out!

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Post #: 15
RE: Strategic Command goes Napoleonic! - 2/5/2017 2:42:02 PM   
ME262

 

Posts: 16
Joined: 1/4/2016
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excellent gentlemen! cant wait for the release of this mod. any clue as to when it will be released? Enjoying the "turmoil in Europe" mod at the the moment. a very easy install... will your mod install as easily? hoping not to use that mod enabler tool. cheers!

(in reply to Daniele)
Post #: 16
RE: Strategic Command goes Napoleonic! - 2/7/2017 9:01:36 PM   
TangSooDo

 

Posts: 31
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This is going to be the best thing since sliced bread. Er, sliced baguette that is.

(in reply to ME262)
Post #: 17
RE: Strategic Command goes Napoleonic! - 2/13/2017 2:01:11 PM   
Leibst


Posts: 214
Joined: 1/13/2010
Status: offline
Nice! but wrong Spanish flag in the Research window.

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Post #: 18
RE: Strategic Command goes Napoleonic! - 2/13/2017 4:42:05 PM   
OxfordGuy3


Posts: 721
Joined: 7/1/2012
From: Oxford, United Kingdom
Status: offline

quote:

ORIGINAL: Leibst

Nice! but wrong Spanish flag in the Research window.


Yes, but I'm assuming that will change before the mod is released

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Post #: 19
RE: Strategic Command goes Napoleonic! - 2/16/2017 9:14:48 AM   
Yogol

 

Posts: 59
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Looks cool!

(in reply to OxfordGuy3)
Post #: 20
RE: Strategic Command goes Napoleonic! - 2/17/2017 8:31:25 PM   
Hubert Cater

 

Posts: 2081
Joined: 7/22/2013
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Great stuff, look forward to seeing the eventual release of this

(in reply to Yogol)
Post #: 21
RE: Strategic Command goes Napoleonic! - 2/25/2017 5:18:30 PM   
kirk23


Posts: 2834
Joined: 10/15/2010
From: Fife Scotland
Status: offline

quote:

ORIGINAL: ME262

excellent gentlemen! cant wait for the release of this mod. any clue as to when it will be released? Enjoying the "turmoil in Europe" mod at the the moment. a very easy install... will your mod install as easily? hoping not to use that mod enabler tool. cheers!


Hi ME262 the mod will load exactly the same way as "Europe In Turmoil" the mod is still a long way from being finished but it is certainly getting there.

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Make it so!

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Post #: 22
RE: Strategic Command goes Napoleonic! - 3/24/2017 1:29:54 PM   
IrishGuards


Posts: 533
Joined: 12/7/2006
Status: offline
This looks outstanding, le vendee !!

IG

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Post #: 23
RE: Strategic Command goes Napoleonic! - 3/24/2017 9:36:14 PM   
freeboy

 

Posts: 8983
Joined: 5/16/2004
From: Colorado
Status: offline
timeline?

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Post #: 24
RE: Strategic Command goes Napoleonic! - 3/24/2017 11:45:35 PM   
demyansk


Posts: 1924
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Status: offline
Nice job developers, keep up the good work.

(in reply to freeboy)
Post #: 25
RE: Strategic Command goes Napoleonic! - 9/8/2017 7:50:43 AM   
roy64


Posts: 127
Joined: 6/9/2015
Status: offline
I take it this mod has been abandoned.

(in reply to demyansk)
Post #: 26
RE: Strategic Command goes Napoleonic! - 10/16/2017 7:21:39 PM   
bazjak

 

Posts: 187
Joined: 9/1/2014
Status: online
Has this been abandoned?
Shame

(in reply to roy64)
Post #: 27
RE: Strategic Command goes Napoleonic! - 12/22/2017 2:29:21 PM   
kirk23


Posts: 2834
Joined: 10/15/2010
From: Fife Scotland
Status: offline
No, the mod has not been abandoned the reason for the delay is all down to my health at the present time, as I'm still having serious issues after my skiing accident months ago.

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Make it so!

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Post #: 28
RE: Strategic Command goes Napoleonic! - 12/22/2017 2:58:30 PM   
TheBattlefield


Posts: 457
Joined: 6/11/2016
Status: offline
There is absolutely no reason to hurry!

Against the background of the history of Strategic Command weeks are ridiculous, months possible and years safe. The total conversion of a game is a mammoth project and we are all not professional developers.

We're all still there and it's done when it's done.


(in reply to kirk23)
Post #: 29
RE: Strategic Command goes Napoleonic! - 12/22/2017 5:20:28 PM   
kirk23


Posts: 2834
Joined: 10/15/2010
From: Fife Scotland
Status: offline

quote:

ORIGINAL: TheBattlefield

There is absolutely no reason to hurry!

Against the background of the history of Strategic Command weeks are ridiculous, months possible and years safe. The total conversion of a game is a mammoth project and we are all not professional developers.

We're all still there and it's done when it's done.




Cheers, it's good to know you are still around to help with this mammoth task.

_____________________________

Make it so!

(in reply to TheBattlefield)
Post #: 30
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