Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: A modest proposal

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Advanced Tactics Series >> After Action Reports >> RE: A modest proposal Page: <<   < prev  4 5 6 7 [8]
Login
Message << Older Topic   Newer Topic >>
RE: A modest proposal - 9/18/2017 5:44:56 PM   
ironduke1955


Posts: 1973
Joined: 5/17/2006
From: UK
Status: offline
Thanks for the perseverance hope you got your RAW consumption under control.

(in reply to ArmouredLion)
Post #: 211
RE: A modest proposal - 9/18/2017 6:02:37 PM   
ArmouredLion

 

Posts: 284
Joined: 9/18/2015
Status: online
Nah, that's gonna' be a problem... ohh well, I'll figure something out Tom... and maybe if Lao gets back I can pass the buck off to him :)

(in reply to ironduke1955)
Post #: 212
RE: A modest proposal - 9/19/2017 1:42:00 AM   
cpdeyoung


Posts: 4550
Joined: 7/17/2007
From: South Carolina, USA
Status: offline
The Union carrier forces struck at the Eastern Empire again. Aircraft are beginning to show their potential in warfare.

We are preparing for the onslaught of German forces.

(in reply to ArmouredLion)
Post #: 213
RE: A modest proposal - 9/24/2017 2:59:58 AM   
cpdeyoung


Posts: 4550
Joined: 7/17/2007
From: South Carolina, USA
Status: offline
6 October 1935

The US expects the Germans to continue their peaceful watch over their borders. On our part we do not intend to disturb them, and we have plenty on our hands without active combat with Germany.

In the northwest our carriers continue to harass the Soviets. Our pilots find the Red Stars make excellent targets.

(in reply to cpdeyoung)
Post #: 214
RE: A modest proposal - 9/24/2017 10:07:07 PM   
ArmouredLion

 

Posts: 284
Joined: 9/18/2015
Status: online

The Eastern Empire has put out a big budget documentary detailing the last stand of Japanese forces against Russian Tanks:

https://www.youtube.com/watch?v=BvrRkza7C_w

(in reply to cpdeyoung)
Post #: 215
RE: A modest proposal - 9/30/2017 3:41:14 AM   
cpdeyoung


Posts: 4550
Joined: 7/17/2007
From: South Carolina, USA
Status: offline
21 October 1935

The Union has engaged units of Das Reich, and bombed some Eastern Empire troops. There is no sugarcoating it, the world has two three nation factions, and it is war, bloody war between them.

We expect a war of attrition, much like the Great War. Our allies are strong nations and dedicated to victory.

The Union Command

(in reply to ArmouredLion)
Post #: 216
RE: A modest proposal - 10/3/2017 12:28:06 AM   
cpdeyoung


Posts: 4550
Joined: 7/17/2007
From: South Carolina, USA
Status: offline
5 Nov 1935

The forces of the two alliances are jockeying for position. The Union suspects no one wants to see a Great War style bloodbath. The situation in the east is still fluid.

Union Command

(in reply to cpdeyoung)
Post #: 217
RE: A modest proposal - 10/4/2017 2:57:38 PM   
ironduke1955


Posts: 1973
Joined: 5/17/2006
From: UK
Status: offline
A problem with Naval Patrol Planes versus Submarines, the planes in combat result are expensive to produce French Brequet 521 with anti submarine stats of 120/120 the targets are Odin Class British Submarines with a 4/4 combat stat versus Tactical Bombers that is the class of the Brequet 521 as yet I have not scored one single hit on a submarine but have lost as you can see large numbers of expensive Naval Patrol Planes. I note in GD1938 Naval Patrol Planes of 1930's have attack stats of 400/400 against submarines and submarines have attack stats of 0/0 against Tactical Bombers to be noted is that the submarine has hit points of 900 the Naval Patrol planes 80 Hit points. From what I know of the prewar period a naval gun was the only deck armament of a submarine some more advanced designs during the 2nd World War added fittings for 20mm AA guns these had to manually hauled onto the outside of the Sub and were used for extended periods on the surface but prewar no such provision was made. So the submarine should have no defence if attacked from the air. Also to be noted is that the submarines are completely undamaged.




Attachment (1)

< Message edited by ironduke1955 -- 10/4/2017 3:00:22 PM >

(in reply to cpdeyoung)
Post #: 218
RE: A modest proposal - 10/4/2017 3:03:17 PM   
ArmouredLion

 

Posts: 284
Joined: 9/18/2015
Status: online
Those are some elite subs commander you must take into account... don't sleep on dead-eye shots with a mean flare gun, Tom!!! :)

(in reply to ironduke1955)
Post #: 219
RE: A modest proposal - 10/4/2017 3:11:54 PM   
ironduke1955


Posts: 1973
Joined: 5/17/2006
From: UK
Status: offline
Yes deadly but I am going with a Browning side arm just to preserve some dignity for the French Air force. On a side note its spoiling the naval game as subs can now move with impunity up and down the French coastline.

(in reply to ArmouredLion)
Post #: 220
RE: A modest proposal - 10/4/2017 3:15:16 PM   
ArmouredLion

 

Posts: 284
Joined: 9/18/2015
Status: online
There are a bunch of issues so far. Great mod, but this was a bit of a bumpy trial run. But I guess that's was this was about. At least Bombur is getting good feedback and the next game should be far smoother. I'm fine with halting it due to technical difficulties if the issues prove to be unfair. Might save me face from a beating that's coming.

(in reply to ironduke1955)
Post #: 221
RE: A modest proposal - 10/4/2017 3:35:50 PM   
ironduke1955


Posts: 1973
Joined: 5/17/2006
From: UK
Status: offline
Yes you can tell something is wrong when the Rabbit is chasing the Fox. still hey ho the land war looks like fun.

(in reply to ArmouredLion)
Post #: 222
RE: A modest proposal - 10/5/2017 9:08:50 AM   
ArmouredLion

 

Posts: 284
Joined: 9/18/2015
Status: online
Hey Tom, it didn't fully register when I read your post, but that's a lot of planes lost. I can decommission a couple to make it fair, or you can redo your turn and not waste the craft if you like.

(in reply to ironduke1955)
Post #: 223
RE: A modest proposal - 10/5/2017 10:56:40 AM   
ironduke1955


Posts: 1973
Joined: 5/17/2006
From: UK
Status: offline
No need if they don't work then they are dead weight anyway, I will use them as recon and leave it for Bombur to put a fix in.

(in reply to ArmouredLion)
Post #: 224
RE: A modest proposal - 10/5/2017 11:51:09 AM   
ArmouredLion

 

Posts: 284
Joined: 9/18/2015
Status: online
Okay, getting to the round now.

(in reply to ironduke1955)
Post #: 225
RE: A modest proposal - 10/14/2017 1:27:26 AM   
cpdeyoung


Posts: 4550
Joined: 7/17/2007
From: South Carolina, USA
Status: offline
20 November 1935

The Union is doing battle on the far left of the line with forces of the Eastern Empire. We are beginning to pull our forces together.

Our aircraft are beginning to gain experience.

(in reply to ArmouredLion)
Post #: 226
RE: A modest proposal - 10/26/2017 8:58:43 PM   
cpdeyoung


Posts: 4550
Joined: 7/17/2007
From: South Carolina, USA
Status: offline
A combination of factors has convinced the Union government to surrender, but the citizens have decided to join the battle under the command of Nippon. All troops and resources of the Union have been transferred to Nippon.

This was difficult because many attempts to transfer a HQ and the troops under the HQ's command resulted in a GPF. Bombur, because of this you will have to build new HQs in Phoenix, Lincoln and a few other cities. The trucks, trains and ships are in formations, but not in HQs.

First, let me congratulate my opponents. You played very well and whupped me.

On the mod : playing the Union without any armor was very frustrating. Infantry just does not get it!

Thanks to all.

(in reply to cpdeyoung)
Post #: 227
RE: A modest proposal - 10/27/2017 12:21:17 AM   
Bombur

 

Posts: 3384
Joined: 7/2/2004
Status: offline
It´s impossible to play this game after cpdeyoung surrendered. That´s because, in this mod, you cannot produce anything but suppply, pp and resources in cities belonging to other peoples and even those suffer a 50% penalty. I suggest to concede defeat to the Soviet/British/German alliance. It´s was a good game.

(in reply to cpdeyoung)
Post #: 228
RE: A modest proposal - 10/27/2017 1:19:06 AM   
ArmouredLion

 

Posts: 284
Joined: 9/18/2015
Status: online
Yeah, sounds fair... had fun. Enjoyed the mod, but a little balancing maybe would help. Guys been a blast and learned a lot!!!

(in reply to Bombur)
Post #: 229
RE: A modest proposal - 10/27/2017 5:05:07 AM   
cpdeyoung


Posts: 4550
Joined: 7/17/2007
From: South Carolina, USA
Status: offline
I had not thought of that factor.

If you want to play my turn, and not surrender I can pm the password.

Chuck

(in reply to ArmouredLion)
Post #: 230
RE: A modest proposal - 10/27/2017 8:53:16 AM   
ironduke1955


Posts: 1973
Joined: 5/17/2006
From: UK
Status: offline
Thanks and congratulations to our skilled opponents well played, a couple of issues that I am sure Bombur will sort out.

(in reply to cpdeyoung)
Post #: 231
RE: A modest proposal - 10/27/2017 9:32:52 AM   
Bombur

 

Posts: 3384
Joined: 7/2/2004
Status: offline
If you want I can continue to play with both Japan and USA as suggested.
Anyway, I would like to see suggestions for the improvement of this mod.

(in reply to ironduke1955)
Post #: 232
RE: A modest proposal - 10/27/2017 11:06:33 AM   
ironduke1955


Posts: 1973
Joined: 5/17/2006
From: UK
Status: offline
For myself I would say we are beat can't have a player concede then expect the other two players to carry on, we have excellent opponents if they are happy to take the win then lets call it.

(in reply to Bombur)
Post #: 233
RE: A modest proposal - 10/27/2017 11:48:33 PM   
Bombur

 

Posts: 3384
Joined: 7/2/2004
Status: offline
You´re right, I surrender

(in reply to ironduke1955)
Post #: 234
RE: A modest proposal - 10/28/2017 8:11:09 AM   
ArmouredLion

 

Posts: 284
Joined: 9/18/2015
Status: online
I would call it a draw more than anything. Them Frenchies had a ton of production and the Empire was low or fuel. I would have been interesting, but I wasted too much resources learning the navy and that would have been a big bummer at some point. Although, I had a few surprises :) But they were longer shots. So a draw sound fair. I think with this mod, given certain nation have such strong weaknesses, maybe preplanned sides setting a balance with tanks and navy. For example, you could have a soviets and E. Empire, one on each side, so they could lend /lease tanks to the other nations. I know there is a love of intrigue, but in the ground game, E. Empire was far too strong and offered too much advantage to be fair. It was fun to be a juggernaut though :) I really enjoy it... maybe you could set it to start at a later date, where there is some more balance? Thanks though for the invite and effort on the mod. Good game to all, but as for the Japanese and Union, I had far too much advantage to claim a victory and feel honorable about it.

(in reply to Bombur)
Post #: 235
RE: A modest proposal - 11/2/2017 5:26:48 PM   
ArmouredLion

 

Posts: 284
Joined: 9/18/2015
Status: online
Hey, Two tribes was waiting to hear from you about the game before I said my thanks: you were a great ally and we were forging a fine alliance... look forward to our next battle together...

(in reply to ArmouredLion)
Post #: 236
Page:   <<   < prev  4 5 6 7 [8]
All Forums >> [New Releases from Matrix Games] >> Advanced Tactics Series >> After Action Reports >> RE: A modest proposal Page: <<   < prev  4 5 6 7 [8]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.160