Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Yulin Naval Base China

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Command: Modern Air / Naval Operations >> Mods and Scenarios >> Yulin Naval Base China Page: [1]
Login
Message << Older Topic   Newer Topic >>
Yulin Naval Base China - 1/19/2017 7:14:26 PM   
Nutworld

 

Posts: 124
Joined: 4/13/2014
Status: offline
Hello everyone.

I'm working on a scenario in the Pacific, and Yulin Naval Base is one of the China bases involved. I've checked Mike M's fabulous Import/Export list and I am not seeing anything there. Am I missing something?



_____________________________

USS Dwight D. Eisenhower (CVN-69) 1990-1994.
Post #: 1
RE: Yulin Naval Base China - 1/19/2017 8:17:40 PM   
mikmykWS

 

Posts: 11531
Joined: 3/22/2005
Status: offline
Pretty sure I've never added that one.

Mike

_____________________________


(in reply to Nutworld)
Post #: 2
RE: Yulin Naval Base China - 1/19/2017 8:18:58 PM   
Nutworld

 

Posts: 124
Joined: 4/13/2014
Status: offline
Well, that explains why I can't find it.

_____________________________

USS Dwight D. Eisenhower (CVN-69) 1990-1994.

(in reply to mikmykWS)
Post #: 3
RE: Yulin Naval Base China - 1/19/2017 8:50:00 PM   
kevinkin


Posts: 1229
Joined: 3/8/2006
Status: offline
You might be able to use a satellite overlay with currently available facilities place on top to design a very credible naval base. The facilities will provide targets and victory points while the overlay will put them in context for the player.

Kevin

(in reply to Nutworld)
Post #: 4
RE: Yulin Naval Base China - 1/19/2017 8:53:06 PM   
Nutworld

 

Posts: 124
Joined: 4/13/2014
Status: offline

quote:

ORIGINAL: kevinkin

You might be able to use a satellite overlay with currently available facilities place on top to design a very credible naval base. The facilities will provide targets and victory points while the overlay will put them in context for the player.

Kevin


Kevin,

That is a great idea, and that will have to be something else I might need to do, but my skills at doing so are at the MOST; horrible.

_____________________________

USS Dwight D. Eisenhower (CVN-69) 1990-1994.

(in reply to kevinkin)
Post #: 5
RE: Yulin Naval Base China - 1/20/2017 3:58:36 AM   
kevinkin


Posts: 1229
Joined: 3/8/2006
Status: offline
It's not bad at all ... Check out this video tutorial https://www.youtube.com/watch?v=VY9SGBLtyN8

Pause and replay as needed. I had to take a few hand written notes to begin with. If you would like, PM me if you have specific questions.

Kevin

(in reply to Nutworld)
Post #: 6
RE: Yulin Naval Base China - 1/20/2017 3:05:05 PM   
Nutworld

 

Posts: 124
Joined: 4/13/2014
Status: offline
For the record, and I think I have said this before, I love that when someone even a relatively inexperienced mission designer like myself, posts a question, not only does a reply with help get posted by regular forum members, but also by people who have a large hand in game design etc, like Mike. It's really amazing.

Thank you!

_____________________________

USS Dwight D. Eisenhower (CVN-69) 1990-1994.

(in reply to kevinkin)
Post #: 7
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Command: Modern Air / Naval Operations >> Mods and Scenarios >> Yulin Naval Base China Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.103