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UPDATE3 - coming soon - 1/14/2017 7:10:34 PM   
Peter Fisla


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To support the Kursk DLC release, I plan to release a quick update with the following items:

Bug fixes:

• AFV Firing in Advancing Fire Segment that is still in Motion cannot acquire target
• Squad to Half-Squad casualty reduction now counts as a VP

New Feature:

• Added Support for Kursk DLC

Changes:

• Scenario Variable end functionality, when this feature is enabled in a scenario, the scenario end turn number is disregarded. Example, a scenario is set to be 20 turns. The Variable length is set to be triggered on Turn 20 and dr <= 2. This means that on turn 20 and each turn after, at the end of each turn a six sided die is rolled. If the die roll result <= 2 then the scenario will end. If this condition is not met then the scenario will continue to the next turn.

Since I'm moving my house by the end of January I don't have much time to squeeze in more items. Once I move, I plan to work on UPDATE4, the primary focus of this update will be to add target probability percentage hit feature.

Thanks

< Message edited by Peter Fisla -- 1/14/2017 7:16:15 PM >
Post #: 1
RE: UPDATE3 - coming soon - 1/14/2017 7:22:16 PM   
zakblood


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thanks again for the fixes and work as always

(in reply to Peter Fisla)
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RE: UPDATE3 - coming soon - 1/14/2017 7:38:37 PM   
Hailstone


Posts: 196
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From: Phoenix, AZ
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I Like It Like That! Thank You.

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RE: UPDATE3 - coming soon - 1/14/2017 10:35:34 PM   
pensfanvw


Posts: 58
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From: Owosso, MI.
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Great news! Look forward to this update.

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RE: UPDATE3 - coming soon - 1/15/2017 12:02:03 AM   
UP844


Posts: 1053
Joined: 3/3/2016
From: Genoa, Republic of Genoa (occupied by Italy)
Status: online
A nice surprise! Thanks a lot Peter, for the game and for your dedication (and patience )

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RE: UPDATE3 - coming soon - 1/15/2017 4:50:04 PM   
fuselex

 

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I`m totally for the percentage to hit .
I was frustrated with the PF originally , range of 3 ,I understood , but until I posted a question and thankfully answered .
I did not understand at that range I had 90% chance of not hitting.


< Message edited by fuselex -- 1/15/2017 4:51:24 PM >

(in reply to UP844)
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RE: UPDATE3 - coming soon - 1/15/2017 5:06:53 PM   
fuselex

 

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a unit stationed in a stone building was hard cover , a unit in a wooden building was medium cover .
What does that mean to a new player ?
The stone building is better obviously , but how much better ?
Give me a percentage and I can work it out for myself .
Thumbs up for that idea :)

(in reply to fuselex)
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RE: UPDATE3 - coming soon - 1/15/2017 6:52:08 PM   
genesismwt


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I am glad to hear that there is planning for the updates.

Regarding the hit and fire chance percentages, may they be toggled on and off? I don't begrudge anyone the information and agree that it helps for people just learning the game. I have just truly appreciated that I have had to go by gut instinct in TOTH.

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RE: UPDATE3 - coming soon - 1/15/2017 7:49:20 PM   
Peter Fisla


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From: Canada
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quote:

ORIGINAL: genesismwt

I am glad to hear that there is planning for the updates.

Regarding the hit and fire chance percentages, may they be toggled on and off? I don't begrudge anyone the information and agree that it helps for people just learning the game. I have just truly appreciated that I have had to go by gut instinct in TOTH.


I'm thinking to enable this feature (on/off in the toolbar) for EASY, MEDIUM difficulty and disable this feature playing for HARD and VERY HARD difficulty. What do you guys think?

(in reply to genesismwt)
Post #: 9
RE: UPDATE3 - coming soon - 1/15/2017 8:03:39 PM   
Hailstone


Posts: 196
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From: Phoenix, AZ
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Readings of previous posts suggest that a significant number of players set the difficulty to HARD and are same people wanting the percentages. Seems to me leaving it as an on/off feature regardless of difficulty would be preferred. I believe that should please everybody by giving more choices.

(in reply to Peter Fisla)
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RE: UPDATE3 - coming soon - 1/15/2017 8:22:26 PM   
Corto2London

 

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Agree with Hailstone, most of players play essencially Hard or Very Hard level and would be happy to have the choice of using this feature, if only to understand better the mechanisms of game.
Not everybody knows the ASL charts, and I think this chance percentages could help a lot, whichever level of play.
I'd be happy with choice ON/OFF for each level.

(in reply to Hailstone)
Post #: 11
RE: UPDATE3 - coming soon - 1/15/2017 9:17:43 PM   
Peter Fisla


Posts: 2375
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let the player decides, ok cool thanks for your feedback guys.

(in reply to Corto2London)
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RE: UPDATE3 - coming soon - 1/16/2017 1:40:59 AM   
seagles

 

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Agree with posters above. Make the percentage viewer a universal toggle -- either on or off, player choice, regardless of chosen difficulty level.

Thanks for all your work, Peter!

Scott

(in reply to Peter Fisla)
Post #: 13
RE: UPDATE3 - coming soon - 1/16/2017 8:36:52 AM   
Charly G


Posts: 157
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From: France
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I agree with no restriction. Each player has a better choice. If someone want to play very hard with percentages, why not. Make the tool as an available option for each difficulty.
Thanks for the work, Peter.

(in reply to seagles)
Post #: 14
RE: UPDATE3 - coming soon - 1/16/2017 2:44:28 PM   
Peter Fisla


Posts: 2375
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From: Canada
Status: offline
UPDATE3 has been submitted to the publisher this morning, cheers guys!

(in reply to Charly G)
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RE: UPDATE3 - coming soon - 1/16/2017 4:23:22 PM   
Corto2London

 

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Great Peter, nice gift for all players

(in reply to Peter Fisla)
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RE: UPDATE3 - coming soon - 1/16/2017 4:33:49 PM   
UP844


Posts: 1053
Joined: 3/3/2016
From: Genoa, Republic of Genoa (occupied by Italy)
Status: online
Great!!!

_____________________________

Chasing Germans in the moonlight is no mean sport

Siegfried Sassoon

(in reply to Corto2London)
Post #: 17
RE: UPDATE3 - coming soon - 1/17/2017 12:53:51 AM   
Hailstone


Posts: 196
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From: Phoenix, AZ
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Thanks Peter for UPDATE3 and for this welcoming fraternity it has created that I am happy to have joined.

(in reply to UP844)
Post #: 18
RE: UPDATE3 - coming soon - 1/17/2017 2:15:18 AM   
marcdhanna

 

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Purchasing the DLC should be more appealing now, given that there is a concurrent concurrent update and a promise to get this percentage tooltip done as a priority.

Update 4 has the potential to change the impression of this game a lot. I'm looking forward to it!

Rico more pretty girls please, TY. Or shall I send you a photograph of myself so you can paste it 'suitably' all over the forums heheh

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Prajñāpāramitā

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RE: UPDATE3 - coming soon - 1/17/2017 7:32:14 AM   
acropora


Posts: 583
Joined: 6/4/2012
From: Italy
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Great news,I really appreciate all the improvement done for this game but ,sorry,i'm waiting the a patch for different terrain condition.Mud and snow.There is in future the possibility to have this patch?

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Post #: 20
RE: UPDATE3 - coming soon - 1/17/2017 11:53:18 AM   
Peter Fisla


Posts: 2375
Joined: 10/5/2001
From: Canada
Status: offline
quote:

ORIGINAL: acropora

Great news,I really appreciate all the improvement done for this game but ,sorry,i'm waiting the a patch for different terrain condition.Mud and snow.There is in future the possibility to have this patch?


This will have to wait for expansion, as this feature requires work from art designer which I need to hire and pay for again.

(in reply to acropora)
Post #: 21
RE: UPDATE3 - coming soon - 1/18/2017 5:45:18 AM   
acropora


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Joined: 6/4/2012
From: Italy
Status: offline
quote:

as this feature requires work from art designer which I need to hire and pay for again.

Is not important the graphycs effect but the rules for the movement IMO.Also when we have played the board game we was on the summer map but the mind was in winter.

(in reply to Peter Fisla)
Post #: 22
RE: UPDATE3 - coming soon - 1/18/2017 11:57:21 AM   
Peter Fisla


Posts: 2375
Joined: 10/5/2001
From: Canada
Status: offline

quote:

ORIGINAL: acropora

quote:

as this feature requires work from art designer which I need to hire and pay for again.

Is not important the graphycs effect but the rules for the movement IMO.Also when we have played the board game we was on the summer map but the mind was in winter.


OK, cool...I will look into it :)

(in reply to acropora)
Post #: 23
RE: UPDATE3 - coming soon - 1/19/2017 6:32:52 AM   
acropora


Posts: 583
Joined: 6/4/2012
From: Italy
Status: offline
quote:

OK, cool...I will look into it :)


Good,i wait your decision.

(in reply to Peter Fisla)
Post #: 24
RE: UPDATE3 - coming soon - 2/10/2017 3:36:01 PM   
pzgndr

 

Posts: 2417
Joined: 3/18/2004
From: Maryland
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quote:

ORIGINAL: Peter Fisla
Since I'm moving my house by the end of January I don't have much time to squeeze in more items. Once I move, I plan to work on UPDATE4, the primary focus of this update will be to add target probability percentage hit feature.


I assume this is just a better display of current hit probability information for the player's benefit? Could the hit probabilities themselves be reconsidered to add a modest bonus for adjacent units firing on the same target, as each subsequent adjacent unit fires? These bonuses could ultimately equal the comparable "fire group" bonus and could provide essentially the same effect in lieu of implementing a new feature for fire groups. Just curious if/when the fire group feature will be implemented one way or another?

_____________________________

Bill
Empires in Arms Development Team

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Post #: 25
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