my comments here as always are the same, knowing more than some, less than others i see something quite different than most, most war game developers don't all work full time on games, and need a second job to make ends meet, it's quite hard to make money making most or some games now days, but nobody ever going to get rich making war games full stop, this is where reality meets fiction, fiction as buyers, few in numbers, me being one makes more money at work in my normal job and making games as let's say a hobby just doesn't pay the bills, not saying this is the case either for all or even these developers, but reality is, numbers of sales for most or many war games aren't great, time to research and make tbh is nowhere enough to do it without extra funding from elsewhere, unless already rich to start off with and you have a passion for it and don't mind running at a lost...
i could write a tutorial for the game and do screen shots in a long week end or a week at most, but do i understand all what's in the game, even after testing it for 500+ hours and playing it for god knows how many more, even done a few own made battles and tweaks myself, but for me, not shared them, not good enough to do a map on my own and nowhere near clever enough to do a job of a order of battle, so just edited the ones provided.
i did also find it hard to start off with, but soon got the hang of the game, and by putting in the time, losing more often than winning, i found how the game played, and how to get around without still reading the whole manual either, something i like to do, while a good tutorial would teach many players better and most would enjoy it, i also feel like above that the time spent doing it wouldn't be worth the effort and the time could and was spent better elsewhere, looking back, maybe one of us should have helped more or done one, as most testing it at the time were more the good enough to do one, but like everything else, time on one project soon leads to less than what you had hoped for, and once released, i for one didn't spent nowhere near the amount i did once testing it,.
so left the project and moved on to the next one, then another and another, 50 odd beta's later time is still an issue, so for me, with no job, i don't have that much free time, so can see and fully understand why the developers don't have much either, some live on the forums, others don't, it's a choice, and either way you have to balance a home life with the real world pulling you in all directions, been there and also done that, something has to give, bills need paying, wife / girlfriends also need time spending time with, being the best game writer in the world, doesn't mean you're lonely or have to be, spending too long, or to often on forums and projects you forget the real life doesn't stop either.
so what i'm trying to say is, if a game comes out, or not, try putting yourself into someone else's shoes for once and see if you can juggle some many things and be as good or keep sane whiles others all around you want more or less of this and that with no real idea of what most have to deal with, one job and a home life is hard enough without trying 2 jobs and no home life, also been there and done that, and now aged 50 this year wonder is choices made early on where the right ones at a given point in time, but too late now to look back and wonder, choices were made, life goes on.
i'll be here when needed, same as always