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RE: The Rise and Fall Of An Empire!

 
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RE: The Rise and Fall Of An Empire! - 2/25/2017 10:14:21 AM   
kirk23


Posts: 2834
Joined: 10/15/2010
From: Fife Scotland
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quote:

ORIGINAL: cataphract88

That's a long list of breakages, Kirk, Get well soon!


I have been skiing for years,and I had so far only suffered minor bumbs and bruises,well that was until this major fall,it will be months before I can even consider skiing again,which in away will be a good thing for the mod.

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Post #: 271
RE: The Rise and Fall Of An Empire! - 2/25/2017 10:43:54 AM   
BillRunacre

 

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Sorry to hear that Kirk and I hope you're recovering well.

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Post #: 272
RE: The Rise and Fall Of An Empire! - 2/25/2017 11:11:42 AM   
kirk23


Posts: 2834
Joined: 10/15/2010
From: Fife Scotland
Status: offline

quote:

ORIGINAL: Bill Runacre

Sorry to hear that Kirk and I hope you're recovering well.


Thanks Bill



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Post #: 273
RE: The Rise and Fall Of An Empire! - 2/25/2017 1:59:15 PM   
SIPRES


Posts: 392
Joined: 7/23/2015
Status: offline

quote:

ORIGINAL: kirk23

Guys So sorry I have been absent for a while,because I had a bad fall while out Skiing! I have been in hospital for a Month,with 2 broken legs,a broken arm,3 broken ribs and a fractured skull! So I have not been in any fit state to work on the mod, but hopefully that will change in the near future,after I recover more from my injuries.


Hello Kirk,

Glad to hear you're back again.
Sounds like a severe fall

Have a good recover

Christophe

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Post #: 274
RE: The Rise and Fall Of An Empire! - 2/25/2017 3:34:12 PM   
kirk23


Posts: 2834
Joined: 10/15/2010
From: Fife Scotland
Status: offline

quote:

ORIGINAL: SIPRES


quote:

ORIGINAL: kirk23

Guys So sorry I have been absent for a while,because I had a bad fall while out Skiing! I have been in hospital for a Month,with 2 broken legs,a broken arm,3 broken ribs and a fractured skull! So I have not been in any fit state to work on the mod, but hopefully that will change in the near future,after I recover more from my injuries.


Hello Kirk,

Glad to hear you're back again.
Sounds like a severe fall

Have a good recover

Christophe



Rise & Fall MOD TEAM






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Post #: 275
RE: The Rise and Fall Of An Empire! - 2/26/2017 7:55:01 AM   
sad ham

 

Posts: 168
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After all maybe it is better that the team members give their phone numbers to each other.

< Message edited by sad ham -- 2/26/2017 7:56:31 AM >

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Post #: 276
RE: The Rise and Fall Of An Empire! - 2/26/2017 3:30:04 PM   
OxfordGuy3


Posts: 741
Joined: 7/1/2012
From: Oxford, United Kingdom
Status: offline

quote:

ORIGINAL: kirk23

Guys So sorry I have been absent for a while,because I had a bad fall while out Skiing! I have been in hospital for a Month,with 2 broken legs,a broken arm,3 broken ribs and a fractured skull! So I have not been in any fit state to work on the mod, but hopefully that will change in the near future,after I recover more from my injuries.


Blimey! Hope that the recovery is going well. I'm going skiing in the French Alps in a few weeks myself, hope I manage to survive it unscathed! I will definitely be wearing a helmet, especially as I've only have been skiing 3 times before...

On a more positive note, glad it sounds like development of this fantastic-looking mod will be continuing!

(in reply to kirk23)
Post #: 277
RE: The Rise and Fall Of An Empire! - 2/26/2017 6:21:35 PM   
kirk23


Posts: 2834
Joined: 10/15/2010
From: Fife Scotland
Status: offline

quote:

ORIGINAL: oxford_guy


quote:

ORIGINAL: kirk23

Guys So sorry I have been absent for a while,because I had a bad fall while out Skiing! I have been in hospital for a Month,with 2 broken legs,a broken arm,3 broken ribs and a fractured skull! So I have not been in any fit state to work on the mod, but hopefully that will change in the near future,after I recover more from my injuries.


Blimey! Hope that the recovery is going well. I'm going skiing in the French Alps in a few weeks myself, hope I manage to survive it unscathed! I will definitely be wearing a helmet, especially as I've only have been skiing 3 times before...

On a more positive note, glad it sounds like development of this fantastic-looking mod will be continuing!


Not only will the mod be continuing,it will be completed.. It's still in early stage of development,but even this early I'm extremely happy with the progress,this massive endeavour will not happen overnight,we are talking Months here.

As for my injuries I go into hospital again tomorrow for more Xrays,so fingers crossed all will be ok.

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Post #: 278
RE: The Rise and Fall Of An Empire! - 2/26/2017 6:23:22 PM   
OxfordGuy3


Posts: 741
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From: Oxford, United Kingdom
Status: offline
Great, happy to help with any testing needed down the line.

Good luck with the X-Rays etc.!

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Post #: 279
RE: The Rise and Fall Of An Empire! - 2/26/2017 7:08:24 PM   
HimAgain


Posts: 89
Joined: 9/28/2016
From: Toronto, ON
Status: offline
Holy Smokes! Sorry to hear about this Kirk23.
That must been a one nasty fall!

Get better soon.

Angus

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Post #: 280
RE: The Rise and Fall Of An Empire! - 2/26/2017 7:25:12 PM   
solops

 

Posts: 697
Joined: 1/31/2002
From: Central Texas
Status: offline
My wife broke her leg skiing on the first day out last year. I played nurse the rest of the trip while my son skied.

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Post #: 281
RE: The Rise and Fall Of An Empire! - 3/15/2017 3:26:58 AM   
davidshq

 

Posts: 43
Joined: 4/8/2005
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Welcome back Kirk! Glad to hear you are recuperating!

I'd love to be involved in play testing if you are looking for anyone.

Also, small suggestion, you have mentioned a couple of times limitations you have run into due to some parts of SC3 being hard coded and not accessible via script. If you haven't already, I'd suggest posting a feature request in this forum for each limitation. Maybe Hubert would undertake to move some of this logic into areas where it would be accessible.

Dave

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Post #: 282
RE: The Rise and Fall Of An Empire! - 3/17/2017 12:09:33 AM   
davidshq

 

Posts: 43
Joined: 4/8/2005
Status: offline
Hi Kirk!

Sorry for the double post, but I wanted to let you know that I did suggest that the engine be enhanced to remove remaining areas where stuff is hard-coded preventing full customization. Hubert responded and asked for specifics, a few folks have already replied - but since you were the one I saw who had mentioned running into some difficulties, I wanted to make sure you were aware of the thread and could add (if you want) the challenges you have experienced. I think your significant experience with modding makes you an important voice:
http://www.matrixgames.com/forums/tm.asp?m=4253642

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Post #: 283
RE: The Rise and Fall Of An Empire! - 3/17/2017 12:07:52 PM   
TheBattlefield


Posts: 492
Joined: 6/11/2016
Status: offline

quote:

ORIGINAL: davidshq

Hi Kirk!

Sorry for the double post, but I wanted to let you know that I did suggest that the engine be enhanced to remove remaining areas where stuff is hard-coded preventing full customization. Hubert responded and asked for specifics, a few folks have already replied - but since you were the one I saw who had mentioned running into some difficulties, I wanted to make sure you were aware of the thread and could add (if you want) the challenges you have experienced. I think your significant experience with modding makes you an important voice:
http://www.matrixgames.com/forums/tm.asp?m=4253642

Done!

(in reply to davidshq)
Post #: 284
RE: The Rise and Fall Of An Empire! - 3/21/2017 8:29:44 PM   
OxfordGuy3


Posts: 741
Joined: 7/1/2012
From: Oxford, United Kingdom
Status: offline

quote:

ORIGINAL: oxford_guy


quote:

ORIGINAL: kirk23

Guys So sorry I have been absent for a while,because I had a bad fall while out Skiing! I have been in hospital for a Month,with 2 broken legs,a broken arm,3 broken ribs and a fractured skull! So I have not been in any fit state to work on the mod, but hopefully that will change in the near future,after I recover more from my injuries.


Blimey! Hope that the recovery is going well. I'm going skiing in the French Alps in a few weeks myself, hope I manage to survive it unscathed! I will definitely be wearing a helmet, especially as I've only have been skiing 3 times before...

On a more positive note, glad it sounds like development of this fantastic-looking mod will be continuing!


I thankfully report that I survived a week of skiing in Les Menuires last week without any injuries (apart from some mild sunburn!)

(in reply to OxfordGuy3)
Post #: 285
RE: The Rise and Fall Of An Empire! - 3/30/2017 2:09:57 AM   
woverby1963

 

Posts: 4
Joined: 3/30/2017
Status: offline
im new here, how would one come by this Napoleonic Scenario, i dont see anything relating to downloading it.

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Post #: 286
RE: The Rise and Fall Of An Empire! - 3/30/2017 6:59:36 AM   
OxfordGuy3


Posts: 741
Joined: 7/1/2012
From: Oxford, United Kingdom
Status: offline

quote:

ORIGINAL: woverby1963

im new here, how would one come by this Napoleonic Scenario, i dont see anything relating to downloading it.


Don't think it's ready to be downloaded yet

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Post #: 287
RE: The Rise and Fall Of An Empire! - 4/7/2017 9:03:36 AM   
Keenan

 

Posts: 18
Joined: 9/23/2007
Status: offline
Overall: intriguing idea!

Kirk23: Get well soon. And even more so: in full!

Kirk23 and overall modding team: Any chance to release an (technical) alpha version anytime soon? Not playable but something which could be the base for some other modder(s) to create a battle scenario (rather than a full campaign). In best case scenario this could help to balance/fine tune the unit design and some results could be merged back into a campaign later.

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Post #: 288
RE: The Rise and Fall Of An Empire! - 4/7/2017 3:12:48 PM   
Lecivius


Posts: 6159
Joined: 8/5/2007
From: Denver
Status: offline
I am very glad to see Kirk back, alive, and working on getting well. To your health, sir!

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Post #: 289
RE: The Rise and Fall Of An Empire! - 4/9/2017 6:18:26 PM   
TheBattlefield


Posts: 492
Joined: 6/11/2016
Status: offline

quote:

ORIGINAL: Keenan

Overall: intriguing idea!

Kirk23: Get well soon. And even more so: in full!

Kirk23 and overall modding team: Any chance to release an (technical) alpha version anytime soon? Not playable but something which could be the base for some other modder(s) to create a battle scenario (rather than a full campaign). In best case scenario this could help to balance/fine tune the unit design and some results could be merged back into a campaign later.

Hi Keenan

it is much easier to create an individual battle scenario from a finished campaign than vice versa. Only with a few unit icons, a rudimentary research corset and unit list no other modder can start anything. Like Kirk, he would be at the most difficult point of a modification ... at the very beginning!

While Kirk is slowly regenerating, SIPRES and I have started working on a "prequel" to Rise & Fall. Here we want to achieve exactly that: balance/fine tune the unit design and some results could be merged back into the Rise&Fall campaign...


Spoiler...








Attachment (1)

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Post #: 290
RE: The Rise and Fall Of An Empire! - 4/28/2017 3:08:31 AM   
davidshq

 

Posts: 43
Joined: 4/8/2005
Status: offline
Wondering how these projects are progressing? Any news? :)

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Post #: 291
RE: The Rise and Fall Of An Empire! - 4/28/2017 5:56:38 PM   
TangSooDo

 

Posts: 46
Joined: 4/1/2008
Status: offline
Dying for something playable on this Nap mod. It looks fabulous so far.

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Post #: 292
RE: The Rise and Fall Of An Empire! - 5/2/2017 12:07:42 PM   
TheBattlefield


Posts: 492
Joined: 6/11/2016
Status: offline
Regarding the Rise&Fall campaign, Kirk has not said anything about the future. I suspect that the work here will be postponed until his complete recovery.

Regarding the predecessor project I was slowed down by "real life" for the last 2-3 weeks, so there were a few delays. Sipres and I bite ourselves straight through the map development. Real hard work but urgently needed for the campaign. Status is around 65%, I think. The graphic is slowly approaching 100%. OOB, research and unit balancing are prepared. However, we are still at zero with regard to the scripts. This will be a real challenge and we would be grateful for a little experienced support in this area. Sipres is currently preparing a separate thread for our "1776 Battleground America" campaign. More details will follow.

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Post #: 293
RE: The Rise and Fall Of An Empire! - 5/2/2017 3:11:13 PM   
kirk23


Posts: 2834
Joined: 10/15/2010
From: Fife Scotland
Status: offline
Hi folks, Rise&Fall campaign will be getting a lot of work done on it, after I'm finished enhancing my EUROPE IN TURMOIL MOD!

Hi TheBattlefield, I'm learning new stuff while modding the AI for my Europe In Turmoil mod, so I should be able to help later doing something for 1776 mod!

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Post #: 294
RE: The Rise and Fall Of An Empire! - 6/18/2017 9:00:34 AM   
sad ham

 

Posts: 168
Joined: 2/17/2004
Status: offline
Any new about of this mod?

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Post #: 295
RE: The Rise and Fall Of An Empire! - 9/21/2017 2:12:58 AM   
jtbb64

 

Posts: 8
Joined: 10/8/2013
Status: offline
Has this been scrapped? Nothing on here for a few months.

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Post #: 296
RE: The Rise and Fall Of An Empire! - 12/22/2017 9:51:57 AM   
Simulacra53

 

Posts: 161
Joined: 5/16/2015
Status: offline
Will this still happen - or will it be turned in a new game?
The awards drew attention.


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Post #: 297
RE: The Rise and Fall Of An Empire! - 12/22/2017 10:16:25 AM   
roy64


Posts: 138
Joined: 6/9/2015
Status: offline

quote:

ORIGINAL: Simulacra53

Will this still happen - or will it be turned in a new game?
The awards drew attention.



He's not been on line for months .

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Post #: 298
RE: The Rise and Fall Of An Empire! - 12/22/2017 2:01:42 PM   
kirk23


Posts: 2834
Joined: 10/15/2010
From: Fife Scotland
Status: offline
Hi, guys so sorry for long delay in posting any info regarding the Rise and Fall Of An Empire Mod. First thing is I'm amazed that the mod received an award, considering the fact that it is still very much in the development stage.


As for the mod, it is not canceled or anything like that, the reason for the delay is the fractured skull I suffered, has left a number of brain function related issues.Added to that for months now I have been experiencing severe headaches, which has restricted the time I can spend on my PC and look at the monitor.

Some of my daily symptoms include:

a persistent headache
dizziness
feeling weak
Problems sleeping
Memory problems ( Mainly short term memory issues)
Poor Concentration.


I have only been online for a short period of time writing this, and already I'm starting to get a headache. Fingers crossed things will improve in the New Year and can get back to what I used to be like and get some serious modding done.

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Post #: 299
RE: The Rise and Fall Of An Empire! - 12/22/2017 2:58:54 PM   
roy64


Posts: 138
Joined: 6/9/2015
Status: offline
Sorry to hear that Kirk, take as long as you need your health is more important than any mod.

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Post #: 300
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