Reverse 4-player AAR.

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AllenK
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Reverse 4-player AAR.

Post by AllenK »

As a parallel to the original game, we've decided to swap sides and start another using the same set of optional rules.

Mayhemizer will be controlling France, USSR and Communist China, while I shall play CWE, USA and Nationalist China.

A reminder of the optional rules.

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AllenK
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RE: Reverse 4-player AAR.

Post by AllenK »

Initial Lend-Lease selection.

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warspite1
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RE: Reverse 4-player AAR.

Post by warspite1 »

Great I shall be following this.... oh no hold on, I'm playing in this one....[:D]
Now Maitland, now's your time!

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brian brian
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RE: Reverse 4-player AAR.

Post by brian brian »

CWE = CommonWealth Empire, methinks. That's the Churchillian spirit!
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Klydon
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RE: Reverse 4-player AAR.

Post by Klydon »



Looking forward to seeing this one as well.

Thanks guys for at least keeping me coming back to the WIF forums since little else seems to be going on in terms of improving the game to the point that I want to mess around with it again.
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AllenK
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RE: Reverse 4-player AAR.

Post by AllenK »

US puts all 3 entry chits in Ge/It and scraps the units below.

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warspite1
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RE: Reverse 4-player AAR.

Post by warspite1 »

warspite1 = Germany
Orm = Italy/Japan
Now Maitland, now's your time!

Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
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Orm
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RE: Reverse 4-player AAR.

Post by Orm »

And the same two house rules:
-USSR - Japan pact (Basically playing the normal rules but without markers so based upon Garrison ratios. No attack in '39, and needs 2:1 in '40 for Japan or USSR to declare war).
-Only strategic bombing allowed as a night mission (all other missions must be performed by day).

And the added standing order that no submarines will be included in port strikes. Until cancelled, that is.

And a understanding that no strategic bombers 'teleport' behind a fighter screen. The details of this house rule have yet to be decided. Partly because it has not yet become an issue.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
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AllenK
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RE: Reverse 4-player AAR.

Post by AllenK »

ORIGINAL: warspite1

warspite1 = Germany
Orm = Italy/Japan

Excellent.

US deploys fleets to Norfolk and San Diego. All land units - INF, ART, AT gun and ENG (as all bar one are motorized and the non-motorized Inf Div was a compulsory placement) go to East Coast . A good draw on CVP's sees a decent one on each of the CV's. The Hudson is drawn over the Catalina and goes to the West Coast along with the other air (B-18, P-40 and P-36).
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Mayhemizer_slith
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RE: Reverse 4-player AAR.

Post by Mayhemizer_slith »

USSR scraps one fighter and naval bomber.

USSR set up in Europe indicates peaceful military exercise.

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If your attack is going really well, it's an ambush.

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Mayhemizer_slith
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RE: Reverse 4-player AAR.

Post by Mayhemizer_slith »

Siberia. Troops are just training in woods and mountains.

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If your attack is going really well, it's an ambush.

-Murphy's war law
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Jagdtiger14
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RE: Reverse 4-player AAR.

Post by Jagdtiger14 »

Do you plan on having separate side peanut gallery threads for this game too?
Conflict with the unexpected: two qualities are indispensable; first, an intellect which, even in the midst of this obscurity, is not without some traces of inner light which lead to the truth; second, the courage to follow this faint light. KvC
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RE: Reverse 4-player AAR.

Post by Mayhemizer_slith »

Yes, otherwise I will be confused.
If your attack is going really well, it's an ambush.

-Murphy's war law
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Orm
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RE: Reverse 4-player AAR.

Post by Orm »

-USSR - Japan pact (Basically playing the normal rules but without markers so based upon Garrison ratios. No attack in '39, and needs 2:1 in '40 for Japan or USSR to declare war).
For clarification and my memory.

To break the pact you need 2:1 but the defensive garrison value is modified depending on year. So in reality the value needed is as follows.

4:1 in '40
2:1 in '41
1:1 in '42
2:3 in '43
1:2 in '44 and '45
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
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AllenK
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RE: Reverse 4-player AAR.

Post by AllenK »

Sounds about right.
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Orm
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RE: Reverse 4-player AAR.

Post by Orm »

Italy scraps a few units.

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Orm
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RE: Reverse 4-player AAR.

Post by Orm »

Not much to say about the placement of the Italian border patrol.

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AllenK
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RE: Reverse 4-player AAR.

Post by AllenK »

CW scraps.

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Mayhemizer_slith
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RE: Reverse 4-player AAR.

Post by Mayhemizer_slith »

France scraps

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If your attack is going really well, it's an ambush.

-Murphy's war law
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Mayhemizer_slith
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RE: Reverse 4-player AAR.

Post by Mayhemizer_slith »

Set up in France.

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If your attack is going really well, it's an ambush.

-Murphy's war law
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