Reverse 4-player AAR.
Moderator: Shannon V. OKeets
Reverse 4-player AAR.
As a parallel to the original game, we've decided to swap sides and start another using the same set of optional rules.
Mayhemizer will be controlling France, USSR and Communist China, while I shall play CWE, USA and Nationalist China.
A reminder of the optional rules.
Mayhemizer will be controlling France, USSR and Communist China, while I shall play CWE, USA and Nationalist China.
A reminder of the optional rules.
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RE: Reverse 4-player AAR.
Initial Lend-Lease selection.
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RE: Reverse 4-player AAR.
Great I shall be following this.... oh no hold on, I'm playing in this one....[:D]
Now Maitland, now's your time!
Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
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RE: Reverse 4-player AAR.
CWE = CommonWealth Empire, methinks. That's the Churchillian spirit!
RE: Reverse 4-player AAR.
Looking forward to seeing this one as well.
Thanks guys for at least keeping me coming back to the WIF forums since little else seems to be going on in terms of improving the game to the point that I want to mess around with it again.
RE: Reverse 4-player AAR.
US puts all 3 entry chits in Ge/It and scraps the units below.
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RE: Reverse 4-player AAR.
warspite1 = Germany
Orm = Italy/Japan
Orm = Italy/Japan
Now Maitland, now's your time!
Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
RE: Reverse 4-player AAR.
And the same two house rules:
-USSR - Japan pact (Basically playing the normal rules but without markers so based upon Garrison ratios. No attack in '39, and needs 2:1 in '40 for Japan or USSR to declare war).
-Only strategic bombing allowed as a night mission (all other missions must be performed by day).
And the added standing order that no submarines will be included in port strikes. Until cancelled, that is.
And a understanding that no strategic bombers 'teleport' behind a fighter screen. The details of this house rule have yet to be decided. Partly because it has not yet become an issue.
-USSR - Japan pact (Basically playing the normal rules but without markers so based upon Garrison ratios. No attack in '39, and needs 2:1 in '40 for Japan or USSR to declare war).
-Only strategic bombing allowed as a night mission (all other missions must be performed by day).
And the added standing order that no submarines will be included in port strikes. Until cancelled, that is.
And a understanding that no strategic bombers 'teleport' behind a fighter screen. The details of this house rule have yet to be decided. Partly because it has not yet become an issue.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
RE: Reverse 4-player AAR.
ORIGINAL: warspite1
warspite1 = Germany
Orm = Italy/Japan
Excellent.
US deploys fleets to Norfolk and San Diego. All land units - INF, ART, AT gun and ENG (as all bar one are motorized and the non-motorized Inf Div was a compulsory placement) go to East Coast . A good draw on CVP's sees a decent one on each of the CV's. The Hudson is drawn over the Catalina and goes to the West Coast along with the other air (B-18, P-40 and P-36).
- Mayhemizer_slith
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RE: Reverse 4-player AAR.
USSR scraps one fighter and naval bomber.
USSR set up in Europe indicates peaceful military exercise.
USSR set up in Europe indicates peaceful military exercise.
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If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
- Mayhemizer_slith
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RE: Reverse 4-player AAR.
Siberia. Troops are just training in woods and mountains.
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If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
- Jagdtiger14
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RE: Reverse 4-player AAR.
Do you plan on having separate side peanut gallery threads for this game too?
Conflict with the unexpected: two qualities are indispensable; first, an intellect which, even in the midst of this obscurity, is not without some traces of inner light which lead to the truth; second, the courage to follow this faint light. KvC
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RE: Reverse 4-player AAR.
Yes, otherwise I will be confused.
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
RE: Reverse 4-player AAR.
For clarification and my memory.-USSR - Japan pact (Basically playing the normal rules but without markers so based upon Garrison ratios. No attack in '39, and needs 2:1 in '40 for Japan or USSR to declare war).
To break the pact you need 2:1 but the defensive garrison value is modified depending on year. So in reality the value needed is as follows.
4:1 in '40
2:1 in '41
1:1 in '42
2:3 in '43
1:2 in '44 and '45
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
RE: Reverse 4-player AAR.
Sounds about right.
RE: Reverse 4-player AAR.
Italy scraps a few units.
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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
RE: Reverse 4-player AAR.
Not much to say about the placement of the Italian border patrol.
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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
- Mayhemizer_slith
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RE: Reverse 4-player AAR.
France scraps
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If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
- Mayhemizer_slith
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RE: Reverse 4-player AAR.
Set up in France.
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If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law