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Composition of Generic Soviet and German IDs for early WWII

 
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All Forums >> [Current Games From Matrix.] >> [World War II] >> Norm Koger's The Operational Art Of War III >> Scenario Design >> Composition of Generic Soviet and German IDs for early WWII Page: [1]
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Composition of Generic Soviet and German IDs for early ... - 12/26/2016 1:25:22 AM   
Antonin

 

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From: Cleveland, Ohio
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I know somebody out there has to have this information lying around somewhere...

What units should be used when creating a generic Soviet rifle division, a generic German infantry division and a generic German panzer division circa June 1941?

I'm working on a small, simple scenario depicting one of the border battles in the first couple of weeks after Barbarossa began. I want to create a group of German IDs, a and a couple of panzer divisions to go against a group of Soviet RDs.

How many squads, guns, tanks, trucks, horse teams etc would go into each of these unit types? I have a basic generic rifle division figured out, but what about the others? I'm not looking for strict historical accuracy, I just want to practice scenario creation and have a small, fun scenario to play.

< Message edited by Antonin -- 12/26/2016 1:26:11 AM >
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RE: Composition of Generic Soviet and German IDs for ea... - 12/26/2016 3:00:00 AM   
Lobster


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Uhm...I guess you are looking for the TOE for these units. But to be honest, nothing was generic. The Germans used a lot of captured loot to fill out their division. The Soviets didn't even have the equipment to fill out theirs. Some Soviet tank divisions were nothing more than glorified infantry brigades. Some of the infantry divisions were also brigade sized. So if you use the 'standard' TOE you will not even be close to accurate.

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RE: Composition of Generic Soviet and German IDs for ea... - 12/26/2016 4:59:02 PM   
Antonin

 

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From: Cleveland, Ohio
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I'm aware of all that.

But I am trying to create generic divisions for a small scenario that does not deal with any specific battle. So, I don't expect it to be exactly accurate. It's just a fictional scenario for me to play around with.

(in reply to Lobster)
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RE: Composition of Generic Soviet and German IDs for ea... - 12/26/2016 10:17:02 PM   
Lobster


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From: Third rock from the Sun.
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Open one of the East Front scenarios and take the information from there?

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RE: Composition of Generic Soviet and German IDs for ea... - 12/27/2016 2:16:38 AM   
Antonin

 

Posts: 26
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From: Cleveland, Ohio
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Sounds good. I didn't think of that. Thanks!

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RE: Composition of Generic Soviet and German IDs for ea... - 12/27/2016 3:53:23 AM   
sPzAbt653


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You might want to take a look at this thread:
http://www.matrixgames.com/forums/tm.asp?m=2843599&mpage=1&key=

The corresponding file is at - https://www.dropbox.com/s/vr6cwb2qe3cm63p/TOAW%20TOE%27s-2.zip?dl=0

(in reply to Antonin)
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RE: Composition of Generic Soviet and German IDs for ea... - 12/27/2016 12:56:10 PM   
Lobster


Posts: 1208
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From: Third rock from the Sun.
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Interesting to see all of the people who no longer post. :(

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RE: Composition of Generic Soviet and German IDs for ea... - 12/27/2016 8:24:24 PM   
Antonin

 

Posts: 26
Joined: 1/30/2008
From: Cleveland, Ohio
Status: offline

quote:

ORIGINAL: sPzAbt653

You might want to take a look at this thread:
http://www.matrixgames.com/forums/tm.asp?m=2843599&mpage=1&key=

The corresponding file is at - https://www.dropbox.com/s/vr6cwb2qe3cm63p/TOAW%20TOE%27s-2.zip?dl=0


This is exactly what I was looking for! Thank you very much.

(in reply to sPzAbt653)
Post #: 8
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