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New Public Beta Available v1.21.03

 
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All Forums >> [Current Games From Matrix.] >> [Napoleonics] >> Empire in Arms the Napoleonic Wars of 1805 - 1815 >> New Public Beta Available v1.21.03 Page: [1]
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New Public Beta Available v1.21.03 - 12/15/2016 10:42:03 AM   
Indirectlemon

 

Posts: 23
Joined: 11/12/2015
Status: offline
Greetings All,

We have a new version of Empire in Arms for you to try out. It fixes some bugs, and includes some AI enhancements. It is available in the Members Club.

Please give it a try and let us know how it works for you.


UI Enhancement

  • Added home nation shading on large map. This shading is a cross hatch pattern which gives a little more darkness to it.
  • Added ice display. When sea areas are iced over during winter, we are now filling the area in with a light gray shading.
  • Pomerania (Pommerania) spelled wrongly resolved.
  • City of Straslund in S.Pomerania should be named Stralsund resolved.
  • Change color of the box in the top left corner of a besieging force to black (same as blockading fleet) resolved.

Game Bug

  • Fixed issue with AI surrender calculations. It was improperly evaluating forces on map versus enemy forces when trying to decide to sue for peace. Bottom line is that the AI will probably surrender a little earlier to save their forces.
  • Fixed issue that was locking cursor into move mode with a unit counter outline.
  • Fixed memory issue that could cause stack movement to not work in certain situations.
  • Fixed Victory screen alignment issues with larger screens
  • Resolved some access violation errors introduced with v1.21.02 code development that necessitated a new version build.
  • Fixed issue regarding lending money to Major Power
  • In-game editor does not allow removal of leaders resolved
  • Depot and city garrison have incorrect leadership rating displayed resolved.
  • Feudal units created from non-Turkish countries using the editor have morale of 0 resolved.
  • In multi-player (no AI) PBEM Log describes "Country X to Country Y Relations better, Nuisance Rating Cleared" resolved.
  • Show money given from myself to other powers resolved.
  • Game does not award defender of siege battle +1 PP if the attacker does not win resolved.
  • Combat die roll modifiers can be shown to be +2 resolved.
  • Resolved some access violation errors introduced with v1.21.02 code development that necessitated a new version build.

Game Enhancement

  • Added land stack movement. This can be done by simply holding down the CTRL key AFTER selecting a unit in the stack then clicking the destination area while still holding the CTRL key.
  • Cannot remove a depot with a depot garrison on it resolved.
  • Added new directory for backup files for old data files and setups (players should also backup any custom data files and setups from prior versions).
  • Added new data files (.ged and .tpj) and setups for a Classic 1805 Campaign based on EiA v3.1 (eianw001) and for an Alternate 1805 Campaign based on EiH v4.0 (eianw002).
  • Resolved a screen resolution issue for displaying combat results on smaller (laptop) screens.

AI Enhancement

  • AI Bonuses.
  • AI DOWs on Minor Countries.
  • AI Builds and Money for Supply.
  • AI Ship Building – resolved.
  • French corps at Paris chose withdraw (which should not have happened) resolved.
  • AI never fights a second day of combat resolved.
  • AI never commits guard resolved.
  • Resolved several issues with AI builds, reinforcements and placing new corps units.

Rules Deviation

  • 1.8.07 rules on Guerillas deviate from how they play in the game
  • Unable to increase Austrian depots in game editor
  • Syrian Cavalry at start up should be 6 factors instead of 5 resolved.
  • Creating the Conf of the Rhine is wrong PP calculated resolved.
  • Artillery casualties not being applied before battle die rolls resolved.
  • Winter movement option not working as it should resolved.
  • Update manual to note that while morale is shown to 100th decimal, it is rounded to the 10th decimal resolved.
  • Confederation of the Rhine PPs resolved.


_____________________________

Lucas Young

Production Assistant

Post #: 1
RE: New Public Beta Available v1.21.03 - 12/15/2016 5:11:13 PM   
pzgndr

 

Posts: 2174
Joined: 3/18/2004
From: Maryland
Status: offline
Excellent, we're up at long last. Thank you Lucas!

A quick note. Upgrading directly from v1.00 to v1.21.03 should be comprehensive. Just install v1.00 and then install the beta patch.

And an IMPORTANT NOTE FOR V1.21.03, from the release notes: This version introduces new data files and setup files for the 1805 Grand Campaign. During this transition, older games likely will not work. A new directory for backup files for old data files and setups is added, but players should also backup any custom data files and setups from prior versions. Renaming the old eianw001.ged and eianw001.tpj files to some other number (e.g., 011) may work and may allow older games in progress to continue. However, players are strongly advised to install a new and separate version of the game and upgrade to v1.21.03. Please do not use data file numbers 003 and 004, as these are being reserved for future data files for the 1812 Grand Campaign.

I'm interested in any feedback regarding the classic EiA and alternate EiH setups. They are different, but I want to ensure that each one is accurate, so if anybody spots something amiss then I can fix it now for the official release and not worry about screwing up games in progress later with further data file changes in v1.22 and beyond.

I would greatly appreciate a veteran PBEM group or two giving this update a quick playtest through an economic phase or two, to please verify PBEM still works OK and that the loan money bug is resolved for PBEM. Also, any suggestions for clarifying PBEM file exchanges as described in the manual would be helpful. I cannot do too much to change/improve the PBEM system as it is, but I do want to ensure that it works.

Thank you. Please enjoy!

_____________________________

Bill
Empires in Arms Development Team

(in reply to Indirectlemon)
Post #: 2
RE: New Public Beta Available v1.21.03 - 12/16/2016 2:23:29 AM   
freyrod

 

Posts: 4
Joined: 12/31/2005
Status: offline
Hi, I'm not sure how this works. The posted beta only works if you have the core game installed. I'm registered for the game, but have a new computer. How do I install the core game?

(in reply to pzgndr)
Post #: 3
RE: New Public Beta Available v1.21.03 - 12/16/2016 12:35:54 PM   
pzgndr

 

Posts: 2174
Joined: 3/18/2004
From: Maryland
Status: offline
Hi, you should be able to go to your registered downloads in the members area and reinstall the core game, then install the update. Contact Matrix tech support if you cannot do this? Good luck. Enjoy!

_____________________________

Bill
Empires in Arms Development Team

(in reply to freyrod)
Post #: 4
RE: New Public Beta Available v1.21.03 - 12/16/2016 7:00:28 PM   
freyrod

 

Posts: 4
Joined: 12/31/2005
Status: offline
Thank you. Yes, the core game link is not showing, only this beta. I have contacted support.

(in reply to pzgndr)
Post #: 5
RE: New Public Beta Available v1.21.03 - 1/4/2017 3:26:27 PM   
76mm


Posts: 2891
Joined: 5/2/2004
From: Berlin
Status: offline
quote:

ORIGINAL: pzgndr
A quick note. Upgrading directly from v1.00 to v1.21.03 should be comprehensive. Just install v1.00 and then install the beta patch.
ase enjoy!


Hi, just to clarify, from the above it sounds like I can use the 1.21.03 beta to upgrade from the 1.05 that was installed after I bought the game? I think that elsewhere it says that I should first patch to 1.08, but I don't see that anywhere...

(in reply to pzgndr)
Post #: 6
RE: New Public Beta Available v1.21.03 - 1/4/2017 11:12:14 PM   
pzgndr

 

Posts: 2174
Joined: 3/18/2004
From: Maryland
Status: offline
I know the beta patch is comprehensive and works from v1.00 or v1.08.07. It should work for v1.05 too. I recommend a clean install of the original game and upgrade to the public beta.

_____________________________

Bill
Empires in Arms Development Team

(in reply to 76mm)
Post #: 7
RE: New Public Beta Available v1.21.03 - 1/24/2017 3:58:46 PM   
Pans


Posts: 104
Joined: 11/22/2004
From: Germany
Status: offline
I will host a seven Players PBEM game with Version 1.21.03 starting right now. This will be a Team of veterans knowing all tiny bids. I am more than happy to give you an update here and there.

(in reply to pzgndr)
Post #: 8
RE: New Public Beta Available v1.21.03 - 1/24/2017 4:36:41 PM   
pzgndr

 

Posts: 2174
Joined: 3/18/2004
From: Maryland
Status: offline

quote:

ORIGINAL: Pans
I will host a seven Players PBEM game with Version 1.21.03 starting right now. This will be a Team of veterans knowing all tiny bids. I am more than happy to give you an update here and there.


Very good! What I really really need is quick feedback that the PBEM file exchanges still work OK and the new loan money fix works, so a very quick "game" to step through the first few turns and Eco phase should verify that. The sooner I hear all is well, the sooner I can get the final files to Matrix for the official update. Then you guys can start a real game!

_____________________________

Bill
Empires in Arms Development Team

(in reply to Pans)
Post #: 9
RE: New Public Beta Available v1.21.03 - 1/25/2017 7:28:06 PM   
Pans


Posts: 104
Joined: 11/22/2004
From: Germany
Status: offline
I just created a new 7-players PBEM game. First Thing we discovered was the new Setups. I first took the classic and recognised that there are no light or Transport ships, etc. Than I took the alternativ 1805 Setup and saw a lot of minors influenced or conquered. Have you any short discribtion of These Setups? I know the original one from the board game, but have you some Kind of table as overview for the different nations?

(in reply to pzgndr)
Post #: 10
RE: New Public Beta Available v1.21.03 - 1/25/2017 7:34:01 PM   
Pans


Posts: 104
Joined: 11/22/2004
From: Germany
Status: offline

quote:

ORIGINAL: pzgndr


quote:

ORIGINAL: Pans
I will host a seven Players PBEM game with Version 1.21.03 starting right now. This will be a Team of veterans knowing all tiny bids. I am more than happy to give you an update here and there.


Very good! What I really really need is quick feedback that the PBEM file exchanges still work OK and the new loan money fix works, so a very quick "game" to step through the first few turns and Eco phase should verify that. The sooner I hear all is well, the sooner I can get the final files to Matrix for the official update. Then you guys can start a real game!


I would like to help you but we will not be as fast as you wish. Our PBEM game is a real Veteran one and it will take couple of weeks to see the first eco Phase. We are using yahoo for file Exchange and email for diplomacy. I believe this will neither help you. I can offer that we both run a quick two Player PBEM game, if you like.

(in reply to pzgndr)
Post #: 11
RE: New Public Beta Available v1.21.03 - 1/25/2017 9:35:39 PM   
pzgndr

 

Posts: 2174
Joined: 3/18/2004
From: Maryland
Status: offline

quote:

ORIGINAL: Pans
I just created a new 7-players PBEM game. First Thing we discovered was the new Setups. I first took the classic and recognised that there are no light or Transport ships, etc. Than I took the alternativ 1805 Setup and saw a lot of minors influenced or conquered. Have you any short discribtion of These Setups? I know the original one from the board game, but have you some Kind of table as overview for the different nations?


Please check the updated v1.21 manual in the \Data\docs folder. Section 5.3 now has a subsection 5.3.1 for the Classic EIA campaign and 5.3.2 for the Alternate EIH campaign. Players of the original boardgame should be right at home with the classic setup, with the minor exception of the map. No light ships or transports, no minor diplomacy settings (although these can change as the game progresses if players choose to influence minors).

Up above in the Mods and Scenarios section I posted a while ago the EIA vs EIH OOBs that I used to develop the two campaigns. These appear to be the latest official versions of each? If anyone spots any discrepancies in the public beta, I can make some adjustments for the final official release. I did spot a couple of minor typos in the Alternate EIH description in the manual for Algeria, Cyrenaica and Syria that I will update later, but the rest seems ok.


_____________________________

Bill
Empires in Arms Development Team

(in reply to Pans)
Post #: 12
RE: New Public Beta Available v1.21.03 - 1/25/2017 9:39:52 PM   
pzgndr

 

Posts: 2174
Joined: 3/18/2004
From: Maryland
Status: offline

quote:

ORIGINAL: Pans
I would like to help you but we will not be as fast as you wish. Our PBEM game is a real Veteran one and it will take couple of weeks to see the first eco Phase. We are using yahoo for file Exchange and email for diplomacy. I believe this will neither help you. I can offer that we both run a quick two Player PBEM game, if you like.


No problem. We have all waited about 4 years since the last official update, so a few more weeks won't matter too much. I would like to ensure PBEM and the loan money fix works ok, even if some host assistance is needed. Once we are good and get a new official update posted, it would be nice to see a few more games going again. We are close!


_____________________________

Bill
Empires in Arms Development Team

(in reply to Pans)
Post #: 13
RE: New Public Beta Available v1.21.03 - 2/2/2017 10:26:02 AM   
sargemule

 

Posts: 29
Joined: 12/5/2007
Status: offline
I deleted the game and install a whole new core games without any updates, and tried it.

The screen resolution was perfect

Then I installed the beta v.1.21.03, but the screen resolution cuts off the bottom line

Am I doing anything wrong ?

(in reply to Indirectlemon)
Post #: 14
RE: New Public Beta Available v1.21.03 - 2/2/2017 12:35:29 PM   
pzgndr

 

Posts: 2174
Joined: 3/18/2004
From: Maryland
Status: offline

quote:

ORIGINAL: sargemule
Then I installed the beta v.1.21.03, but the screen resolution cuts off the bottom line


Hello! Could you clarify what is being cut off or provide a screenshot? A clean installation and update with the public beta should work fine; it is working fine for others. Maybe verify you have WinXP SP3 compatibility mode selected in your program properties?

_____________________________

Bill
Empires in Arms Development Team

(in reply to sargemule)
Post #: 15
RE: New Public Beta Available v1.21.03 - 2/19/2017 5:05:29 PM   
sargemule

 

Posts: 29
Joined: 12/5/2007
Status: offline
Hi

Sorry for the late reply but something happened to the login.

I've posted an image to show what I mean

Attachment (1)

(in reply to pzgndr)
Post #: 16
RE: New Public Beta Available v1.21.03 - 2/19/2017 6:30:24 PM   
pzgndr

 

Posts: 2174
Joined: 3/18/2004
From: Maryland
Status: offline

quote:

ORIGINAL: sargemule
but the screen resolution cuts off the bottom line


I got it now. Maybe try resetting the properties to run the game in normal window or maximized? Or maybe changing your screen resolution?

_____________________________

Bill
Empires in Arms Development Team

(in reply to sargemule)
Post #: 17
RE: New Public Beta Available v1.21.03 - 2/21/2017 7:20:18 AM   
sargemule

 

Posts: 29
Joined: 12/5/2007
Status: offline
I could play the game in the higest resolution before the update. now it cuts off the picture

Attachment (1)

(in reply to pzgndr)
Post #: 18
RE: New Public Beta Available v1.21.03 - 2/21/2017 7:20:48 AM   
sargemule

 

Posts: 29
Joined: 12/5/2007
Status: offline
Here is the properties list

Attachment (1)

(in reply to sargemule)
Post #: 19
RE: New Public Beta Available v1.21.03 - 2/21/2017 12:25:08 PM   
pzgndr

 

Posts: 2174
Joined: 3/18/2004
From: Maryland
Status: offline
Your properties indicate 256 colors, and deactivate/disable visual themes or something?  I would uncheck the deactivate option and increase the colors resolution, for starters.  The other division by zero error looks like a bad installation issue.  Try an uninstall, reboot, and clean reinstall? 

_____________________________

Bill
Empires in Arms Development Team

(in reply to sargemule)
Post #: 20
RE: New Public Beta Available v1.21.03 - 2/25/2017 10:37:38 AM   
sargemule

 

Posts: 29
Joined: 12/5/2007
Status: offline
i changed my settings from 1920*1080 to 1680*1050 and it works. But I have to change everytime I play. Is it possible to make a program edit that only change when I play the game.


(in reply to pzgndr)
Post #: 21
RE: New Public Beta Available v1.21.03 - 2/25/2017 11:40:54 PM   
pzgndr

 

Posts: 2174
Joined: 3/18/2004
From: Maryland
Status: offline
At one point back with v1.21.02 I changed the default resolution from 1024x768 to the more popular 1366x768. While it worked fine on wide-screen monitors, we noted some problems on older laptop displays. Once I get done with this version and release, I'd like to swing back to this issue and implement at least a check between those two resolutions and to use the wide-screen if available.

However, I note that I'm also using 1920x1080 for my screen resolution and the game runs fine. So in your case I suspect another issue, and whatever you had checked in your properties may be causing problems? You should be able to run the game fine in 1920x1080.

_____________________________

Bill
Empires in Arms Development Team

(in reply to sargemule)
Post #: 22
RE: New Public Beta Available v1.21.03 - 3/17/2017 12:45:13 PM   
pzgndr

 

Posts: 2174
Joined: 3/18/2004
From: Maryland
Status: offline
Time for a quick update.  Except for some PBEM issues, the public beta appears stable.  So I am going to proceed with preparing the package for making v1.21.04 an official update.  I should get that to Matrix next week and hopefully it we'll get it released in early April sometime.

I want to get on with migrating the code to the new compiler so that hopefully the game runs better under Windows 10 and I can resolve those PBEM issues and other data issues.  And get on with more bug fixes and game enhancements. 

_____________________________

Bill
Empires in Arms Development Team

(in reply to pzgndr)
Post #: 23
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