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Patch ETA - 12/14/2016 10:37:42 PM   
DarkstarOne

 

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Game's been out a month...
Post #: 1
RE: Patch ETA - 12/16/2016 10:24:17 PM   
DarkstarOne

 

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BUMP

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RE: Patch ETA - 12/16/2016 10:49:46 PM   
elmo3

 

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Soon...

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Post #: 3
RE: Patch ETA - 12/19/2016 9:21:05 AM   
IainMcNeil


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Hi guys,

we've been hoping to release an update for the last 2 weeks but unfortunately it just hasn't happened. Hubert wasn't well and was working through and has just been diagnosed with pneumonia.

We've asked Hubert to stop trying to get anything done and take a break for Christmas and hopefully start the new year well and ready to update the game. We're sorry for the delay but really don't think Hubert pushing to try and deliver anything now makes sense for anyone.

We'll get a patch to you and multiplayer as soon as we can in the new year. Thanks for your understanding.

The Matrix & Fury Teams

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Matrix Games

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Post #: 4
RE: Patch ETA - 12/19/2016 9:39:24 AM   
Hartmann

 

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Hubert should rest and take his time to get well. Pneumonia is still to be taken seriously in the 21st century - I almost died of it once because I didn't.

We can wait, the game is more playable than certain others after the umpteenth DLC with "free" patch ...

(in reply to IainMcNeil)
Post #: 5
RE: Patch ETA - 12/19/2016 10:54:07 AM   
Patrat


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I agree with Hartmann. Pneumonia is no joke and can kill you if you try to ignore it. Just look at Jim Henson.

(in reply to Hartmann)
Post #: 6
RE: Patch ETA - 12/19/2016 12:11:35 PM   
demyansk


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Hope he gets better soon, patches can always wait

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Post #: 7
RE: Patch ETA - 12/19/2016 12:41:03 PM   
sapper32


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Yes agree patch can wait hope Hubert gets well soon we can look forward to the patch in the New Year

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RE: Patch ETA - 12/19/2016 2:56:45 PM   
Templer_12


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Hubert should patch his health first.
Get well.

(in reply to sapper32)
Post #: 9
RE: Patch ETA - 12/19/2016 3:29:16 PM   
RussW


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For sure Hubert needs to take care of himself,,This here is just a game and still good to play

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RE: Patch ETA - 12/19/2016 3:31:29 PM   
sPzAbt653


Posts: 8601
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Development team please take time off for the holidays and enjoy your families. We have plenty to do with the new SC3 and can certainly wait.

Get well Hubert

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Post #: 11
RE: Patch ETA - 12/19/2016 5:00:28 PM   
xwormwood


Posts: 1134
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From: Bremen, Germany
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All the best wishes, Hubert!


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Post #: 12
RE: Patch ETA - 12/19/2016 5:08:16 PM   
TheGreatRadish

 

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Sorry to hear Hubert has been unwell, hope he's on the mend.

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Post #: 13
RE: Patch ETA - 12/21/2016 1:33:48 PM   
rjh1971


Posts: 4592
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Wishing you all the best and a quick recovery Hubert. Take care and merry Christmas to you and all SC players.

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Beta Tester: Panzer Corps, Time of Fury, CtGW, DC CB, DC3 Barbarossa, SC WWII WiE, SC WWII WaW

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Post #: 14
RE: Patch ETA - 12/21/2016 1:48:26 PM   
Hubert Cater

 

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Thanks everyone for the well wishes and the good news is that I'm finally feeling a lot better.

Months of late nights wrapping up this game must have finally caught up with me, and taking the time this week to officially rest and recuperate has already done wonders on my end.

I look forward to the holidays and spending some time with the family and rest assured we'll finish up what we started with SC3 as soon as the new year rolls around.

I also wanted to wish everyone, on behalf of Bill and myself, a Merry Christmas and a Happy New Year as well and to thank everyone for their overall support. It really has meant a lot to us and we really appreciate it

(in reply to rjh1971)
Post #: 15
RE: Patch ETA - 12/21/2016 2:26:42 PM   
Boonierat1972


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quote:

ORIGINAL: Hubert Cater
I also wanted to wish everyone, on behalf of Bill and myself, a Merry Christmas and a Happy New Year as well and to thank everyone for their overall support. It really has meant a lot to us and we really appreciate it


Get well and have a great festive season Hubert, and thanks for the hours of fun with the game already, SC2 was ace but this is a whole new level of awesome .

(in reply to Hubert Cater)
Post #: 16
RE: Patch ETA - 12/21/2016 7:24:36 PM   
sPzAbt653


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Glad to hear you are feeling better Hubert. I also have not been feeling well, so I have taken off from work the rest of this week and beginning of next week. I also have told my family that I have been called out of town on business, so I don't have to waste Christmas time with family stuff. Now I have plenty of time to relax and enjoy playing SC3

(in reply to Hubert Cater)
Post #: 17
RE: Patch ETA - 12/22/2016 1:36:50 AM   
James Taylor

 

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Hubert, this is no time to be messing around with an illness like pneumonia. A diagnosis like this can lead to all types of complications.

Belay that SC3, that is a SeaMonkey order!

You owe us nothing, we'll discuss this next year. Now get the Hell WELL!

_____________________________

SeaMonkey

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Post #: 18
RE: Patch ETA - 12/22/2016 2:11:30 PM   
vaalen

 

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quote:

ORIGINAL: Hubert Cater

Thanks everyone for the well wishes and the good news is that I'm finally feeling a lot better.

Months of late nights wrapping up this game must have finally caught up with me, and taking the time this week to officially rest and recuperate has already done wonders on my end.

I look forward to the holidays and spending some time with the family and rest assured we'll finish up what we started with SC3 as soon as the new year rolls around.

I also wanted to wish everyone, on behalf of Bill and myself, a Merry Christmas and a Happy New Year as well and to thank everyone for their overall support. It really has meant a lot to us and we really appreciate it


Hubert, I am so glad you are feeling better. Please do us all a great favor and do no work until you are completely well.

Rest, enjoy the holidays, and know that so many of us deeply respect and admire you, and are wishing with all our hearts that you recover completely.

I wish you and your family a very merry Christmas, and a happy, healthy new year.

(in reply to Hubert Cater)
Post #: 19
RE: Patch ETA - 12/22/2016 4:19:44 PM   
Delta66

 

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I wish the dev get well soon.

Still, I'm surprised by the high number of glitches and occasional CTD, the game is playable though, but overall this give a negative impression (especially for a 40€) game despite the good gameplay. It feels like a late Beta IMHO.

(in reply to DarkstarOne)
Post #: 20
RE: Patch ETA - 12/22/2016 4:43:13 PM   
jwarrenw13

 

Posts: 1318
Joined: 8/12/2000
From: Monroe, LA, USA
Status: online

quote:

ORIGINAL: Delta91

I wish the dev get well soon.

Still, I'm surprised by the high number of glitches and occasional CTD, the game is playable though, but overall this give a negative impression (especially for a 40€) game despite the good gameplay. It feels like a late Beta IMHO.


I know it is all situational, but I have yet to have a CTD. I do have a freezeup nearly every time I play at some point, but I have found that hitting escape unfreezes the system and allows me to continue. You might try that if the game freezes.

(in reply to Delta66)
Post #: 21
RE: Patch ETA - 12/22/2016 8:06:15 PM   
Delta66

 

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As I have said, I had occasional CTD. That is 3 CTD reaching September 42 in the 39 campaign. The game also seems a bit picky about multitasking and I had several Windows "Software not responding" errors, sometime recoverable sometime not.

The UI freezes, or hang ups are indeed frequent, and as you mention pressing "ESC" often solves the issue.
None of the "professional" reviews I have read, mention any technical issue !!

(in reply to jwarrenw13)
Post #: 22
RE: Patch ETA - 12/23/2016 10:56:57 AM   
RussW


Posts: 85
Joined: 1/16/2015
From: New Concord,OH
Status: offline
Delta
Delta
How much memory is your machine packing?? Those sound like some of the problems i had with 4 gb..The specs say 2 gb but that's minimum..A friend recently gave me 16 GB and it now runs silky smooth and I can hop out do something else and no crashes.I find I'm not getting any of the Software not responding errors anymore.

< Message edited by RussW -- 12/23/2016 10:59:29 AM >


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Semper Fi

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Post #: 23
RE: Patch ETA - 12/23/2016 12:03:36 PM   
Delta66

 

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Hi RussW,

I have 16GB so I doubt it is a memory issue. Issues appear whether I have others apps running or just running SC III.

I have an older 4GB laptop, and I have similar issues on both machines, the game is playable on both computers.

(in reply to RussW)
Post #: 24
RE: Patch ETA - 12/23/2016 12:50:01 PM   
RussW


Posts: 85
Joined: 1/16/2015
From: New Concord,OH
Status: offline
Delta
Yep you surely got enough memory...I've never had it crash on me and mostly when the AI runs it's turn I minimize it and do something else...Always the hardest thing to figure out why one system locks up and one doesn't At least It's playable for you good
for learning until the patch comes out ,,Hopefully it will address the problem

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Semper Fi

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Post #: 25
RE: Patch ETA - 12/24/2016 8:25:03 AM   
n0kn0k

 

Posts: 560
Joined: 6/23/2007
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quote:

ORIGINAL: Delta91

I wish the dev get well soon.

Still, I'm surprised by the high number of glitches and occasional CTD, the game is playable though, but overall this give a negative impression (especially for a 40€) game despite the good gameplay. It feels like a late Beta IMHO.


It's really odd that so many come up. As a tester i've finished about 6 full games and like 20 partial ones sofar(updates were coming pretty fast early on). The only times I've had a CTD were during the early days when the UI got rebuild. I have faith in Hubert to fix them though as he has always done.

(in reply to Delta66)
Post #: 26
RE: Patch ETA - 12/24/2016 9:17:46 AM   
Hartmann

 

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quote:

ORIGINAL: n0kn0k


quote:

ORIGINAL: Delta91

I wish the dev get well soon.

Still, I'm surprised by the high number of glitches and occasional CTD, the game is playable though, but overall this give a negative impression (especially for a 40€) game despite the good gameplay. It feels like a late Beta IMHO.


It's really odd that so many come up. As a tester i've finished about 6 full games and like 20 partial ones sofar(updates were coming pretty fast early on). The only times I've had a CTD were during the early days when the UI got rebuild. I have faith in Hubert to fix them though as he has always done.



It's not odd IMO. Games are tested with certain hardware and OS configurations and as a result are mostly bug-free for people whose systems fall into the scope of these configurations. On the other hand, it is much more likely that bugs which only manifest themselves on systems with legit, but slightly different hard- and software configs go through testing unnoticed.

When I buy a new game on Steam, I usually either fall into one or the other of these categories, i.e. either the game runs fine for me with no performance issues at all (while I see others massively complaining), or I have severe problems myself while others tell me that "the game runs fine".

I only had 3 CTD with SC3 all in all, but I really do believe that there are indeed customers for whom the game is unplayable because of bugs which only show for certain configs.

< Message edited by Hartmann -- 12/24/2016 9:20:05 AM >

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Post #: 27
RE: Patch ETA - 12/24/2016 12:00:36 PM   
Yogol

 

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quote:

ORIGINAL: Hubert Cater

I also wanted to wish everyone, on behalf of Bill and myself, a Merry Christmas and a Happy New Year as well and to thank everyone for their overall support. It really has meant a lot to us and we really appreciate it


Same to you and your family!

(in reply to Hubert Cater)
Post #: 28
RE: Patch ETA - 12/26/2016 1:32:27 PM   
Delta66

 

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- Here are the errors logs from a single 39-44 campaign, I'm not sure they are all hardware configs related:
quote:

[12/21/2016 5:21:35; 6.2.9200; 1920x1080x32(1); v1.00] FAILED(draw_background_to_buffer_dc):
[12/21/2016 5:27:39; 6.2.9200; 1920x1080x32(1); v1.00] FAILED(draw_unit_controlled_movement_path_to_buffer):
[12/22/2016 10:08:15; 6.2.9200; 1920x1080x32(1); v1.00] FAILED(draw_background_to_buffer_dc):
[12/22/2016 11:34:04; 6.2.9200; 1920x1080x32(1); v1.00] FAILED(draw_working_text_to_screen):
[12/23/2016 4:54:44; 6.2.9200; 1920x1080x32(1); v1.00] FAILED(initialize_weather_border_surface): Segmentation violation


- When you start the game try to load a single player saved game, if you mistakenly select the wrong game (the file requester doesn't list the most recent at the top of the list), then if yo press "ESC" on the second page "options" to attempt to go back,I have a CTD every time. a bit brutal IMHO.
BTW the files requester looks neat, but is not so convenient. No scrollbar!!! double clicking or pressing "Return" doesn't validate!.

- You can recover from UI freeze by pressing the "ESC" key. Still I'm puzzled how this error made it to the commercial release!
Some time I want to upgrade a tech or purchase a new unit and I have to repeat opening the corresponding tab and pressing "ESC" to unfreeze 3 or more times in a row before it works (maximum 5 attempts to get it to works properly).

- When you select a unit and click Upgrade, the pop-up window for upgrade works fine displaying "+1, +2, ..." as you click on the small yellow arrows.
But if you select Reinforce, the yellow arrows do not update the "+n" value in real time, the cost is properly updated for each step but the "+n" is either "0" or "Max".

- I also had some graphical glitches like part of the screen displayed in Zoom out mode while a smaller part of the display was still in medium zoom.i.e. two different levels of zoom at once. This one could be hardware related.


- Those are all technical issues, but after a single playthrough I also suspect some gameplay glitches or bugs.
In my game as the Axis, after swaying Finland and Spain to the axis side, I invested 5 chits in Turkey, which gives a 25%/turn chance of pro-axis status improvement. Yet from late 41 to January 44 Turkey stayed at 57%??? That makes a whole lot of turns and at 25%/turn I was very much surprised, to say the least, to have zero diplomacy status improvement. I wonder if an in game event Turkey becomes favorable to the Axis as Axis control Iraq somehow wrecked the regular process.

Similarly by the end of the game, the Axis were also dominant on seas, and I was surprised to still loose supply every turns to Allied raiders, as I was pretty sure the convoy route from Norway to Germany was cleared by my DDs. So I reloaded a saved game, set options to no FoW, and confirmed that there were no allied raiders on the route, still the penalty for raiders happened every turns. Here again, the game seems to keep in memory an allied raider on the route while the ships was actually destroyed or moved away ???


All in all, that's why I call it a late Beta, rather than a clean release. Disappointing, we'll see how things evolve.
Not talking about the promised MP feature (a significant omission) and just about what is in the first release.


(in reply to Yogol)
Post #: 29
RE: Patch ETA - 12/26/2016 3:02:24 PM   
sPzAbt653


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From: east coast, usa
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On Turkey, the enemy may be throwing Diplomacy points at Turkey also, and this isn't reflected in the 25% that you see.

On the Convoys, I have noticed that late in the game the Allies will be able to raid the Norway convoy with air units in England. If this is the case, this can be thwarted by having friendly air units in range. See 5.9 bullet 4.

Sorry you are disappointed.

(in reply to Delta66)
Post #: 30
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