RE: Argentum vs operating 92 turns

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RE: Argentum vs operating 92 turns

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Take note: This AAR originally started off just being stats, later developed into on map screenshots (SSs)..


Below will be 2 SSs to compare kills to losses. It's an example of what many players are doing to gain superiority as Entente. It's such a distortion it destroys the game/match. There's just about no way CP can even get close to having a win, it's especially true if one side disbands all or most of it's SGs. It's really bothersome the devs never took any action to correct this abomination. The SSs are from a few turns ago, wait till you see what the current ones are..!!! It just makes a good game into a farce.[:(]


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RE: Air-war stats 12/11/16

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ORIGINAL: operating

Below will be 2 SSs to compare kills to losses. It's an example of what many players are doing to gain superiority as Entente. It's such a distortion it destroys the game/match. There's just about no way CP can even get close to having a win, it's especially true if one side disbands all or most of it's SGs. It's really bothersome the devs never took any action to correct this abomination. The SSs are from a few turns ago, wait till you see what the current ones are..!!! It just makes a good game into a farce.[:(]


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OK, now take a minute to compare Entente infantry losses to air losses. What you don't see is the number of aircraft types: Approximately 15 English airships aka balloons plus 5-6 fighters, French have 2-3 balloons and 3-4 fighters, Italians have 5-6 fighters, Russians have 2-3 fighters, 1-2 heavy bombers against 6 German fighters, 6-8 zeps, AH has 3 fighters and 3 balloons, Turkey has 2 weak fighters (really observation planes). All the Entente player has to do is concentrate all it's air-power on one or two CP units thus reducing the unit to "0" cohesion/morale so the adjacent Entente infantry have a cake walk punching out the lights/extermination of the CP units (even if they are in forts). It only get's worse for the CP for their economy cannot keep pace with Entente building air units for CP has to spend all it's PP replacing infantry in order to have the minimum number of units for a front and repair it's own air losses each turn. How I wish the devs did something to fix this game..!!![8|]


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RE: Air-war stats 12/11/16

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Again check out the air power losses to infantry (turn 54) as compared to previous SS (turn 42)..




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RE: Air-war stats 12/11/16

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ORIGINAL: operating

Again check out the air power losses to infantry (turn 54)




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This SS shows losses (note red outlined box), again compare air losses from turn 42 to turn 54... Yet CP shows far greater infantry losses compared to Entente infantry losses. This means that CP has to spend a heck of a lot more to replace ground units than it costs Entente to repair air units



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RE: Air-war stats 12/11/16

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Turn 65

Germany is close to capitulating, however keep an eye on the "kill" & "losses" stats (forgot to outline in red) in the next 2 SSs:


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RE: Air-war stats 12/11/16

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ORIGINAL: operating

Turn 65

Germany is close to capitulating, however keep an eye on the "kill" & "losses" stats (forgot to outline in red) in the next 2 SSs:


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Turn 65 kills:



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RE: Air-war stats 12/11/16

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Turn 66 kills:


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RE: Air-war stats 12/11/16

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ORIGINAL: operating

Turn 66 kills:


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Turn 66 losses:



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RE: Air-war stats 12/11/16

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Turn 67
OK now I can start to show some real SSs in an active match..

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RE: Air-war stats 12/11/16

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ORIGINAL: operating

Turn 67
OK now I can start to show some real SSs in an active match..

For some reason I could not edit out the last attachment, so try, try again to get it right.

What you see here is the imminent fall of Berlin (green circle). Germany's other capital (Koenigsberg) is in Russian hands. Meaning I will not be able to produce units in the production queue if Berlin falls, matter-o-fact had to disband 4 units in the production queue for fear of being stuck there and having to pay upkeep while there waiting to be deployed, that's happened before, paying upkeep on units that cannot be used on the map, that sucks,,!
As you can see, my Western Front is decimated, at the mercy of the winds, which is not good without reinforcements (the ones I just disbanded). I expect at the start of my next turn that Germany will have capitulated, thus offered to surrender to my opponent later this turn, which I am sure he will accept...



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RE: Air-war stats 12/11/16

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Turn 67
Vienna is in a very weakened state, but is getting support from Bulgarian infantry, AH does not have enough PP to produce it's own infantry, besides being it's MP is in the orange, meaning it will only produce low readiness units. Have some garrisons doing a delaying action down at Zagreb, they won't last long against Italian infantry supported by artillery and air-power.. Soon I expect that AH will be on it's own with little help from Bulgaria and Turkey (both minors). Can see that the USA has brought a unit near this front, like I really needed another enemy to fight (tongue in cheek)[:)]


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RE: Air-war stats 12/11/16

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Turn 67
Vinnytia Galician region
A combined army of AH, Bulgarians and Turks have caused Romania to surrender and are driving north into the southern flank of the Eastern Front annihilating Russian infantry and their artillery support. They have also captured Vinnytsia, Kiev and a few other nearby Russian cities, including Odessa (nice job[;)]). German zeps and AH balloons have concentrated on weakening other Russian units in orange circles, softening them up for the CP advance. I'm trying to accomplish something before the expected surrender of Germany.. The German fighters and artillery have been a tremendous help supporting this push.. The attacks in winter really sap the readiness out of the troops, there's at least 3-4 winter turns left to go..


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RE: Air-war stats 12/11/16

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Turn 67
Danzig
Early in the match I underestimated my opponent while going after Warsaw resulting in the loss of Koenigsberg (much regretting). All I have been able to do on this front is to keep it stabilized, can't move the Russians and they can't breakthrough either.. However did capture Novo-Georgevst and Warsaw.. Counter-attacked a Russian sub with some success, often when I have some extra ammo bombard my old city so the Russians will not reap any PP, hence their sub. The Germans are conducting infantry assaults to keep Russians at bay and to help causing the Russians to use up PP for repairs... If I do nothing will only make them stronger in resisting the southern rollup.. Danzig is important for it's the nearest port to receive the much needed supply convoys (if and when they get through). The lavender circle down to the southwest was where an isolated French infantry was before my cav slaughtered them out of existence. The Entente spammed air-power makes such an action rare.. All I can do now is stay on the defense and hope against hope to survive till the next turn..[:(]


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RE: Air-war stats 12/11/16

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Turn 67
Sarikamish
I'm not too surprised the Russians are doing a withdrawal on this front, I'm only too happy to keep them away from Erzurum. Maybe they just noticed the Turk anphib landing by Batumi and had no quick response to prevent it's capture (every Russian city captured results in a -5 NM), hence they have to withdraw to recapture it, which I found kind of strange, for they did have a second line there, but have had to transport many to the Galician region as reinforcements leaving their ass bare.. My guys simply take over their nicely built entrenchments plus add a few licks in to let the Russians know they are there. I'm beginning to think the Russians are over stretched, but I don't want to get caught underestimating them again. In this match the Turks have not been pressed too hard, that might have to do with the elimination of the entire Russian Black Sea fleet..


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RE: Air-war stats 12/11/16

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Turn 67
Suez
Even though the Turks only have just a handful of PP to spare I went on the offense to try and take the Suez Canal, for sooner or later after the German surrender Entente is going to aim all it's power (add Portugal and the USA) onto the Turks for a win. At the very least I am going to attack just to down their PP here... Soon the Arab Revolt is going to open up more problems... Curious though that with all the Entente air-power there is none here except for my lonely Turk class I fighter who works unchallenged, at least for now.. Expecting that Entente to be sending naval support in the form of bombardment to my seaward side hexes, so to prevent this stationed a couple of spare AH subs there for temporary protection.
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RE: Air-war stats 12/11/16

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End of turn 67
Russian surrender offer:
This came as a total surprise to me after ending my turn and of course "accepted" the offer, I can't tell you how much of a relief it was to get the Russians off my back..[&o]!!![&o]


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RE: Air-war stats 12/11/16

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Turn 68
Berlin Falls
Figured as much this was going to happen, but what was surprising (!): Because of the Russian surrender I now have regained a repatriated Koenigsberg which is a capital city, plus all Russian occupied German hexes, hence I did not lose my ability to build units and also gained a port.[:)]

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RE: Air-war stats 12/11/16

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Turn 68
Revolution in Petrograd
I forgot what has to take place for this event to kick in, for sure it was welcome news..!!![:)]


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RE: Air-war stats 12/11/16

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Turn 68
Suez
Minor action here, more of a diversion than anything else, however it did attract an under strength French pre-dreadnaught that ran straight into my AH sub laying in waiting, the initial ensuing naval battle resulted in a few strength points being lost on both sides, then on my turn (the trap was set) I counter attacked with both sub fleets available, sinking the French fleet in port, a minor victory to celebrate for CP.. This opened up an air raid followed up with an Turk infantry attack on Port SAID, resulting in a GB 2 strength loss and reduced morale, plus suppressing any PP. Down south by Medina the Arab Revolt is in full swing, the Turk High Command is putting a plan together to crush these rebels, but can the troops being freed up from the Caucuses make it there in time? Or go to plan B (whatever that is)?[&:]


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RE: Air-war stats 12/11/16

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Turn 68
Vienna
As you can see, my opponent is on the attack to take Zagreb, again I'm holding the city with very meager forces. Up by Vienna Entente is gathering his forces for a push on the capital, however most of his units are tired or very tired from winter movement and combat. All I have to do is hold on till some if not all of the CP Eastern Front units recover and rail to the west. Logistically it is cumbersome due to the lack of railroad points (I RR for each nation except Germany 2 RR) and distance a train will carry. Did manage to bring up the AH and Bulgarian artillery to Vienna. Certainly my air power is outnumbered.


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