18. Made it easier to destroy, damage and/or disrupt elements that should be doing most of the fighting,
by reducing their resistance against ground HE attacks (XM stands for eXperience Modifier, and is equal to element’s experience-70; final value may never be less than 20, and higher than 100):
a. to 80+XM% of the original value for elements of type Rifle Squad, Cavalry Squad, SMG Squad, Ski Squad, Security Squad, Partisan Squad, and Naval Rifle Squad,
b. to 85+XM% of the original value for elements of type Infantry-AT, Machinegun, Motor-Inf Squad, Engineer Squad, Airborne Squad, and Air Landing Section,
c. to 90+XM% of the original value for elements of type Mech-Inf Squad, Airborne Engineer, Carrier-Inf Squad, and Motor-Engr Squad,
d. to 95+XM% of the original value for elements of type Mech-Engr Squad, Special Forces, and Marine Commando.
This looks to be a real interesting change also, this should change allot of tactical thinking early in game and make taking high CV hexes easyer not sure how much easyer but easyer for sure.