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How to bomb ground troops? - 11/20/2016 5:58:23 PM   
santino250

 

Posts: 146
Joined: 6/17/2009
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Hi All

I kind of touched on this in another thread, but here I go.

What is the best way to get good kills when attacking large cities ground troops from the Air?

I have tried attacking with Fighters at 1000', or 100, or 10k, also heavy bombers from 15,000- 10,000

and get no--- NO KILLS...

here is an example.

I have totally defeated their AF.. they launch no planes in defense..

4 - recon air groups at different Alt's
20 - B29-25's Airgroups from 15,000
15 to 30 - B24-D's Airgroups from 10,000
10 - Divebomber Airgroups from 9000'
30- Fighter Airgroups attacking from 15000' to 100'

All Bombers are trained to 70 or better in ground
Most Fighters are between 60 and 70 in ground

I have 11 out of 14 for detection...

What am I doing wrong..
I have had the navy Bombardments for almost 2 months, everyday, getting good kills, 2 - 3000 a day.



_____________________________

santino
Post #: 1
RE: How to bomb ground troops? - 11/20/2016 10:15:00 PM   
BBfanboy


Posts: 9614
Joined: 8/4/2010
From: Winnipeg, MB
Status: offline
If it is a Heavy Urban hex it has +4 for cover for the enemy. Add forts to that and you need very heavy firepower like a BB to get results.

Bombers need pilots well trained in Ground B, and experienced enough to have a "bombing accuracy" rating. The Dive Bombers should be set to 10k-15K altitude to get their best accuracy by dive bombing.

If there are a lot of enemy troops there, the damage gets dispersed among them and it takes a long time to get fatigue/disruption up to the point where additional attacks cause disablement and then destruction.

A large base with supply will also enable enemy troops to recover some of the ill effects of bombing every day. The key to compounding damage is to destroy the supply by bombing AF and Port and cutting off new supply. You can also inhibit recovery by having your own troops in the same hex - no rest in the face of the enemy.

_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to santino250)
Post #: 2
RE: How to bomb ground troops? - 11/24/2016 1:18:37 AM   
SheperdN7


Posts: 256
Joined: 2/23/2016
From: Edmonton, AB, Canada (Lives in Brandon, MB)
Status: offline
Be careful with dive bombing, the losses are sometimes just too high by dive bombing. To avoid this problem, set dive bombers to 20000 feet.

_____________________________

"I fear all we have done is to awaken a sleeping giant and fill him with a terrible resolve"- attributed to Isoroko Yamamoto

(in reply to BBfanboy)
Post #: 3
RE: How to bomb ground troops? - 11/24/2016 4:49:24 AM   
BillBrown


Posts: 1248
Joined: 6/15/2002
Status: online
It is probably better to set the dive bombers at 9,000 feet. They will level bomb with better accuracy than at 20,000 and they
will still be above all of the 25mm and smaller AAA.

< Message edited by BillBrown -- 11/24/2016 4:50:07 AM >

(in reply to SheperdN7)
Post #: 4
RE: How to bomb ground troops? - 11/24/2016 5:27:39 AM   
Roger Neilson 3


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Joined: 4/12/2012
From: Bedlington, Northumberland, UK
Status: offline
I 'thought' that dive bombers although they flew at whatever height was ordered - normally around 10K - actually bomb at a very low level - the clue is in the word dive, and their vulnerability is because of this - especially their pull up and climb after bombing. I find them very useful at hitting ground troops that are no longer supplied where the AA is minor but anecdotally I am sure the losses I had when using them against well supplied and dug in troops was not cost effective.

Roger

_____________________________

An unplanned dynasty: Roger Neilson, Roger Neilson 11, previous posts 898+1515.

(in reply to BillBrown)
Post #: 5
RE: How to bomb ground troops? - 11/24/2016 7:32:08 AM   
BBfanboy


Posts: 9614
Joined: 8/4/2010
From: Winnipeg, MB
Status: offline

quote:

ORIGINAL: Roger Neilson 3

I 'thought' that dive bombers although they flew at whatever height was ordered - normally around 10K - actually bomb at a very low level - the clue is in the word dive, and their vulnerability is because of this - especially their pull up and climb after bombing. I find them very useful at hitting ground troops that are no longer supplied where the AA is minor but anecdotally I am sure the losses I had when using them against well supplied and dug in troops was not cost effective.

Roger

Yes, DBs descend to ~2500 feet in their dive, but in order to get them to dive bomb they must be in the 10,000 - 15,000 foot altitude range. Anything else is level bombing. There used to be a "glide bombing" attack at a certain altitude range but that was removed in one of the updates.

_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to Roger Neilson 3)
Post #: 6
RE: How to bomb ground troops? - 11/24/2016 11:52:30 AM   
BillBrown


Posts: 1248
Joined: 6/15/2002
Status: online
From a recent combat report: The SBDs are set to bomb at 7000 feet.

Morning Air attack on 14th Indpt SNLF Coy , at 135,159 (Taveuni Island)

Weather in hex: Clear sky

Raid spotted at 14 NM, estimated altitude 11,000 feet.
Estimated time to target is 5 minutes

Allied aircraft
SBD-3 Dauntless x 20

Allied aircraft losses
SBD-3 Dauntless: 2 damaged

Japanese ground losses:
8 casualties reported
Squads: 1 destroyed, 0 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled

Aircraft Attacking:
18 x SBD-3 Dauntless bombing from 7000 feet
Ground Attack: 1 x 1000 lb GP Bomb
2 x SBD-3 Dauntless bombing from 7000 feet
Ground Attack: 1 x 1000 lb GP Bomb

(in reply to BBfanboy)
Post #: 7
RE: How to bomb ground troops? - 11/24/2016 12:38:11 PM   
Roger Neilson 3


Posts: 992
Joined: 4/12/2012
From: Bedlington, Northumberland, UK
Status: offline
Hi Bill

I think those ones are level bombing....

Here are three separate examples of my DBs dive bombing, the word releasing seems to be the key.

-------------------------------------------------------------------------------------------------

Morning Air attack on 61st Ind.Mixed Brigade, at 82,73 (Aparri)

Weather in hex: Moderate rain

Raid spotted at 4 NM, estimated altitude 14,000 feet.
Estimated time to target is 1 minutes

Allied aircraft
SB2C-3 Helldiver x 14

No Allied losses

Japanese ground losses:
29 casualties reported
Squads: 0 destroyed, 2 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled

Aircraft Attacking:
10 x SB2C-3 Helldiver releasing from 4000'
Ground Attack: 1 x 1000 lb GP Bomb, 2 x 250 lb GP Bomb
4 x SB2C-3 Helldiver releasing from 2000'
Ground Attack: 1 x 1000 lb GP Bomb, 2 x 250 lb GP Bomb

-------------------------------------------------------------------------------------------------

Morning Air attack on 65th Naval Guard Unit, at 85,67 (Orchid Island)

Weather in hex: Partial cloud

Raid spotted at 20 NM, estimated altitude 13,000 feet.
Estimated time to target is 8 minutes

Allied aircraft
F6F-5 Hellcat x 14
SB2C-3 Helldiver x 24
SBD-3 Dauntless x 3
SBD-5 Dauntless x 10

Allied aircraft losses
SB2C-3 Helldiver: 1 damaged

Aircraft Attacking:
2 x SB2C-3 Helldiver releasing from 3000' *
Ground Attack: 1 x 500 lb GP Bomb
5 x SB2C-3 Helldiver releasing from 2000' *
Ground Attack: 1 x 500 lb GP Bomb
3 x SBD-5 Dauntless releasing from 4000' *
Ground Attack: 1 x 500 lb GP Bomb
7 x SBD-5 Dauntless releasing from 2000'
Ground Attack: 1 x 1000 lb GP Bomb
3 x SBD-3 Dauntless releasing from 2000'
Ground Attack: 1 x 1000 lb GP Bomb
7 x SB2C-3 Helldiver releasing from 4000' *
Ground Attack: 1 x 500 lb GP Bomb
2 x SB2C-3 Helldiver releasing from 3000' *
Ground Attack: 1 x 500 lb GP Bomb
4 x SB2C-3 Helldiver releasing from 4000' *
Ground Attack: 1 x 500 lb GP Bomb
4 x SB2C-3 Helldiver releasing from 2000' *
Ground Attack: 1 x 500 lb GP Bomb

-------------------------------------------------------------------------------------------------

Morning Air attack on 4th NCPC Infantry Brigade, at 91,40 (Taiyuan)

Weather in hex: Light rain

Raid spotted at 14 NM, estimated altitude 13,000 feet.
Estimated time to target is 6 minutes

Allied aircraft
Vengeance I x 21
SB2C-1C Helldiver x 14

No Allied losses

Japanese ground losses:
28 casualties reported
Squads: 0 destroyed, 1 disabled
Non Combat: 0 destroyed, 2 disabled
Engineers: 0 destroyed, 0 disabled

Aircraft Attacking:
7 x SB2C-1C Helldiver releasing from 4000'
Ground Attack: 1 x 1000 lb GP Bomb, 2 x 250 lb GP Bomb
3 x Vengeance I releasing from 3000'
Ground Attack: 2 x 500 lb GP Bomb, 2 x 250 lb GP Bomb
6 x Vengeance I releasing from 4000'
Ground Attack: 2 x 500 lb GP Bomb, 2 x 250 lb GP Bomb
6 x Vengeance I releasing from 3000'
Ground Attack: 2 x 500 lb GP Bomb, 2 x 250 lb GP Bomb
7 x SB2C-1C Helldiver releasing from 2000'
Ground Attack: 1 x 1000 lb GP Bomb, 2 x 250 lb GP Bomb
3 x Vengeance I releasing from 2000'
Ground Attack: 2 x 500 lb GP Bomb, 2 x 250 lb GP Bomb
3 x Vengeance I releasing from 2000'
Ground Attack: 2 x 500 lb GP Bomb, 2 x 250 lb GP Bomb

Roger

_____________________________

An unplanned dynasty: Roger Neilson, Roger Neilson 11, previous posts 898+1515.

(in reply to BillBrown)
Post #: 8
RE: How to bomb ground troops? - 11/26/2016 7:56:26 PM   
LastBreath


Posts: 22
Joined: 4/9/2016
Status: offline
Hum.... I don t understand this thread.

You talk about killing soldiers but you use dive bombers.
Dive bombers are accurate bombers so they must be used to destroy moving targets like tanks or boats. Stuka is the iii reich boat killer number 1'


You show 8, 28 casualties for 20 , 30 bombers , come on men this is nuts.







< Message edited by LastBreath -- 11/26/2016 8:14:28 PM >

(in reply to Roger Neilson 3)
Post #: 9
RE: How to bomb ground troops? - 11/26/2016 8:08:13 PM   
szmike

 

Posts: 304
Joined: 8/30/2009
Status: offline
quote:

ORIGINAL: LastBreath

I m very disappointed with these answers.
So that s could means
I finally leave the noob status (I hope one day) or I miss something (probably)

But ... 8 or 28 casualties is nuts , that won t pay the aircrafts costs

I consider that a good air raid must send around 250 , 300 soldiers to he Valhalla for each run. I dont know the allied side but it must be a counter part to my iron spear bombing group


you know nothing Jon Snow....

if that was the case Normandy invasion wouldn't be necessary

< Message edited by szmike -- 11/26/2016 8:11:11 PM >

(in reply to LastBreath)
Post #: 10
RE: How to bomb ground troops? - 11/26/2016 8:30:50 PM   
LastBreath


Posts: 22
Joined: 4/9/2016
Status: offline
you know nothing Jon Snow..
Excellent I love this movie !

But what I don t know exactly ?
250 300, is not big , in reality japs lost 10x more in one of massive air raid in guadal.

About Normandy inv. This is a propaganda or at last political point of view. I m sure that people from normandy or soviet union don t use the word necessary




< Message edited by LastBreath -- 11/26/2016 8:38:00 PM >

(in reply to szmike)
Post #: 11
RE: How to bomb ground troops? - 11/26/2016 8:51:42 PM   
BillBrown


Posts: 1248
Joined: 6/15/2002
Status: online

quote:

ORIGINAL: Roger Neilson 3

Hi Bill

I think those ones are level bombing....

< snip >

Roger


roger, ShepardN7 stated above that the OP should set his dive bombers at 20,000 feet
to avoid dive bombing. My contention is that it is better to set them to 9,000( if there
is flak) or lower to also avoid dive bombing and to get better results than bombing
at 20,000 feet. I had mine set to 7,000 feet since there was no flak present in the hex.
I also had B-25s bombing at 7,000 feet in the same hex and there was fighter escort, just
not with this bombing run.
Yes, if you set the altitude at 10,000 to 15,000 feet they will dive bomb and release
between 2,000 and 4,000 feet which should be even more accurate but flak can be harmful
at that low of an altitude.

(in reply to Roger Neilson 3)
Post #: 12
RE: How to bomb ground troops? - 11/27/2016 3:52:19 AM   
SheperdN7


Posts: 256
Joined: 2/23/2016
From: Edmonton, AB, Canada (Lives in Brandon, MB)
Status: offline
My reasoning for setting them to 20K feet was only to minimize the casualties that they sustain do to AAA fire and its really my "go to" option for my DB's. I've just noticed my Val's just get absolutely slaughtered during dives and level bombers get hurt more the lower they are flying at.

_____________________________

"I fear all we have done is to awaken a sleeping giant and fill him with a terrible resolve"- attributed to Isoroko Yamamoto

(in reply to BillBrown)
Post #: 13
RE: How to bomb ground troops? - 11/27/2016 4:00:42 AM   
glyphoglossus

 

Posts: 71
Joined: 9/26/2016
Status: offline
quote:

ORIGINAL: BBfanboy


quote:

ORIGINAL: Roger Neilson 3

I 'thought' that dive bombers although they flew at whatever height was ordered - normally around 10K - actually bomb at a very low level - the clue is in the word dive, and their vulnerability is because of this - especially their pull up and climb after bombing. I find them very useful at hitting ground troops that are no longer supplied where the AA is minor but anecdotally I am sure the losses I had when using them against well supplied and dug in troops was not cost effective.

Roger

Yes, DBs descend to ~2500 feet in their dive, but in order to get them to dive bomb they must be in the 10,000 - 15,000 foot altitude range. Anything else is level bombing. There used to be a "glide bombing" attack at a certain altitude range but that was removed in one of the updates.


Hmm, so the following is no longer true (wrt to glide bombing)?

http://www.matrixgames.com/forums/fb.asp?m=2348471

Summary from the linked thread:

Alt         Type
---         ----
< 1K        Low-level attack
1-9   K     Level bomb
10-15 K     Dive bomb
16-19 K     Glide bomb
20+   K     Level bomb (less accurate)


quote:

ORIGINAL: michaelm

Mission: Bombing
A/c type: DB
(1) Group altitude: 10-15K
A/c are treated as if performing a diving attack
(2) Group altitude: 16-19K
A/c are treated as if performing a glide attack
(3) Group altitude: <1K
A/c are treated as if performing a low level attack
(4) Group altitude: 20+ or 1-9K
A/c are treated as if performing a normal horizontal attack
The attacks are based on altitude flown.
If I had to do it again, I would probably let the player pick an 'attack tactic' which would allow planes to approach target at the group alt but determine the attack alt and bombing type based on the 'attack tactic'.

Diving attacks have a better chance than gliding attacks to make a hit; pilots with good NAVAL_BOMB skills have a better chance. Exit altitude is 1000-4000'.
Glide attacks have a better chance than level bombing but not as good as diving attacks to make a hit, but; again better skilled pilots have a better chance. Exit altitude is 2000-5000'.

[Typo after all that - items 3 & 4]



< Message edited by glyphoglossus -- 11/27/2016 4:02:37 AM >

(in reply to BBfanboy)
Post #: 14
RE: How to bomb ground troops? - 11/27/2016 4:01:41 AM   
BillBrown


Posts: 1248
Joined: 6/15/2002
Status: online
Yep, Vals do have a problem below 10,000 feet because the Allied 40mm Bofors has a ceiling of 9000 feet.

(in reply to SheperdN7)
Post #: 15
RE: How to bomb ground troops? - 11/27/2016 4:08:06 AM   
SheperdN7


Posts: 256
Joined: 2/23/2016
From: Edmonton, AB, Canada (Lives in Brandon, MB)
Status: offline
Doesn't help either that they're as durable as a wet paper bag

_____________________________

"I fear all we have done is to awaken a sleeping giant and fill him with a terrible resolve"- attributed to Isoroko Yamamoto

(in reply to BillBrown)
Post #: 16
RE: How to bomb ground troops? - 11/27/2016 1:40:14 PM   
BBfanboy


Posts: 9614
Joined: 8/4/2010
From: Winnipeg, MB
Status: offline

quote:

ORIGINAL: glyphoglossus

quote:

ORIGINAL: BBfanboy


quote:

ORIGINAL: Roger Neilson 3

I 'thought' that dive bombers although they flew at whatever height was ordered - normally around 10K - actually bomb at a very low level - the clue is in the word dive, and their vulnerability is because of this - especially their pull up and climb after bombing. I find them very useful at hitting ground troops that are no longer supplied where the AA is minor but anecdotally I am sure the losses I had when using them against well supplied and dug in troops was not cost effective.

Roger

Yes, DBs descend to ~2500 feet in their dive, but in order to get them to dive bomb they must be in the 10,000 - 15,000 foot altitude range. Anything else is level bombing. There used to be a "glide bombing" attack at a certain altitude range but that was removed in one of the updates.


Hmm, so the following is no longer true (wrt to glide bombing)?

http://www.matrixgames.com/forums/fb.asp?m=2348471

Summary from the linked thread:

Alt         Type
---         ----
< 1K        Low-level attack
1-9   K     Level bomb
10-15 K     Dive bomb
16-19 K     Glide bomb
20+   K     Level bomb (less accurate)


quote:

ORIGINAL: michaelm

Mission: Bombing
A/c type: DB
(1) Group altitude: 10-15K
A/c are treated as if performing a diving attack
(2) Group altitude: 16-19K
A/c are treated as if performing a glide attack
(3) Group altitude: <1K
A/c are treated as if performing a low level attack
(4) Group altitude: 20+ or 1-9K
A/c are treated as if performing a normal horizontal attack
The attacks are based on altitude flown.
If I had to do it again, I would probably let the player pick an 'attack tactic' which would allow planes to approach target at the group alt but determine the attack alt and bombing type based on the 'attack tactic'.

Diving attacks have a better chance than gliding attacks to make a hit; pilots with good NAVAL_BOMB skills have a better chance. Exit altitude is 1000-4000'.
Glide attacks have a better chance than level bombing but not as good as diving attacks to make a hit, but; again better skilled pilots have a better chance. Exit altitude is 2000-5000'.

[Typo after all that - items 3 & 4]




Yes - note that the link you posted was dated 2010, when the game first came out. At that time Level Bombing attacks below 5000 feet were also considered low level. During one of the updates the air model was streamlined a bit by eliminating the glide bombing attack and making 1000' the threshold for Low Level attack for all aircraft types. Flak will serve to keep LB from using the 2000-5000 foot level very much, although I like it for enemy that are out of ammo (and not in a base that has balloons).

_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to glyphoglossus)
Post #: 17
RE: How to bomb ground troops? - 11/27/2016 3:28:08 PM   
LastBreath


Posts: 22
Joined: 4/9/2016
Status: offline
Hello, here below my results. Note that my bombers split in 2 groups due to the zero escort.
85 + 206 = 291 casualties in a morning attack for 69t of bombs

I don t know how to kill more people with the ridiculous payload of jap bombers anyway.


--------------------------------------------------------------------------------
Morning Air attack on 8th Indian Brigade, at 51,75 (Kota Bharu)

Weather in hex: Clear sky

Raid spotted at 8 NM, estimated altitude 10,000 feet.
Estimated time to target is 2 minutes

Japanese aircraft
A6M2 Zero x 17
Ki-21-IIa Sally x 21

No Japanese losses

Allied ground losses:
85 casualties reported
Squads: 0 destroyed, 2 disabled
Non Combat: 0 destroyed, 11 disabled
Engineers: 0 destroyed, 1 disabled

Aircraft Attacking:
21 x Ki-21-IIa Sally bombing from 9000 feet
Ground Attack: 4 x 250 kg GP Bomb



--------------------------------------------------------------------------------
Morning Air attack on FMSV Brigade, at 51,75 (Kota Bharu)

Weather in hex: Clear sky

Raid spotted at 9 NM, estimated altitude 14,000 feet.
Estimated time to target is 2 minutes

Japanese aircraft
Ki-21-IIa Sally x 48

No Japanese losses

Allied ground losses:
206 casualties reported
Squads: 1 destroyed, 13 disabled
Non Combat: 0 destroyed, 16 disabled
Engineers: 0 destroyed, 0 disabled

Aircraft Attacking:
27 x Ki-21-IIa Sally bombing from 9000 feet
Ground Attack: 4 x 250 kg GP Bomb
21 x Ki-21-IIa Sally bombing from 9000 feet
Ground Attack: 4 x 250 kg GP Bomb

< Message edited by LastBreath -- 11/27/2016 3:48:00 PM >

(in reply to BBfanboy)
Post #: 18
RE: How to bomb ground troops? - 11/27/2016 3:39:00 PM   
LastBreath


Posts: 22
Joined: 4/9/2016
Status: offline
So, my view is:
use the right bomber for the job : (dive, torpedo for boat , level for ground)
use them in large group like US box or japs ones .
use incendiary bombs to shift earth to hell like at Dresde (you will see on the map a fire column or more than one, depend tons of bombs used )
Set 9000 alt to maximum power.



< Message edited by LastBreath -- 11/27/2016 4:46:15 PM >

(in reply to LastBreath)
Post #: 19
RE: How to bomb ground troops? - 11/27/2016 5:12:43 PM   
szmike

 

Posts: 304
Joined: 8/30/2009
Status: offline
Well, you get plenty disablements, when they are low on healthy squads/devices you'll start destroying them until unit is wiped out. it takes some time, but depends on the size of unit. Bns are quite easy to kill with bombing only, especially in clear terrain.

(in reply to LastBreath)
Post #: 20
RE: How to bomb ground troops? - 11/27/2016 5:39:50 PM   
glyphoglossus

 

Posts: 71
Joined: 9/26/2016
Status: offline

quote:

ORIGINAL: BBfanboy


quote:

ORIGINAL: glyphoglossus

quote:

ORIGINAL: BBfanboy


quote:

ORIGINAL: Roger Neilson 3

I 'thought' that dive bombers although they flew at whatever height was ordered - normally around 10K - actually bomb at a very low level - the clue is in the word dive, and their vulnerability is because of this - especially their pull up and climb after bombing. I find them very useful at hitting ground troops that are no longer supplied where the AA is minor but anecdotally I am sure the losses I had when using them against well supplied and dug in troops was not cost effective.

Roger

Yes, DBs descend to ~2500 feet in their dive, but in order to get them to dive bomb they must be in the 10,000 - 15,000 foot altitude range. Anything else is level bombing. There used to be a "glide bombing" attack at a certain altitude range but that was removed in one of the updates.


Hmm, so the following is no longer true (wrt to glide bombing)?

http://www.matrixgames.com/forums/fb.asp?m=2348471

Summary from the linked thread:

Alt         Type
---         ----
< 1K        Low-level attack
1-9   K     Level bomb
10-15 K     Dive bomb
16-19 K     Glide bomb
20+   K     Level bomb (less accurate)


quote:

ORIGINAL: michaelm

Mission: Bombing
A/c type: DB
(1) Group altitude: 10-15K
A/c are treated as if performing a diving attack
(2) Group altitude: 16-19K
A/c are treated as if performing a glide attack
(3) Group altitude: <1K
A/c are treated as if performing a low level attack
(4) Group altitude: 20+ or 1-9K
A/c are treated as if performing a normal horizontal attack
The attacks are based on altitude flown.
If I had to do it again, I would probably let the player pick an 'attack tactic' which would allow planes to approach target at the group alt but determine the attack alt and bombing type based on the 'attack tactic'.

Diving attacks have a better chance than gliding attacks to make a hit; pilots with good NAVAL_BOMB skills have a better chance. Exit altitude is 1000-4000'.
Glide attacks have a better chance than level bombing but not as good as diving attacks to make a hit, but; again better skilled pilots have a better chance. Exit altitude is 2000-5000'.

[Typo after all that - items 3 & 4]




Yes - note that the link you posted was dated 2010, when the game first came out. At that time Level Bombing attacks below 5000 feet were also considered low level. During one of the updates the air model was streamlined a bit by eliminating the glide bombing attack and making 1000' the threshold for Low Level attack for all aircraft types. Flak will serve to keep LB from using the 2000-5000 foot level very much, although I like it for enemy that are out of ammo (and not in a base that has balloons).


Arrgh. All those wasted strikes where I thought I was doing gaining some effectiveness when all I was doing was burning up Betty's with no "glide bombing" benefit. It seems then, that either 9000 or 20000 is the way to go ...

Well, good to know!

(in reply to BBfanboy)
Post #: 21
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