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RE: Fall Weiss II 14.0

 
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RE: Fall Weiss II 14.0 - 6/19/2018 4:28:24 PM   
elxaime

 

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Yes, I saw that. Just wondering if the fix can be included in the current version in case someone hasn't seen the other thread. Right now it makes it tough in PBEM unless you have two players in the know, as a lot of people don't frequent these boards. That is why I am not starting any PBEM on vanilla version until the Steam version gets patched.

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Post #: 421
RE: Fall Weiss II 14.0 - 6/19/2018 4:51:11 PM   
crispy131313


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Unfortunately it's not something I could fix with the editor, the fix is probably part of the game engine.

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Post #: 422
RE: Fall Weiss II 14.0 - 6/21/2018 8:50:59 PM   
elxaime

 

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Seems to be a bug in 17.0. I was in a PBEM where the Axis had destroyed the French forces, but held off taking Paris itself (almost all the rest was taken and the French unit in Paris was gone). Next turn, France surrendered, due I suppose to conditions being met for surrender even if Paris was not yet Axis occupied. But there were no messages creating any of the territories of Algeria, Tunisia or Syria. They all now just showed as Axis occupied. I went ahead and resigned as Allies.

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Post #: 423
RE: Fall Weiss II 14.0 - 6/22/2018 8:49:11 PM   
crispy131313


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I haven’t made any changes to that effect. It sounds like someone just wanted to exploit the game by not capturing a capital in which case I would quit as well.

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Post #: 424
RE: Fall Weiss II 14.0 - 7/2/2018 2:14:02 AM   
Numdydar

 

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I cannot get your mod to show up on the campaign list. The folders/files are all in the correct place but the mod does not show up on the Campaign list :(

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Post #: 425
RE: Fall Weiss II 14.0 - 7/5/2018 5:47:40 PM   
crispy131313


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quote:

ORIGINAL: Numdydar

I cannot get your mod to show up on the campaign list. The folders/files are all in the correct place but the mod does not show up on the Campaign list :(



Did you extract the downloaded folder into your Campaign folder? Not the game one, but the one in this directory.

C:Drive > Users > My Profile > Documents > MY Games > SC3 > Campaigns


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Post #: 426
RE: Fall Weiss II 14.0 - 7/5/2018 6:29:58 PM   
roy64


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quote:

ORIGINAL: crispy131313


quote:

ORIGINAL: SaulGoodman

It seems I have the same issue than Rodimstev :


"could not find directory_fall weiss II - 17.0\campaign.ini
Saved game will be load without customization"

Any idea to solve this plz ?




I don't think the game comes with the .ini file. Can you open the campaign in the editor?


At a guess I would say you have a folder called FW17.0 created when you unzipped the mod. Now open the folder & you should see a folder called "_Fall Weiss II - 17.0" & a file called "Fall Weiss II - 17.0.cgn" now move them both into your campaigns folder & your good to go. You can now delete the FW17.0 created when you unzipped the mod.

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Post #: 427
RE: Fall Weiss II 14.0 - 7/6/2018 1:05:04 PM   
Numdydar

 

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quote:

ORIGINAL: roy64


quote:

ORIGINAL: crispy131313


quote:

ORIGINAL: SaulGoodman

It seems I have the same issue than Rodimstev :


"could not find directory_fall weiss II - 17.0\campaign.ini
Saved game will be load without customization"

Any idea to solve this plz ?




I don't think the game comes with the .ini file. Can you open the campaign in the editor?


At a guess I would say you have a folder called FW17.0 created when you unzipped the mod. Now open the folder & you should see a folder called "_Fall Weiss II - 17.0" & a file called "Fall Weiss II - 17.0.cgn" now move them both into your campaigns folder & your good to go. You can now delete the FW17.0 created when you unzipped the mod.


Ignore. wrong post

< Message edited by Numdydar -- 7/6/2018 1:06:33 PM >

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Post #: 428
RE: Fall Weiss II 14.0 - 7/6/2018 1:06:10 PM   
Numdydar

 

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quote:

ORIGINAL: crispy131313


quote:

ORIGINAL: Numdydar

I cannot get your mod to show up on the campaign list. The folders/files are all in the correct place but the mod does not show up on the Campaign list :(



Did you extract the downloaded folder into your Campaign folder? Not the game one, but the one in this directory.

C:Drive > Users > My Profile > Documents > MY Games > SC3 > Campaigns



Aye Captn. That would be what I had done. All is good now though under your expert guidance

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Post #: 429
RE: Fall Weiss II 14.0 - 7/15/2018 9:34:25 AM   
vigeron

 

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Hello for me install the mode all Weiss II - Version 17.0 it's impossible.

In the game tell: could not find_fallweiss2-17.0\Campaign.init and:

La partie sauvegardée sera chargée sans personnalisation (the game save reloaded enought personalisation (mode)


In editor erreur: could not find_fallweiss2-17.0\scripts\events\convoy.txt
La campagne ne peut être chargée.

Use the zip in the fichier campagne of game.
I use mod 9.1 it's good.


Excuse me my English is very bad, i am french.

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Post #: 430
RE: Fall Weiss II 14.0 - 7/15/2018 1:31:08 PM   
crispy131313


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Did you extract the downloaded folder into your Campaign folder? Not the game one, but the one in this directory.

C:Drive > Users > My Profile > Documents > MY Games > SC3 > Campaigns

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Post #: 431
RE: Fall Weiss II 14.0 - 7/15/2018 3:51:44 PM   
vigeron

 

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I try and its'not good, alway this:


In the game tell: could not find_fallweiss2-17.0\Campaign.init and:

La partie sauvegardée sera chargée sans personnalisation (the game save reloaded enought personalisation (mode)

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Post #: 432
RE: Fall Weiss II 14.0 - 7/16/2018 2:57:07 PM   
vigeron

 

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I try the fall weiss 9.1 is good, .12 and 17 not good. What it defference?

< Message edited by vigeron -- 7/16/2018 2:58:31 PM >

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Post #: 433
RE: Fall Weiss II 14.0 - 7/16/2018 3:08:17 PM   
crispy131313


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Obviously the install is wrong.

Download the zip file and select "Extract" then choose the extract location to be C:Drive > Users > My Profile > Documents > MY Games > SC3 > Campaigns.

If you can not find this location, open the editor, select a campaign "Save As" a new scenario and you will create the folder.



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Post #: 434
RE: Fall Weiss II 14.0 - 7/20/2018 10:40:43 AM   
sillyflower


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Took me 3 hours to install 17.0, but doubtless that was solely due to my complete ineptitude with computers.

I'm sure it will be worth it as I've enjoyed many games with 9.1. Your continuing support for the mod is impressive, though I hope you won't make any more changes for a long time................

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Post #: 435
RE: Fall Weiss II 14.0 - 7/26/2018 1:04:40 PM   
LLv34Mika


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what is the difference between the two links? 7 Majors? 8 Majors?
Do I need both or ar that different versions?

Just don't want to unpack anything that I don't need.
Thanks in advance

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Post #: 436
RE: Fall Weiss II 14.0 - 7/26/2018 1:22:12 PM   
crispy131313


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12.0 was the last version which had 7 Majors, I have not updated it in some time.

All of the PBEM games I have seen pop up have been with the most recent versions, so I would suggest only downloading 17.0. Enjoy!

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Post #: 437
RE: Fall Weiss II 14.0 - 7/26/2018 1:25:10 PM   
LLv34Mika


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already the next question:

I extracted the files to my campaign folder... no result
to my community pack folder (where fall weiss 9.1 is located and is working) but no result
to my campaigns_de (German language folder?) but no result

I'm a bit confused

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Post #: 438
RE: Fall Weiss II 14.0 - 7/26/2018 1:29:14 PM   
crispy131313


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C:Drive > Users > My Profile > Documents > MY Games > SC3 > Campaigns

The mod is not downloaded into the community pack, or where you will find the vanilla game. Find the above folder, if it's missing open editor save a custom campaign and the folder will 100% be there.


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Post #: 439
RE: Fall Weiss II 14.0 - 7/26/2018 1:33:53 PM   
LLv34Mika


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got it... the problem was I am using the steam version with this starter screen. Just quitting the game is not enough, you have to close that starter tool too and then start it again. Et voila - fall weiss II version 17 appears.

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Post #: 440
RE: Fall Weiss II 14.0 - 7/27/2018 2:59:20 AM   
Taxman66


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From: Columbia, MD. USA
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Been fooling around a (very) little bit with your mod.

Is it your intention that Spying & Intelligence be allowed a double chit investment?

Seems counter intuitive to the intent of slowing research down.

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Post #: 441
RE: Fall Weiss II 14.0 - 7/27/2018 3:43:20 AM   
crispy131313


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It is intended yes, it actually used to be like that in the vanilla game as well, but was reduced to 1 to slow down research (IIRC). I've chosen to slow down top end research instead as seen below. It has always felt right so I've never considered changing the spy/intel investment.

Research Progression Levels: (Base game is 5% for all)
Level 1 - 5%
Level 2 - 4%
Level 3 - 4%
Level 4 - 3%
Level 5 - 3%

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Post #: 442
RE: Fall Weiss II 14.0 - 7/27/2018 9:05:11 PM   
Rannug61


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Slowing down research like Crispy has done in his mode should be done in the standard game too. I had a similar suggestion recently.

< Message edited by Rannug61 -- 7/27/2018 11:40:34 PM >


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Post #: 443
RE: Fall Weiss II - 8/2/2018 1:59:51 AM   
demyansk


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What are the directions for installing this nice mod? Never did this with sc

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Post #: 444
RE: Fall Weiss II 14.0 - 8/2/2018 2:18:08 PM   
crispy131313


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Joined: 11/30/2013
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quote:

ORIGINAL: crispy131313


quote:

ORIGINAL: Numdydar

I cannot get your mod to show up on the campaign list. The folders/files are all in the correct place but the mod does not show up on the Campaign list :(



Did you extract the downloaded folder into your Campaign folder? Not the game one, but the one in this directory.

C:Drive > Users > My Profile > Documents > MY Games > SC3 > Campaigns



Hi Demyansk I hope the above helps.

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Post #: 445
RE: Fall Weiss II 14.0 - 8/2/2018 2:41:34 PM   
crispy131313


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Fall Weiss II 18.0

https://www.dropbox.com/s/p20gbrpbfocqshv/FW18.0.zip?dl=0

Changes:
- Add Salazar HQ to Portugal Build Limits
- Salazar HQ will now deploy if UK enacts the Anglo-Portuguese Alliance instead of a British HQ
- British Division in Portugal (variable) & British Fighter Group in Ireland (variable) reduce to strength 3
- Add Czuma HQ to Polish Build Limits and included in production que to be placed at Warsaw
- Amended Polish initial strength on the map; increasing Pomorze and Poznan Armies to strength 8, placed a half strength infantry division at Kutno and increased all Polish Calvary Divisions to strength 6.
- Added London (75 MPP) & Manchester (25 MPP) to the list of cities Germany can plunder (with Switzerland facilitation)
- Increased Paris and Moscow plunder value to 75 MPP from 25 MPP
- Added German Decision Event to support either Sealion or Barbarossa
- Added German Decision Event to support early or late Barbarossa
- If Norway is invaded by Britain, Germany will recoup the units it would as if Germany did not invade via Decision (Bulcher Heavy Cruiser, XXI Infantry Corps)
- Increased Spanish Corps in Madrid to strength 8
- Amended Spanish initial unit placement slightly if the Anglo-Portuguese Alliance is chosen
- Fixed MPP cost of Germany/Vichy alliance (variable)
- Amended supply shortage events (Italy) in North Africa so they will not double fire or fire in 1941 onward
- Amended decision for German reinforcements (Fall 1942) to be placed on the Easter Front automatically if the option to choose North Africa is no longer possible




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Post #: 446
RE: Fall Weiss II 14.0 - 8/8/2018 5:44:31 PM   
crispy131313


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I've just noticed that the Finnish Engineer unit is deployed as a Mountain division.... sorry! I will fix this with the next update.

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Post #: 447
RE: Fall Weiss II 14.0 - 8/9/2018 10:18:54 PM   
crispy131313


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Version 19.0 - We are nearing the end! If their is any balance issues or bugs please let me know

- Updated NM scripts/Vichy 602 DE so France will not surrender without Vichy decision presented (considered a bug)
- Updated Soviet reserves (Stalingrad, Moscow, Leningrad) so that Finland must be active, this is meant to slightly delay their variable deployment
- DE 892 Updated text, fixed unit script (Finnish engineers)

https://www.dropbox.com/s/vrw1t8mhq3g226c/FW19.0.zip?dl=0




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RE: Fall Weiss II 14.0 - 8/10/2018 12:08:47 AM   
Taxman66


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With v18, I found it very hard to take Poland out in 2 turns. I actually couldn't do it until I turned FOW off to see the deployments. Even then it required a bit of luck.

The AI had no hope of doing it and with very little effort Poland was going to last into 1940 (unless the weather stayed perfect).

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Post #: 449
RE: Fall Weiss II 14.0 - 8/10/2018 12:15:24 AM   
crispy131313


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That's why I had initially weakened Poland so much, the AI was having a very hard time. Maybe it was better the way it was before, or I should just make the Polish HQ appear on PBEM games only?

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