I just complete FWII 15.0 playing as AXIS vs ALLIED AI. (AXIS Tactical Victory by May 1945).
Here is final situation:
Leningrad Captured (Finland still Alive)
Moscow/Stalingrad under Siege
D-Day failed as I could repulse any landings.
Spain and Portugal remains Neutral
Norway Occupied, Finland and Sweden Join Axis
Greece, Yougaslavia occupied
Turkey join Allied side (Ankara under Siege)
Romania, Bulgaria, Hungary remains Axis side
Egypt, Jordania ,Palestine, Iran, Irak occupied
Lybia remains under Italy control
Algeria and Morroco under USA control
I notice some problems that I think are related to AI script (so not a MOD issue).
By 1943 I could resist, mainly defending on North African Front against UK offensives
But suddenly I could counter attack and capture Alexandria/Cairo very easely (Only HQ's and Aircraft as defenders?)
I think AI evacuate all Ground British forces to prepare D-Day in France.
My thinking is AI should keep some reasonable defense in Middle east as long as Tripoli/Bengazi is under Axis Hand.
Torch did occur, but US troops stopped in Tunisia (AI could have push to Tripoli as I get only 1 Italy Guarnison unit there) but it simply didnt happen
The D-DAY landing Area is too much predictable (Thats fine as it reflect history landings) but after several turns of bloody Landing failures, I think AI should consider some other landing options (eg French SW coast, Belgium, Netherland)
I dont know if you can do something for this 2 topics (tweaking Ai script). Your Mod is anyway really enjoyable to play even vs AI
1 last thinking, Maybe you could add 1 INF Div in the Croatia Force pool (currently only 1 Garnison can be purchased)
Thanks for this great Mod