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War in the East Version 1.09.00 Patchnotes [TONS OF NEW STUFF]

 
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War in the East Version 1.09.00 Patchnotes [TONS OF NEW... - 11/16/2016 2:45:36 PM   
Daniele

 

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EDIT
We have received a new and detailed changelog for this update, with a tremendous amount of changes coming from 1.08.08 Beta and 1.08.09 Beta!

So we have integrated everything in a single, massive changelog! Don't waste any time!


Hi all!

Gary Grigsby's War in the East has been updated to version 1.09.00!


Please check the changelog below.

You can download the update from here

Version 1.09.00 Patchnotes

New Features
1. Scenarios and games saved under this version will not load under older versions of the
game.

Bug fixes
1. Fixed a bug where it was possible to gain access to enemy units and alter some of their
parameters.
2. Fixed a bug where units could receive more replacements than asked for if there was a
surplus of resources (all were used and dispatched to units).
3. Fixed a bug where units could retain more matched equipment than desired. They will
now immediately return enough not to exceed 125% of TOE needs (this limit scales with
MAX TOE down to 100% for MAX TOE set to 80% or less).
4. Fixed a bug where formation inventory was not displayed correctly if the list of units in
the first tab was sorted.
5. Fixed a bug where self-propelled weapons, armored cars and self-propelled artillery were
displayed in the infantry tab of formation inventory, even though they were included in
the AFV totals.
6. Fixed a bug where an empty unit details window was displayed after closing
Commander’s Report in some circumstances (only when using regular exit button).


1.08.08 Beta and 1.08.09 Beta Patchnotes

New features
1. Disabled promotion to Guards status for Tank and Mechanized Corps divided into brigades, to prevent name loss and TOE issues upon merge.
2. Security units will be able to resupply to 100% and upgrade ground elements without penalties, while being more than 20 MP or 5 hexes away from their HQ, just like Fort units.
3. Airbases will not resupply through HQs, only individually, as if they were more than 20 MP or 5 hexes from their HQ (without penalties).
4. Introduced ground element type-based replacement priority. It is equal to element’s CV, except that all elements useful in a fight and air support have a minimum value of 2 (mostly applies to artillery), while support and labor elements have a value of 1. In case of shortages, reduction is no longer proportional across the board, but based on priority, where elements with higher priority get access to more manpower and armaments.
5. Changed base reassignment cost multiplier for HQ units from 2 to 1.5 (25% reduction).
6. Updated national morale tables, see Appendix A.
7. German HQs named “Motorized Corps” will confer the same bonus to leader rolls as do HQs named “Panzer Corps”, and will be treated as “armor HQs”.
8. Added individual turn limits to armaments export from Germany to Axis Allies. The limits for 1941-1945 are as follows: Finland - 0.5k, 1k, 1k, 1k, 1k; Italy - 0.5k, 1k, 1k, 0k, 0k; Rumania - 1k, 2k, 3k, 3k, 3k; Hungary - 1k, 2k, 3k, 3k, 3k; Slovakia - 0.5k, 1k, 1k, 1k, 1k. There are separate from the threshold below which exports are possible, which remains unchanged. This limits maximum exports from Germany from 25k per turn to 9k per turn in 1943 (and just 3.5k in 1941). These limits will be affected by German and Axis Allies production percentages in smaller scenarios.
9. Added some new tests to scenario check tool, related to unit guards status.
10. Added new ground element type “Medium SP Flak”, identical to “SP Flak”, in order to allow differentiation between 20mm and 37mm SP Flak in TOEs.
11. Changed the limit of allowed air bombing missions (unit, city, airfield) from 3 of each kind per hex to 2 of any kind per hex.
12. Reworked Axis rail supply modifier. Base value is equal to logistics difficulty level (usually 100). It is reduced by 1 (0.5 after 3/42) for each hex east of x=50, except if y is less than 12. It is decreased by 10 before November 1941. It is increased by 10 in 1943, and by 20 in 1944 or later. Resulting value may not be lower than 25 nor higher than 100. Finally, blizzard effect is applied by multiplying that value by 0.9 (this is changed during First Winter to 0.5 in 1941, and 0.75 in 1942) if necessary. In return First Winter effect is no longer applied at an earlier stage of resupply. For Finnish units only the regular blizzard multiplier can affect base value.
13. Added Soviet rail supply modifier. Base value is equal to logistics difficulty level (usually 100). It is reduced by 0.5 for each hex west of x=64. It is increased by 5 in 1945. Resulting value may not be lower than 25 nor higher than 100. Finally, blizzard effect is applied by multiplying that value by 0.9 if necessary.
14. Reduced morale of newly built units and replacements from 80%-100% to 50%-75% of basic national morale.
15. Reduced maximum experience of newly built units and replacements from 100% to 75% in case of non-German elite units and German regular units, and from 100% to 50% in case of non-German regular units. Minimum experience remains unchanged.
16. Reduced base chance for counterattack to 25%, and for fighting withdrawal to 50% (both by 25%). Maximum chance capped at 95%.
17. Removed extra protection from German and Finnish AFVs in combat, it is no longer required with the introduction of combat events.
18. It will be now possible to disband air bases as long as the number of air bases is greater than number of army HQs+2 (+7 in case of Rumania). Panzer Groups do count as armies, but RHG Commands do not. German army air bases are exempt from this rule, and all may be disbanded after 1942 (but none earlier).
19. Soviet infantry repair modificator for 1941 was reduced, but all Soviet repair modificators will be increasing slowly each year. German AFV repair modificator was slightly reduced, and all German repair modificators will be reduced in 1945.
20. Percentage of German production going East changed from 85% to 75% for 1941, and from 50% to 65% for 1945.
21. Scrapping elements that require vehicles to produce or tanks with CV 9 will result in vehicle production, roughly equal to 75% of the number of scrapped elements.
22. Reduced protection of all elements when light post-combat losses are resolved (in case of fighting withdrawals and failed attacks without a counterattack), especially vehicles. Element’s reliability will now play a role in this as well. Protection of all elements when very light post-combat losses are resolved (in case of victorious side in combat, be it attacker or defender) was kept at previous level.
23. Increased Soviet Union ability to repair vehicles in bad weather from 15k to 20k.
24. Replaced 5% chance for Snow in North Soviet Zone during May-19th June with Mud (so now there will be 55% chance for Mud, and 45% chance for Clear).
25. There will be no automatic Blizzard in December 1941 and January 1942 in Europe Zone.
26. Made ports and manpower harder to damage by bombing (less than oil and resource, but more than heavy industry, railyards, armaments, ground element and aircraft factories).
27. Made CAP missions against city bombing easier to execute, just like CAP missions against airfield bombing.
28. Combat events (counterattack, fighting withdrawal) will not happen if there is Mud, or if the largest (in number of men) defending unit is affected by First Winter. Weather is checked for the hex in which battle occurs (defender’s hex).
29. Reduced effectiveness of night bombing by 50%.
30. Adjusted resolution of post-combat losses, enabling ready element loss with crew surrender, ready element damage, and damaged element loss with crew surrender for units with morale greater than 54. At the same time reduced chance for damaged element loss with crew disabled or returned to pool.
31. Added the ability to set air groups to operate during both day and night. This will allow to reduce micromanagement, and to retain flexibility of having some fighter cover active during enemy turn, regardless of conditions chosen by enemy player (who can switch his air groups between day and night missions at will), even without dedicated air groups set to night missions (which was difficult in case of Germans having low number of large air groups, and no night fighters during first half of the war). Bear in mind that intercepts at night are usually done by small number of aircraft, so they are not as effective as intercepts during the day, but this is offset by lack of enemy escorts at night.

Bug fixes
1. Fixed a bug where old supply sources were still used instead of new ones. Because of this some cities were incorrectly marked as not linked to supply grid, and were unable to participate in transportation of all types of resources.
2. Fixed a bug where Panzer Army was not treated as “armor HQ” for the purposes of automatic reassignment, while Panzer Group was.
3. Fixed alignment of text in scenario description, so that lines generated automatically start in the same column as lines from externally provided text.
4. Fixed a bug in the editor where “DOWN” button was not showing in some circumstances, preventing scrolling the list of units attached to a HQ.
5. Fixed a bug in counting percentage of guard units of the same type for rifle, cavalry, and mountain units other than divisions.
6. Fixed a bug that caused guard unit limit to be 1 point higher than desired.
7. Fixed a bug where rail modifier was calculated based on unit location, instead of railhead location.
8. Fixed a bug in calculating average experience of each side in combat (for the purposes of combat events), where each unit had a weight of one instead of weight based on the number of elements in that unit.
9. Fixed a bug where FoWed unit on-counter CV was not refreshed fully after logistics phase, and the game used values from before logistics phase, which resulted in, for example, defensive CV not including the impact of forts built during that logistics phase.
10. Fixed a bug where incorrect amount (near zero) of ammunition and fuel was expended by planes performing a CAP mission.
11. Fixed a bug where factory evacuation wasn’t working for cities other than ports, when enemy unit was adjacent, as well as some interface bugs related to this.
12. Fixed a bug where AI could evacuate factories in June 1941.
13. Fixed a bug where routing reserve units, units retreating to a hex in enemy ZOC, and units retreating across unfrozen rivers could benefit from fighting withdrawal losses reduction.
14. Possibly fixed a bug related to HQs relocating during the logistics phase due to invalid links between map hexes and units. All such relocations will be logged (not shown to players) to assist with proving the patch worked, or showing which routine is responsible for that unwanted behavior.

Scenario changes
1. Addition/dispersion of railyards in campaigns and larger scenarios:
a. 5 moved from Leningrad to Pavlovo, Kolpino, Pushkin, Novgorod, and Cherepovets.
b. 4 moved from Moscow to Wyazma (1), and Kursk (3).
c. 3 added to Bratislava, Warsaw, and Magnitogorsk.
d. 1 added to Lvov, Saransk, Arzamas, Kaunas, and Vilnius.
e. 1 moved from non-rail-connected Naberezhnye Chelny to Pskov.
2. All reinforcing Luftwaffe Field divisions (except 1st and 21st) rebuilt to 55 morale/experience (they lacked infantry training and performed badly in combat).
3. Added missing Luftwaffe special status to II and III Luftwaffe Field Corps, and removed Luftwaffe special status from Kerch Corps.
4. Added disbands to 18th Panzer Division (7/44, actually disbanded 9/43 to form 18th Artillery Division, which was in turn disbanded 7/44 to form Grossdeutschland Panzer Corps), 323rd Infantry Division, 377th Infantry Division, and most of Luftwaffe Field Divisions (between 3/43 and 8/44).
5. Added special TOE for 5th, 8th, and 28th Infantry Divisions, so that they will transform into Jager Divisions automatically (from 3/42). Thanks to this they will be no longer forced to withdraw (and corresponding Jager Divisions will not arrive as reinforcements).
6. Reassigned various units in multiple campaigns and larger scenarios, including hundreds of support units (mostly Flak and Nebelwerfer), notably in 1941-45 Campaign:
a. V and VI Corps to 9th Army.
b. XXIII Corps to Army Group North.
c. 16th Panzer Division to XIV Panzer Corps.
d. 16th Motorized Division to XXXXVIII Panzer Corps.
e. 25th Motorized Division to III Panzer Corps.
f. 900th Lehr Motorized Brigade to XXXXII Corps.
g. 8th SS Cavalry Brigade to 102nd RHG Command.
7. Renamed, rebuilt to correct TOE, altered equipment, corrected arrivals, added disbands (or withdrawals) to hundreds of support units (mostly Flak and Nebelwerfer).
8. Added tens of new support units (mostly Flak and Nebelwerfer).
9. Removed organic SP Flak from 3rd, 16th, 20th, and 29th Motorized Divisions (replaced by attached SP Flak Companies in the last three).
10. Reworked upgrade paths of Stug Battalions and Stug Brigades, so that twelve of them will end up as Sturmartillerie Brigades in 7/44.
11. Replaced 10th, 18th and 182nd Luftwaffe Flak Regiments in Stalingrad to Berlin scenario, as well as in some related scenarios, by individual Flak units.
12. Disabled 111th Lehr Stug Brigade (duplicate of Burg Stug Brigade), and HG Fallschirm Stug Brigade (part of 2nd HG Panzergrenadier Division).
13. 3rd and 4th Cavalry Brigades will arrive with just 1 Stug, to account for Stugs received from the now-disbanding 177th and 189th Stug Battalions.
14. Reorganized Rumanian units in 1941, according to more accurate data sources, notably:
a. Army Group Antonescu withdraws at the end of July 1941.
b. Two Cavalry Battalions renamed Guards and made Axis Elite.
c. Several AA Battalions added.
15. Reorganized Finnish air forces in 1941, according to more accurate data sources, notably:
a. Changed size of all groups to Air Battalions (max size 10).
b. Changed numbers of many types of aircraft available in active pool.
c. Changed types and number of aircraft assigned to some groups.
d. Removed withdrawal of 1/LeLv24.
e. 2/LeLv24 will return in 7/42.
16. Renamed HG Parachute Panzer Corps to HG Fallshrim Panzer Corps to better match names of other HG units.
17. Added extra construction units to FBD units in some scenarios, to increase their MP allowance (reduced due to low TOE%, and too little attached construction units). Those units were reassigned from other HQs.
18. Restored Soviets to 140 vehicle factories in late war campaigns.
19. Added factories for Soviet BM-... SP Rocket Launchers, since they changed their type from Rockets, and are no longer auto-produced.

Device changes
1. [244] 20mm Quad Flak38 AA Gun: blast changed from 0 to 1.
2. [248] 40mm 41M L/51 Gun: anti-armor changed from 0 to 6.
3. [251] 25mm Twin AA Gun: rate of fire changed from 110 to 105.
4. [253] 88mm Flak18 AA Gun: penetration changed from 123 to 149, hvap changed from 161 to 0.
5. [317] 50mm KwK38 L/42 Gun: rate of fire changed from 14 to 15.
6. [318] 50mm KwK39 L/60 Gun: rate of fire changed from 14 to 15.
7. [320] 47mm PaK(t) L/43.4 Gun: penetration changed from 68 to 72, anti-armor changed from 8 to 9.
8. [321] 45mm M37/38 Gun: anti-armor changed from 10 to 8.
9. [322] 45mm M32/34 Gun: anti-armor changed from 10 to 8.
10. [323] 47mm Boehler L/32 Gun: anti-armor changed from 10 to 9, anti-soft changed from 42 to 40.
11. [324] 47mm 47/40 Gun: penetration changed from 78 to 70, anti-armor changed from 10 to 9, anti-soft changed from 42 to 40.
12. [325] 57mm L17 Gun: name changed from 57mm L17 Gun to 57mm Type 97 Gun, penetration changed from 30 to 60, anti-armor changed from 13 to 10.
13. [327] 47mm SA 35 Gun: anti-armor changed from 8 to 9.
14. [329] 6 Pounder Mk III Gun: penetration changed from 109 to 93, accuracy changed from 650 to 600, range changed from 2250 to 2000, hvap changed from 182 to 0, blast changed from 0 to 1.
15. [331] 45mm M42 Gun: anti-armor changed from 10 to 8.
16. [332] 57mm M2 Gun: name changed from 57mm M2 Gun to 57mm M1 Gun, penetration changed from 93 to 109, anti-armor changed from 0 to 13, anti-soft changed from 0 to 53, blast changed from 0 to 1.
17. [351] 76.2mm KT-28 Gun: name changed from 76.2mm KT-28 Gun to 76mm KT-28 Gun.
18. [352] 76.2mm ZiS-3 Gun: name changed from 76.2mm ZiS-3 Gun to 76mm ZiS-3 Gun.
19. [353] 76.2mm ZiS-3 Field Gun: name changed from 76.2mm ZiS-3 Field Gun to 76mm ZiS-3 Field Gun.
20. [366] 76.2mm L-10/11 Gun: name changed from 76.2mm L-10/11 Gun to 76mm L-10/11 Gun.
21. [367] 76.2mm F-34 Gun: name changed from 76.2mm F-34 Gun to 76mm F-34 Gun.
22. [368] 76.2mm ZiS-5 Gun: name changed from 76.2mm ZiS-5 Gun to 76mm ZiS-5 Gun.
23. [369] 76.2mm PS-3 Gun: name changed from 76.2mm PS-3 Gun to 76mm PS-3 Gun.
24. [372] 85mm KS-12 AA Gun: penetration changed from 99 to 121, rate of fire changed from 10 to 12.
25. [374] 76mm M31/38 AA Gun: rate of fire changed from 10 to 12.
26. [431] 8in M1 l/25 Howitzer: name changed from 8in M1 l/25 Howitzer to 8in M1 L/25 Howitzer.
27. [443] 5in Naval Gun: name changed from 5in Naval Gun to 75mm M1917 Gun, type changed from Naval Gun to Medium Gun, range changed from 210 to 175, penetration changed from 4 to 55, accuracy changed from 100 to 400, anti-armor changed from 12 to 20, anti-soft changed from 80 to 78, warhead changed from 8 to 4, range changed from 10500 to 8100, rate of fire changed from 0 to 12, blast changed from 0 to 4.
28. [578] 76.2mm F-22-USV Field Gun: name changed from 76.2mm F-22-USV Field Gun to 76mm F-22-USV Field Gun.
29. [579] 76.2mm F-22 Gun: name changed from 76.2mm F-22 Gun to 76mm F-22 Gun.
30. [581] 85mm S-53 Gun: name changed from 85mm S-53 Gun to 85mm ZiS-S-53 Gun, penetration changed from 119 to 121, accuracy changed from 550 to 600, rate of fire changed from 11 to 10.
31. [583] 47mm SA 37 Gun: anti-armor changed from 8 to 9.
32. [631] 47mm Boehler L/32 Gun: anti-armor changed from 10 to 9, anti-soft changed from 42 to 40.
33. REMOVED [174] 50mm Type 89 Grenade Launcher.
34. REMOVED [378] 25 Pounder Gun-Howitzer.
35. NEW [305] 6 Pounder Mk V Gun.
36. NEW [444] 76mm M1902 Gun.
37. NEW [446] 5in Naval Gun.

Ground element changes
1. [1] Panzer Ib: load cost changed from 27 to 25.
2. [2] Panzer IIc: load cost changed from 43 to 41.
3. [31] Stug IIIg: build limit changed from 18 to 19.
4. [32] Jagdpanzer IV: type changed from Assault Gun to Tank Destroyer.
5. [35] Marder II: men changed from 3 to 4.
6. [38] Nashorn: type changed from Tank Destroyer to Hvy Tank Destroyer, men changed from 4 to 5.
7. [41] Jagdpanzer IV/70(V): type changed from Assault Gun to Tank Destroyer.
8. [42] Jagdpanther: type changed from Tank Destroyer to Hvy Tank Destroyer.
9. [50] Wirbelwind: type changed from SP Flak to Medium SP Flak.
10. [51] Ostwind: type changed from SP Flak to Medium SP Flak.
11. [67] 37mm Anti-tank Gun: men changed from 6 to 5, weapon 1 number changed from 6 to 5.
12. [69] 75mm Anti-tank Gun PaK40: load cost changed from 11 to 9.
13. [70] 76mm Anti-tank Gun F-22: load cost changed from 8 to 9.
14. [71] 88mm Anti-tank Gun: load cost changed from 25 to 19.
15. [73] 88mm Anti-aircraft Gun: type changed from Medium Flak to Medium Flak/AT, load cost changed from 26 to 23.
16. [91] 7.92mm Anti-tank Rifle: last year changed from 1943 to 1942, last month changed from 1 to 12.
17. [117] Moebelwagen: type changed from SP Flak to Medium SP Flak.
18. [119] 240mm Howitzer: turn build limit changed from NONE to 1 PER TURN.
19. [121] 355mm Howitzer: last year changed from 1945 to 1942, last month changed from 9 to 12, scrap policy changed from DEFAULT (1 YEAR) to NONE, build flags changed from NO AUTO-BUILD to NONE, turn build limit changed from NONE to 1 PER TURN.
20. [126] SdKfz-251/9 Halftrack: men changed from 3 to 4, supply use changed from 814 to 810, weapon 2 changed from [227] 7.92mm MG34 AAMG to 0, weapon 2 number changed from 1 to 0, weapon 2 ammo changed from 1000 to 0, weapon 2 face changed from SM to FWD.
21. [127] SdKfz-6/2 SP Flak: type changed from SP Flak to Medium SP Flak, factory upgrade changed from 0 to [31] Stug IIIg.
22. [131] 240mm Siege Gun: last year changed from 1945 to 1943, last month changed from 9 to 12, build flags changed from NO AUTO-BUILD to NONE, turn build limit changed from NONE to 1 PER TURN.
23. [132] 105mm Anti-aircraft Gun: load cost changed from 48 to 46.
24. [143] 37mm Anti-tank Gun: last year changed from 1944 to 1941, last month changed from 2 to 12, men changed from 6 to 5, upgrade changed from 0 to [168] 50mm Anti-tank Gun, weapon 1 number changed from 6 to 5.
25. [144] 37mm Anti-tank Gun: last month changed from 6 to 7, men changed from 6 to 5, upgrade changed from 0 to [145] 75mm Anti-tank Gun, weapon 1 number changed from 6 to 5.
26. [145] 75mm Anti-tank Gun: load cost changed from 11 to 9, first year changed from 1942 to 1943, first month changed from 6 to 1, turn build limit changed from NONE to 10 PER TURN.
27. [146] 40mm Anti-aircraft Gun: load cost changed from 13 to 11.
28. [162] 75mm Anti-aircraft Gun: load cost changed from 22 to 14.
29. [165] 152mm Howitzer: load cost changed from 23 to 20.
30. [167] 45mm Anti-tank Gun: men changed from 6 to 5, weapon 1 number changed from 6 to 5.
31. [168] 50mm Anti-tank Gun: last year changed from 1945 to 1943, last month changed from 9 to 6, first month changed from 1 to 7, initial build number changed from 26 to 27.
32. [169] 76mm Field Gun F-22: load cost changed from 7 to 8.
33. [174] SdKfz-4 Panzerwerfer: build cost changed from 65 to 75.
34. [191] 37mm Anti-tank Gun: men changed from 6 to 5, weapon 1 number changed from 6 to 5.
35. [192] 47mm Anti-tank Gun: men changed from 6 to 5, weapon 1 number changed from 6 to 5.
36. [205] 100mm Howitzer: upgrade changed from 0 to [206] 105mm Howitzer.
37. [209] SdKfz-7/1 SP Flak: type changed from SP Flak to Medium SP Flak.
38. [210] SdKfz-7/2 SP Flak: type changed from SP Flak to Medium SP Flak.
39. [213] 75mm Anti-aircraft Gun: load cost changed from 22 to 16.
40. [243] 37mm Anti-tank Gun: men changed from 6 to 5, weapon 1 number changed from 6 to 5.
41. [244] 47mm Anti-tank Gun: turn build limit changed from 15 PER TURN to 10 PER TURN.
42. [246] 75mm Anti-tank Gun: load cost changed from 10 to 9.
43. [262] 75mm Field Gun: turn build limit changed from 15 PER TURN to 10 PER TURN.
44. [263] 100mm Howitzer: turn build limit changed from 10 PER TURN to 5 PER TURN.
45. [268] 105mm Howitzer: turn build limit changed from 10 PER TURN to 5 PER TURN.
46. [269] 149mm Howitzer: turn build limit changed from 10 PER TURN to 5 PER TURN.
47. [271] 45mm Anti-tank Gun: men changed from 6 to 5, weapon 1 number changed from 6 to 5.
48. [273] 75mm Anti-aircraft Gun: load cost changed from 22 to 16.
49. [289] 37mm Anti-tank Gun: men changed from 6 to 5, weapon 1 number changed from 6 to 5.
50. [291] 75mm Anti-tank Gun PaK40: load cost changed from 11 to 9.
51. [292] 40mm Anti-aircraft Gun: load cost changed from 13 to 11.
52. [304] 100mm Howitzer: last year changed from 1945 to 1942, last month changed from 9 to 12, upgrade changed from 0 to [311] 105mm Howitzer, scrap policy changed from DEFAULT (1 YEAR) to NONE.
53. [308] 80mm Anti-Aircraft Gun: load cost changed from 22 to 16.
54. [320] 37mm Anti-tank Gun: men changed from 6 to 5, weapon 1 number changed from 6 to 5.
55. [321] 45mm Anti-tank Gun: men changed from 6 to 5, weapon 1 number changed from 6 to 5.
56. [324] 80mm Field Gun: initial build number changed from 0 to 10.
57. [325] 100mm Howitzer: last year changed from 1945 to 1941, last month changed from 9 to 12, upgrade changed from 0 to [326] 100mm Howitzer, scrap policy changed from DEFAULT (1 YEAR) to NONE.
58. [330] 88mm Anti-aircraft Gun: load cost changed from 26 to 23.
59. [348] Marder II: men changed from 3 to 4.
60. [356] 45mm Anti-tank Gun: men changed from 6 to 5, weapon 1 number changed from 6 to 5.
61. [359] 40mm Anti-tank Gun: men changed from 6 to 5, weapon 1 number changed from 6 to 5.
62. [360] 75mm Anti-tank Gun PaK40: load cost changed from 11 to 9.
63. [361] 75mm Anti-tank Gun: load cost changed from 10 to 8.
64. [362] 75mm Anti-tank Gun: load cost changed from 10 to 8.
65. [363] 75mm Anti-tank Gun: load cost changed from 10 to 8.
66. [368] 76mm Field Gun ZiS: load cost changed from 9 to 7.
67. [369] 76mm Field Gun F-22: load cost changed from 9 to 8.
68. [407] Stug M42 851(i): name changed from Stug M42 851(i) to StuG M42 851(i).
69. [421] SdKfz-251/21 SP Flak: men changed from 5 to 4.
70. [422] SdKfz-8 Flak-18: men changed from 9 to 8.
71. [452] SdKfz-7/2 SP Flak: type changed from SP Flak to Medium SP Flak.
72. [456] SdKfz-10/5 SP Flak: men changed from 7 to 5, build cost changed from 66 to 68, max import changed from 0 to ALL, import from changed from 0 to [48] SdKfz-10/4 SP Flak, import cost changed from 0 to 2, minimum import changed from 0 to 1, import % changed from DEFAULT to 40%.
73. [459] 88mm Anti-aircraft Gun: load cost changed from 26 to 23.
74. [460] 47mm Infantry Gun: men changed from 6 to 5, weapon 1 number changed from 6 to 5.
75. [461] SdKfz-251/9D Halftrack: men changed from 3 to 4, weapon 1 changed from [229] 7.92mm MG42 AAMG to [271] 7.92mm MG42 CMG, weapon 1 face changed from SM to FWD.
76. [462] 75mm Field Gun: name changed from 75mm Field Gun to 76mm Field Gun, last year changed from 1945 to 1942, last month changed from 9 to 6, build cost changed from 39 to 36, weapon 0 changed from [358] 75mm Mle 1897 Gun to [444] 76mm M1902 Gun, initial build number changed from 20 to 0, turn build limit changed from 5 PER TURN to 2 PER TURN.
77. [471] SdKfz-251 Panzerwerfer: build cost changed from 65 to 80.
78. [726] SU-57: men changed from 4 to 5, supply use changed from 300 to 600, weapon 0 ammo changed from 50 to 99.
79. [761] Valentine III: build cost changed from 176 to 187.
80. [762] Churchill IV: build cost changed from 424 to 450, weapon 0 changed from [329] 6 Pounder Mk III Gun to [305] 6 Pounder Mk V Gun.
81. [766] SU-85: type changed from Assault Gun to Tank Destroyer.
82. [767] SU-100: type changed from Assault Gun to Tank Destroyer.
83. [773] GAZ-AA-37: fuel use changed from 7 to 8.
84. [780] 45mm Anti-tank Gun M37: men changed from 6 to 5, weapon 1 number changed from 6 to 5.
85. [781] 45mm Anti-tank Gun M42: men changed from 6 to 5, weapon 1 number changed from 6 to 5.
86. [782] 57mm Anti-tank Gun: men changed from 4 to 5, weapon 1 number changed from 4 to 5.
87. [783] 76mm Anti-tank Gun ZiS: load cost changed from 9 to 8, men changed from 7 to 6, weapon 1 number changed from 7 to 6.
88. [785] 76mm Field Gun F-22: load cost changed from 9 to 8.
89. [787] 37mm Anti-Aircraft Gun: load cost changed from 13 to 10.
90. [806] 85mm Anti-aircraft Gun: load cost changed from 22 to 20.
91. [807] 107mm Field Gun: last year changed from 1942 to 1941.
92. [808] 152mm Gun-Howitzer: load cost changed from 36 to 32.
93. [809] 152mm Howitzer: load cost changed from 22 to 20.
94. [810] BM-13-16 Rocket Launcher: type changed from Rocket to SP Rocket Launcher, load cost changed from 10 to 16, last year changed from 1945 to 1944, last month changed from 9 to 3, first month changed from 8 to 7, build limit changed from 0 to 32, upgrade changed from 0 to [842] BM-13-16N Rocket Launcher, fuel use changed from 6 to 7, build cost changed from 64 to 62, expansion rate changed from 0 to 1, factory upgrade changed from 0 to [842] BM-13-16N Rocket Launcher, initial build number changed from 15 to 0.
95. [811] 76mm Anti-aircraft Gun: fuel use changed from 6 to 22.
96. [812] 85mm Anti-tank Gun: load cost changed from 22 to 18.
97. [816] M-30-4 Rocket Launcher: load cost changed from 10 to 6, speed changed from 30 to 0, size changed from 4 to 2, reliability changed from 5 to 0, build limit changed from 0 to 100, build cost changed from 39 to 25.
98. [818] 152mm Field Gun: load cost changed from 86 to 80.
99. [822] 203mm Howitzer: load cost changed from 77 to 76.
100. [823] 280mm Siege Mortar: load cost changed from 91 to 85.
101. [825] BM-31-12 Rocket Launcher: type changed from Rocket to SP Rocket Launcher, load cost changed from 10 to 18, build limit changed from 0 to 15, fuel use changed from 7 to 8, build cost changed from 89 to 72, expansion rate changed from 0 to 2, initial build number changed from 11 to 0.
102. [828] Valentine IX: build cost changed from 187 to 219.
103. [830] SU-85M: type changed from Assault Gun to Tank Destroyer, expansion rate changed from 0 to 3.
104. NEW [463] 75mm Field Gun.
105. NEW [842] BM-13-16N Rocket Launcher.

Aircraft changes
1. [320] IL-10: expansion rate changed from 1 to 5.

TOE (OB) changes
1. [32] 41 Jager Division: suffix changed from Jager Division to Light Infantry Division, first month changed from 12 to 1, last year changed from 1943 to 1942, last month changed from 12 to 2, type changed from Infantry to Mountain, upgrade changed from [682] 44a Jager Division to [335] 42 Jager Division.
2. [41] 41 Stug Battalion: last year changed from 1943 to 1942, last month changed from 6 to 12.
3. [50] 42 Luftwaffe Field Division: element 4 changed from [69] 75mm Anti-tank Gun PaK40 to [70] 76mm Anti-tank Gun F-22, element 5 changed from [110] 105mm Howitzer to [369] 76mm Field Gun F-22, element 9 changed from [80] 7.92mm MG42 Machine Gun to [76] 50mm Mortar, element 10 changed from [1490] Support to [79] 7.92mm MG34 Machine Gun, element 11 changed from 0 to [1490] Support, element number 2 changed from 40 to 32, element number 3 changed from 15 to 18, element number 4 changed from 7 to 9, element number 6 changed from 32 to 43, element number 8 changed from 4 to 5, element number 9 changed from 72 to 64, element number 10 changed from 245 to 108, element number 11 changed from 0 to 214.
4. [84] 43 Guards Mechanized Corps: element 16 changed from [779] BA-20 Armored Car to 0, element number 16 changed from 9 to 0, element number 17 changed from 41 to 50.
5. [86] 43a Guards Tank Corps: element 15 changed from [779] BA-20 Armored Car to 0, element number 15 changed from 9 to 0, element number 16 changed from 27 to 36.
6. [90] 43 Mechanized Brigade: element 9 changed from [779] BA-20 Armored Car to 0, element number 9 changed from 3 to 0, element number 10 changed from 7 to 10.
7. [91] 43 Mechanized Corps: element 15 changed from [779] BA-20 Armored Car to 0, element number 15 changed from 9 to 0, element number 16 changed from 41 to 50.
8. [103] 43a Stug Battalion: first month changed from 7 to 1, last month changed from 5 to 2, upgrade changed from [356] 44a Stug Brigade to [357] 44b Stug Brigade.
9. [104] 43a Tank Corps: element 12 changed from [779] BA-20 Armored Car to 0, element number 12 changed from 7 to 0, element number 13 changed from 9 to 16.
10. [127] 44 Jager Division: type changed from Infantry to Mountain.
11. [137] 44 Stug Brigade: suffix changed from Stug Brigade to Sturmartillerie Brigade, first month changed from 1 to 7, element 0 changed from [99] Panzer Grenadier Squad 43 to [82] Rifle Squad 43, element 1 changed from [102] Panzer Pioneer Squad 43 to [85] Pioneer Squad 43, element 2 changed from [90] SdKfz-251/17 SP Flak to [29] StuH42, element 3 changed from [29] StuH42 to [31] Stug IIIg, element 4 changed from [31] Stug IIIg to [1490] Support, element 5 changed from [1490] Support to 0, element number 1 changed from 4 to 3, element number 2 changed from 8 to 12, element number 3 changed from 9 to 33, element number 4 changed from 27 to 37, element number 5 changed from 33 to 0.
12. [140] 44 Luftwaffe Field Division: element 2 changed from [88] Cavalry Squad to 0, element 9 changed from [109] 75mm Field Gun to [368] 76mm Field Gun ZiS, element 12 changed from [90] SdKfz-251/17 SP Flak to 0, element number 0 changed from 216 to 225, element number 2 changed from 9 to 0, element number 9 changed from 16 to 36, element number 11 changed from 14 to 24, element number 12 changed from 12 to 0, element number 16 changed from 406 to 396.
13. [158] 45 Jager Division: type changed from Infantry to Mountain.
14. [170] 41 SP Light Flak Battalion: element 1 changed from [1490] Support to [209] SdKfz-7/1 SP Flak, element 2 changed from 0 to [1490] Support, element number 0 changed from 36 to 24, element number 1 changed from 41 to 6, element number 2 changed from 0 to 35.
15. [171] 41 Motorized Flak Battalion: element 0 changed from [73] 88mm Anti-aircraft Gun to [106] 20mm Quad Anti-aircraft Gun, element 2 changed from [106] 20mm Quad Anti-aircraft Gun to [1490] Support, element 3 changed from [48] SdKfz-10/4 SP Flak to 0, element 4 changed from [209] SdKfz-7/1 SP Flak to 0, element 5 changed from [1490] Support to 0, element number 0 changed from 8 to 9, element number 1 changed from 15 to 27, element number 2 changed from 2 to 20, element number 3 changed from 8 to 0, element number 4 changed from 2 to 0, element number 5 changed from 16 to 0.
16. [177] 41 AT Artillery Brigade: element 2 changed from [787] 37mm Anti-Aircraft Gun to [807] 107mm Field Gun, element 3 changed from [792] 12.7mm Anti-aircraft MG to [787] 37mm Anti-Aircraft Gun, element 4 changed from [1501] Support to [792] 12.7mm Anti-aircraft MG, element 5 changed from 0 to [1501] Support, element number 1 changed from 72 to 48, element number 2 changed from 16 to 24, element number 3 changed from 12 to 16, element number 4 changed from 225 to 12, element number 5 changed from 0 to 225.
17. [183] 42 Heavy AT Regiment: element number 0 changed from 15 to 16.
18. [218] 44 Heavy Rocket Brigade: element 0 changed from [825] BM-31-12 Rocket Launcher to [816] M-30-4 Rocket Launcher, element number 0 changed from 96 to 480, element number 1 changed from 105 to 530.
19. [220] 41 Pioneer Battalion: element number 1 changed from 21 to 20.
20. [221] 41 Nebelwerfer Battalion: element 1 changed from [1490] Support to [67] 37mm Anti-tank Gun, element 2 changed from 0 to [79] 7.92mm MG34 Machine Gun, element 3 changed from 0 to [1490] Support, element number 1 changed from 14 to 3, element number 2 changed from 0 to 3, element number 3 changed from 0 to 14.
21. [224] 41 Panzerjager Battalion: element 0 changed from [67] 37mm Anti-tank Gun to [68] 50mm Anti-tank Gun, element number 0 changed from 36 to 27.
22. [226] 41a LW Motorized Flak Battalion: name changed from 41a to 41, suffix changed from LW Motorized Flak Battalion to LW SP Light Flak Battalion, element 0 changed from [106] 20mm Quad Anti-aircraft Gun to [127] SdKfz-6/2 SP Flak, element 1 changed from [72] 20mm Anti-aircraft Gun to [48] SdKfz-10/4 SP Flak.
23. [227] 41 LW Flak Battalion: name changed from 41 to 42, suffix changed from LW Flak Battalion to LW Heavy Flak Battalion, first year changed from 1941 to 1942, first month changed from 6 to 1, element number 2 changed from 36 to 28.
24. [228] 41 LW Mixed Flak Battalion: last year changed from 1945 to 1942, last month changed from 9 to 12, upgrade changed from 0 to [654] 43 LW Mixed Flak Battalion, element 1 changed from [124] 37mm Anti-aircraft Gun to [106] 20mm Quad Anti-aircraft Gun, element 2 changed from [106] 20mm Quad Anti-aircraft Gun to [72] 20mm Anti-aircraft Gun, element 3 changed from [72] 20mm Anti-aircraft Gun to [1490] Support, element 4 changed from [1490] Support to 0, element number 1 changed from 9 to 6, element number 2 changed from 15 to 24, element number 3 changed from 21 to 44, element number 4 changed from 59 to 0.
25. [229] 41 LW Heavy Flak Battalion: last year changed from 1945 to 1941, last month changed from 9 to 12, upgrade changed from 0 to [227] 42 LW Heavy Flak Battalion, element number 2 changed from 31 to 24.
26. [230] 41 LW Flak Regiment: element number 0 changed from 64 to 48, element number 1 changed from 12 to 9, element number 3 changed from 52 to 43.
27. [231] 43 LW Flak Regiment: element number 0 changed from 128 to 96, element number 2 changed from 9 to 18, element number 3 changed from 52 to 56, element number 4 changed from 232 to 200.
28. [236] 41 Panzer Pioneer Battalion: type changed from Armor to Engineer, element 0 changed from [16] Panzer IVc to [8] Panzer IIIh, element 2 changed from [1490] Support to [64] SdKfz-251/2 Mortar Carrier, element 3 changed from 0 to [79] 7.92mm MG34 Machine Gun, element 4 changed from 0 to [1490] Support, element number 0 changed from 18 to 22, element number 2 changed from 38 to 2, element number 3 changed from 0 to 2, element number 4 changed from 0 to 30, motorization changed from Default to Motorized.
29. [238] 41 Machine Gun Battalion: element 2 changed from [68] 50mm Anti-tank Gun to 0, element number 2 changed from 3 to 0, element number 3 changed from 3 to 6, element number 5 changed from 36 to 44.
30. [239] 41 Nebelwerfer Regiment: element 1 changed from [1490] Support to [67] 37mm Anti-tank Gun, element 2 changed from 0 to [79] 7.92mm MG34 Machine Gun, element 3 changed from 0 to [1490] Support, element number 1 changed from 41 to 9, element number 2 changed from 0 to 9, element number 3 changed from 0 to 41.
31. [263] 42 Heavy Rocket Battalion: upgrade changed from 0 to [743] 44 Heavy Rocket Regiment.
32. [267] 44 Rocket Launcher Division: element 0 changed from [825] BM-31-12 Rocket Launcher to [816] M-30-4 Rocket Launcher, element number 0 changed from 288 to 864, element number 1 changed from 315 to 950.
33. [320] 41 Fin. Infantry Division: element 5 changed from [143] 37mm Anti-tank Gun to [144] 37mm Anti-tank Gun, element 6 changed from [163] 20mm Anti-aircraft Gun to [143] 37mm Anti-tank Gun, element 7 changed from [462] 75mm Field Gun to [163] 20mm Anti-aircraft Gun, element 8 changed from [160] 122mm Howitzer to [462] 76mm Field Gun, element 9 changed from [165] 152mm Howitzer to [160] 122mm Howitzer, element 10 changed from [149] 7.62mm Machine Gun to [165] 152mm Howitzer, element 11 changed from [157] 20mm Anti-tank Rifle to [149] 7.62mm Machine Gun, element 12 changed from [1491] Support to [157] 20mm Anti-tank Rifle, element 13 changed from 0 to [1491] Support, element number 5 changed from 24 to 12, element number 7 changed from 24 to 12, element number 8 changed from 12 to 24, element number 10 changed from 108 to 12, element number 11 changed from 36 to 108, element number 12 changed from 535 to 36, element number 13 changed from 0 to 535.
34. [321] 41 Fin. Jaeger Brigade: type changed from Infantry to Mountain, element 5 changed from [462] 75mm Field Gun to [463] 75mm Field Gun.
35. [322] 41 Fin. Cavalry Brigade: element 5 changed from [462] 75mm Field Gun to [463] 75mm Field Gun.
36. [331] 44 Fin. Coastal Division: element 6 changed from [462] 75mm Field Gun to [463] 75mm Field Gun.
37. [335] 42 Jager Division: first year changed from 1941 to 1942, first month changed from 12 to 3, type changed from Infantry to Mountain.
38. [338] 41b Infantry Division: last year changed from 1941 to 1942, last month changed from 11 to 1.
39. [354] 43 Luftwaffe Field Division: element 5 changed from [69] 75mm Anti-tank Gun PaK40 to [366] 76mm Anti-tank Gun ZiS, element 8 changed from [109] 75mm Field Gun to [368] 76mm Field Gun ZiS, element 9 changed from [31] Stug IIIg to [111] 122mm Howitzer, element 10 changed from [80] 7.92mm MG42 Machine Gun to [31] Stug IIIg, element 11 changed from [1490] Support to [76] 50mm Mortar, element 12 changed from 0 to [79] 7.92mm MG34 Machine Gun, element 13 changed from 0 to [1490] Support, element number 8 changed from 32 to 16, element number 9 changed from 4 to 8, element number 10 changed from 158 to 5, element number 11 changed from 305 to 40, element number 12 changed from 0 to 108, element number 13 changed from 0 to 305.
40. [355] 43b Stug Battalion: first month changed from 7 to 1, last month changed from 5 to 2, upgrade changed from [356] 44a Stug Brigade to [357] 44b Stug Brigade.
41. [356] 44a Stug Brigade: first month changed from 6 to 3, last year changed from 1945 to 1944, last month changed from 9 to 6, upgrade changed from 0 to [137] 44 Sturmartillerie Brigade.
42. [357] 44b Stug Brigade: first month changed from 11 to 3, element 0 changed from [99] Panzer Grenadier Squad 43 to [29] StuH42, element 1 changed from [104] Panzer Pioneer Squad 44 to [31] Stug IIIg, element 2 changed from [106] 20mm Quad Anti-aircraft Gun to [1490] Support, element 3 changed from [29] StuH42 to 0, element 4 changed from [31] Stug IIIg to 0, element 5 changed from [1490] Support to 0, element number 0 changed from 2 to 12, element number 1 changed from 3 to 33, element number 2 changed from 3 to 31, element number 3 changed from 12 to 0, element number 4 changed from 33 to 0, element number 5 changed from 37 to 0.
43. [411] 41b LW Light Flak Battalion: upgrade changed from 0 to [651] 43 LW Light Flak Battalion, element 0 changed from [124] 37mm Anti-aircraft Gun to [106] 20mm Quad Anti-aircraft Gun, element 1 changed from [72] 20mm Anti-aircraft Gun to [124] 37mm Anti-aircraft Gun, element 2 changed from [1490] Support to [72] 20mm Anti-aircraft Gun, element 3 changed from 0 to [1490] Support, element number 0 changed from 9 to 6, element number 1 changed from 18 to 9, element number 2 changed from 25 to 18, element number 3 changed from 0 to 25.
44. [451] 41a Nebelwerfer Regiment: element 2 changed from [1490] Support to [67] 37mm Anti-tank Gun, element 3 changed from 0 to [1490] Support, element number 2 changed from 50 to 9, element number 3 changed from 0 to 50.
45. [454] 43a Werfer Regiment: element number 0 changed from 12 to 18, element number 1 changed from 24 to 36, element number 2 changed from 16 to 8.
46. [459] 42 Luftwaffe Jager Regiment: element 4 changed from [79] 7.92mm MG34 Machine Gun to [72] 20mm Anti-aircraft Gun, element 5 changed from [1490] Support to [73] 88mm Anti-aircraft Gun, element 6 changed from 0 to [79] 7.92mm MG34 Machine Gun, element 7 changed from 0 to [1490] Support, element number 1 changed from 3 to 12, element number 3 changed from 12 to 9, element number 4 changed from 36 to 12, element number 5 changed from 150 to 4, element number 6 changed from 0 to 72, element number 7 changed from 0 to 120.
47. [468] 41 SP Flak Company: last year changed from 1945 to 1941, last month changed from 9 to 12, upgrade changed from 0 to [652] 42 SP Flak Company, element 2 changed from [1490] Support to [72] 20mm Anti-aircraft Gun, element 3 changed from 0 to [1490] Support, element number 0 changed from 8 to 4, element number 2 changed from 9 to 4, element number 3 changed from 0 to 8.
48. [469] 44 LW SP Light Flak Battalion: element 0 changed from [90] SdKfz-251/17 SP Flak to [452] SdKfz-7/2 SP Flak, element 1 changed from [1490] Support to [90] SdKfz-251/17 SP Flak, element 2 changed from 0 to [1490] Support, element number 0 changed from 36 to 12, element number 1 changed from 39 to 36, element number 2 changed from 0 to 40.
49. [477] 42 Fin. Infantry Division: element 6 changed from [163] 20mm Anti-aircraft Gun to [144] 37mm Anti-tank Gun, element 7 changed from [462] 75mm Field Gun to [163] 20mm Anti-aircraft Gun, element 8 changed from [160] 122mm Howitzer to [462] 76mm Field Gun, element 9 changed from [165] 152mm Howitzer to [160] 122mm Howitzer, element 10 changed from [149] 7.62mm Machine Gun to [165] 152mm Howitzer, element 11 changed from [157] 20mm Anti-tank Rifle to [149] 7.62mm Machine Gun, element 12 changed from [1491] Support to [157] 20mm Anti-tank Rifle, element 13 changed from 0 to [1491] Support, element number 5 changed from 24 to 6, element number 6 changed from 4 to 18, element number 7 changed from 24 to 4, element number 8 changed from 12 to 24, element number 10 changed from 90 to 12, element number 11 changed from 36 to 90, element number 12 changed from 505 to 36, element number 13 changed from 0 to 505.
50. [515] 44a Artillery Brigade: element 6 changed from [38] Nashorn to [71] 88mm Anti-tank Gun.
51. [522] 44 Jagdpanzer Battalion: element 0 changed from [39] Jagdpanzer 38 to [32] Jagdpanzer IV.
52. [682] 44a Jager Division: type changed from Infantry to Mountain.
53. [683] 45a Jager Division: type changed from Infantry to Mountain.
54. [703] 43 Panzer Pioneer Battalion: type changed from Armor to Engineer, element 0 changed from [11] Panzer IIIn to [451] Stug IIIF/8, element 2 changed from [1490] Support to [80] 7.92mm MG42 Machine Gun, element 3 changed from 0 to [220] SdKfz-251/2D Mortar Carrier, element 4 changed from 0 to [1490] Support, element number 0 changed from 18 to 32, element number 2 changed from 38 to 2, element number 3 changed from 0 to 2, element number 4 changed from 0 to 32, motorization changed from Default to Motorized.
55. [716] 41 Rum. AA Artillery Battalion: element 1 changed from [242] 20mm Anti-aircraft Gun to [265] 13.2mm Anti-aircraft MG, element 2 changed from [265] 13.2mm Anti-aircraft MG to [1493] Support, element 3 changed from [1493] Support to 0, element number 0 changed from 8 to 12, element number 1 changed from 8 to 4, element number 2 changed from 2 to 10, element number 3 changed from 13 to 0.
56. NEW [358] 41a Stug Battalion.
57. NEW [361] 43c Stug Battalion.
58. NEW [523] 44c Artillery Brigade.
59. NEW [524] 44d Artillery Brigade.
60. NEW [589] HQ Motorized Corps.
61. NEW [645] 44 Panzer Pioneer Battalion.
62. NEW [646] 41d Infantry Division.
63. NEW [647] 43 SS Artillery Battalion.
64. NEW [648] 43 SS Werfer Battalion.
65. NEW [649] 43a SS Werfer Battalion.
66. NEW [650] 43 Flak Regiment.
67. NEW [651] 43 LW Light Flak Battalion.
68. NEW [652] 42 SP Flak Company.
69. NEW [653] 42 Mixed Flak Battalion.
70. NEW [654] 43 LW Mixed Flak Battalion.
71. NEW [660] 41c Nebelwerfer Regiment.
72. NEW [661] 43c Werfer Regiment.
73. NEW [662] 42 Werfer Regiment.
74. NEW [663] 43d Werfer Regiment.
75. NEW [676] 41b Nebelwerfer Regiment.
76. NEW [743] 44 Heavy Rocket Regiment.


Appendix A - Morale tables

Germany Jan Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec
1941 - - - - - 75 75 75 75 75 75 75
1942 74 73 72 71 70 70 70 70 70 70 70 70
1943 69 68 67 67 67 67 67 67 67 67 67 67
1944 66 65 64 64 64 64 64 64 64 64 64 64
1945 63 62 61 61 61 61 61 61 61 61 61 61

Finland 70
Italy 45
Rumania 45 in 1941 and 1942, later 50
Hungary 50 in 1941 and 1942, later 55
Slovakia 50 in 1941 and 1942, later 55

USSR Jan Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec
1941 - - - - - 40 45 45 45 45 45 45
1942 45 45 45 45 45 45 45 46 47 48 49 50
1943 51 52 53 54 55 55 55 55 55 55 56 57
1944 58 59 60 60 60 60 60 60 60 60 60 60
1945 60 60 60 60 60 60 60 60 60 60 60 60





< Message edited by Daniele -- 11/24/2016 4:19:37 PM >
Post #: 1
RE: War in the East Version 1.09.00 Patchnotes - 11/16/2016 2:55:46 PM   
821Bobo


Posts: 1276
Joined: 2/8/2011
From: Slovakia
Status: online
This is exactly the same as the 1.09.00beta but official?

Thanks for still updating WitE

(in reply to Daniele)
Post #: 2
RE: War in the East Version 1.09.00 Patchnotes - 11/16/2016 3:54:57 PM   
chemkid


Posts: 1199
Joined: 12/15/2012
From: Monday Till Sunday
Status: offline
guess so... where's the next beta?!

btw, thank you so much!!

(in reply to 821Bobo)
Post #: 3
RE: War in the East Version 1.09.00 Patchnotes - 11/16/2016 5:27:21 PM   
morvael


Posts: 10642
Joined: 9/8/2006
From: Poland
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It's the necessary step to have new beta.

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Post #: 4
RE: War in the East Version 1.09.00 Patchnotes - 11/16/2016 9:00:12 PM   
SuluSea


Posts: 2246
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Thank you Morvael & Denniss!!!

(in reply to morvael)
Post #: 5
RE: War in the East Version 1.09.00 Patchnotes - 11/17/2016 1:01:05 AM   
Tejszd

 

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Joined: 11/17/2007
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Thank you!

(in reply to SuluSea)
Post #: 6
RE: War in the East Version 1.09.00 Patchnotes - 11/17/2016 6:29:53 PM   
Oxybeles

 

Posts: 19
Joined: 2/23/2016
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Will this be released to Steam soon?

(in reply to Tejszd)
Post #: 7
RE: War in the East Version 1.09.00 Patchnotes - 11/17/2016 8:39:30 PM   
Denniss

 

Posts: 5636
Joined: 1/10/2002
From: Germany, Hannover (region)
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For some unknown reason this update is neither available via Matrixgames update function nor via Steam. I hope this will be resolved soon.

(in reply to Oxybeles)
Post #: 8
RE: War in the East Version 1.09.00 Patchnotes - 11/18/2016 8:26:13 PM   
Mamluke

 

Posts: 45
Joined: 11/11/2015
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thank you guys for still updating the game after so many years!

just curius here. is there any kind of update plane in the near future?

(in reply to Denniss)
Post #: 9
RE: War in the East Version 1.09.00 Patchnotes - 11/18/2016 9:18:12 PM   
Denniss

 

Posts: 5636
Joined: 1/10/2002
From: Germany, Hannover (region)
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1.09.01 will be released soon (as the next public Beta).
1.09.02 is currently planned as bugfix release for .00/.01

(in reply to Mamluke)
Post #: 10
RE: War in the East Version 1.09.00 Patchnotes - 11/19/2016 4:05:26 PM   
solops

 

Posts: 683
Joined: 1/31/2002
From: Central Texas
Status: offline
I have been unable to download this patch for two days. What is wrong?

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(in reply to Denniss)
Post #: 11
RE: War in the East Version 1.09.00 Patchnotes - 11/21/2016 7:36:36 PM   
morvael


Posts: 10642
Joined: 9/8/2006
From: Poland
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Maybe you're not allowed to connect via FTP.

(in reply to solops)
Post #: 12
RE: War in the East Version 1.09.00 Patchnotes - 11/21/2016 8:34:02 PM   
jjdenver

 

Posts: 1354
Joined: 11/2/2007
Status: online
I heard that there will be a version coming that reduces the number of brigades on the map - rolling them in as support units maybe(?). When will this be available? Does anyone know? Thanks.

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Post #: 13
RE: War in the East Version 1.09.00 Patchnotes - 11/21/2016 8:36:10 PM   
821Bobo


Posts: 1276
Joined: 2/8/2011
From: Slovakia
Status: online

quote:

ORIGINAL: jjdenver

I heard that there will be a version coming that reduces the number of brigades on the map - rolling them in as support units maybe(?). When will this be available? Does anyone know? Thanks.


WitE2 is still in Alpha, it will take quite some time.

(in reply to jjdenver)
Post #: 14
RE: War in the East Version 1.09.00 Patchnotes - 11/21/2016 8:46:48 PM   
morvael


Posts: 10642
Joined: 9/8/2006
From: Poland
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Though you could do this now in old WitE 1 for fun (in a modded scenario). But you wouldn't be abble to attach support rifle brigades to rifle divisions (only to corps, but then brigades no longer exist).

(in reply to 821Bobo)
Post #: 15
RE: War in the East Version 1.09.00 Patchnotes - 11/22/2016 3:32:54 PM   
btd64


Posts: 4538
Joined: 1/23/2010
From: Mass. USA. now in OHIO
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Thanks for the update. Will newer monitors be supported in the next patch?....GP

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(in reply to morvael)
Post #: 16
RE: War in the East Version 1.09.00 Patchnotes - 11/22/2016 3:35:13 PM   
btd64


Posts: 4538
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From: Mass. USA. now in OHIO
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quote:

ORIGINAL: 821Bobo


WitE2 is still in Alpha, it will take quite some time.


I'm guessing WitE2 will have up to date modern monitor support included. ....GP

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WPO,WITP,WITPAE-Mod Designer/Tester
DW Series-Beta Tester
TotS-Alpha Tester
TOAW4-Alpha/Beta Tester

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(in reply to 821Bobo)
Post #: 17
RE: War in the East Version 1.09.00 Patchnotes - 11/22/2016 3:43:37 PM   
821Bobo


Posts: 1276
Joined: 2/8/2011
From: Slovakia
Status: online
I am not sure what you mean with modern monitor support. I am playing WitE on 32" without any problems.

(in reply to btd64)
Post #: 18
RE: War in the East Version 1.09.00 Patchnotes - 11/22/2016 3:52:13 PM   
btd64


Posts: 4538
Joined: 1/23/2010
From: Mass. USA. now in OHIO
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My Laptop is 1366x768 rez. I have parts of the display which don't show because it doesn't fit....GP

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Intel i7 3.4GHz,8GB Ram,1920x1080 rez

WPO,WITP,WITPAE-Mod Designer/Tester
DW Series-Beta Tester
TotS-Alpha Tester
TOAW4-Alpha/Beta Tester

I don't like paying for the same real estate twice..Gen. George S. Patton

(in reply to 821Bobo)
Post #: 19
RE: War in the East Version 1.09.00 Patchnotes - 11/22/2016 4:44:23 PM   
morvael


Posts: 10642
Joined: 9/8/2006
From: Poland
Status: offline
768p is not modern, but it's true the game does not support that well, never has, from the start it required a bit more 768. I would call high dpi displays modern, and these too are not supported well.

(in reply to btd64)
Post #: 20
RE: War in the East Version 1.09.00 Patchnotes - 11/22/2016 4:48:42 PM   
btd64


Posts: 4538
Joined: 1/23/2010
From: Mass. USA. now in OHIO
Status: offline
Yeah, My laptop is almost 5 years old....GP

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(in reply to morvael)
Post #: 21
RE: War in the East Version 1.09.00 Patchnotes - 11/22/2016 8:20:05 PM   
morvael


Posts: 10642
Joined: 9/8/2006
From: Poland
Status: offline
Yeah, but 4K on a 13-14" screen is much worse :-) I think with some juggling and hiding the start bar you can make 768 work (barely).

(in reply to btd64)
Post #: 22
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All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> War in the East Version 1.09.00 Patchnotes [TONS OF NEW STUFF] Page: [1]
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