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RE: What do you consider 'gamey'?

 
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RE: What do you consider 'gamey'? - 12/6/2016 9:50:50 PM   
glyphoglossus

 

Posts: 71
Joined: 9/26/2016
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quote:

ORIGINAL: BBfanboy

Aircraft will not normally attack barges if there are other targets about. In fact it is hard to get them to attack barges unless they are the only target and you set fighters or attack bombers at 100' to strafe.


Well, that saved my from an embarrassingly disastrous deception operation!

Thanks.

When playing as Allies, I saw my Air Combat TF's striking barges, and I found that errant/lone AK transports tootling along were great to draw AI carrier strikes, so I thought I could combine the two and get the benefit of the bait/decoy TF while paying the cost of barges rather than the much more precious AK's .... good to know that this probably would not have worked!

(in reply to BBfanboy)
Post #: 31
RE: What do you consider 'gamey'? - 12/17/2016 10:55:33 PM   
el lobo


Posts: 750
Joined: 7/20/2013
From: Khon Kaen, Thailand (orig: Sacramento, CA)
Status: offline
I find it interesting as to what some people call "gamey."

It is a purely subjective term with no formal, or agreed upon criteria. Essentially it is a meaningless term.

On the other hand, the Devs have created several tools. I suspect that some are based on historical situations, to make game playing easier, or, for reasons that are unknown to us players. These tools include things like, "magic move", pilot training from day one, ZOC, hexside control, instant pilot replacements, the magic highway, R&D, aircraft/engine production, resizing of air groups, etc. Obviously many of these are Japanese options only.

All of these tools could be, many have been, called gamey by someone.

There are also exploits that may be caused by coding errors, unintended consequences of coding, or something overlooked. Most of these have been pointed out and corrected, others may be being used unbeknownst by the player.


_____________________________

El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
http://www.matrixgames.com/forums/tm.asp?m=3851786

Gamey is not a game style. It is someone's definition.

(in reply to glyphoglossus)
Post #: 32
RE: What do you consider 'gamey'? - 12/18/2016 7:53:33 PM   
paradigmblue

 

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From: Fairbanks, Alaska
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I was called out for using a gamey strategy in one of my PBEM games. I had set several of my beat up fighter squadrons to train at a front line base while other squadrons picked up their slack. It turns out that squadrons that are set to train do not get swept by fighter sweeps, but do intercept bombers (You get the message "squadron xxx is caught up in the attack". Essentially I was (unknowingly) exploiting an error in the code that allows that behavior.

As soon as I was made aware of what was going on, I took those squadrons off training (If I was a better player they shouldn't have been training at a front line base anyway), but to me it's one of the few things that I actually consider gamey - I'm sure that the devs did not intend for training to make fighters immune to sweeps while still allowing them to intercept.

(in reply to el lobo)
Post #: 33
RE: What do you consider 'gamey'? - 12/18/2016 10:13:25 PM   
GetAssista

 

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quote:

ORIGINAL: paradigmblue
It turns out that squadrons that are set to train do not get swept by fighter sweeps, but do intercept bombers (You get the message "squadron xxx is caught up in the attack".

They also suffer badly against any escort fighters, so it is not particularly gamey.

(in reply to paradigmblue)
Post #: 34
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