From: Houston, TX - USA
Point well taken. I don't know the rules well enough in places despite playing into my second game. Your well founded comment takes me back to my
high school days when I had a teacher named Janssen, whose engineering calculus class I was enrolled. When a few months
into the school year she felt I wasn't living up to my potential, she had me report to her home with a handful of other
students, and we work on calculus, DQ, linear programming, and god knows what else. For most of the school year, I
spent as many as 10 hours a week there, including every Saturday. If I got out of line, she
whacked me with a ruler. No joke.
Those lessons stayed with me over many decades of professional service, including private equity, my own firm, and
executive support for Fortune 100 firms.
You remind me that those lessons apply here as much as they apply in business.
I do have a truck problem for sure.
Just one more part of the game I failed to learn until now. The question is what to do about it.
By my records, the ruskies build about 1000 trucks per turn via lend lease, but I don't know
how to predict the non-lend lease amount built. This problem don't look like it will resolve.
I'm not sure that silly said you had a truck problem or was cautioning you against making build decisions that create a problem. From my standpoint, you may or may not have a problem.
On trucks, overall you should be reading the manual more. All the details are there and you'll find a certain satisfaction in figuring out some things for yourself. That said, I'll point out a couple things contained there.
21.1.6. Vehicle Production and Repair
Each vehicle factory point will produce 10 vehicles per turn at the cost of 50 tons of supplies. Vehicle production will be modified by the following percentages:
1942-1945 - 55
That means 140 vehicle factories create 770 trucks per week.
21.5.2. Lend Lease Supplies and Generic Vehicles
Commencing in August 1941, the Soviet player will receive a fixed amount of supplies and generic vehicles every turn that varies by year as follows:
v1.04.28 - June 8, 2011
Changed per turn Lend Lease vehicle imports to the following:
1941 - 300
1942 - 800
1943 - 4500
1944 - 6000
1945 - 1500
So in 1942 with all 140 vehicle factories intact @ 100% production, your total weekly vehicle add is
800+770= 1,570. (Actually my log says I get 774 vehicles per week at full prod, so may need to add 4 more)
If you look at the event log under VEHICLES there are two important line items.
229 vehicles were lost this turn due to unit movement
1488 vehicles were lost this turn due to resupply operations
That is where you actually lose trucks, and this does not include repairing vehicles. So in the above example, there is a slight loss of vehicles. The loss rate will increase as the armies move and engage in more combat.
According to your note, you're close to 100% trucks in units but about 66% in the pool. For blizzard where you are advancing farther from your railhead that's not unexpected. You should check your own event log and see what your current truck burn rate is. If you are losing 1,500-2,000 net, that definitely can turn into a problem. But keep in mind the truck constraints start slowly disappearing as soon as 1943 arrives and LL kicks truck deliveries into high gear.
< Message edited by topeverest -- 2/21/2017 11:23:10 AM >