From: Berlin, Germany
To get used with the sometimes counterintuitive supply system in WITE, I decided to write an extract of the manual containing the important numbers and mixed this with some tests and playtips. I hope this will make life easier for others too.
Please note: The current version of my document (including other aspects as airdrops, support units and MP cost tables) can be downloaded as a ZIP file.
Link: Download link
Here is the current table of content of the document:
1. How supply works (including the topic HQ buildup and some tips&tricks)
2. How airdrops work
3. MP cost for entering enemy hexagons
4. How support units work
5. How to read the replacement phase log
6. How leader rolls work (work in progress)
The following text is only a part of the full document and not completely up to date anymore. Take it as a preview :)
How supply works:
There are two kinds of distances for supply purposes:
-MP distance: Equal to the MP cost for a 99 morale motorized unit to move from the supply source (Railhead, HQ, city) to the receiver
-hexagon distance: Number of hexagons which have to be crossed on the shortest way from the supply source to the receiver, regardless of hex control or type (=as the crow flies)
Any combat or FBD/NKPS unit can draw supplies from the HQ it is directly attached to, a city or a railhead. It is in most cases more efficient if the unit draws its MPs from the HQ instead of other sources.
Supply from HQ:
The following conditions have to be met so supplies can flow from the railhead to the HQ and from there to the units:
1. MP distance unit-HQ: <21MPs (not taken into account if the hexagon distance is <2)
2. Hexagon distance unit-HQ: <6hexagons
3. MP distance eligible HQ-railhead: <101MPs
4. Hexagon distance HQ-railhead: <26hexagons
Therefore, the maximum distance from the railhead which still allows unit resupply is <31hexagons and <121MPs.
If the conditions 3&4 are not fulfilled, the subordinate unit can still be supplied from the dumps which existed in the HQ unit. The conditions 1&2 still have to be fulfilled in this case.
Supply from railhead:
If the conditions for HQ supply are not met, the unit attempts to draw supplies from the closest railhead if the following conditions are fulfilled:
1. MP distance unit-railhead <101MPs
2. Hexagon distance unit-railhead <21hexagons
The supply delivered is reduced to 20/MP distance for MP distance >20MPs.
HQs and supply:
During the logistic phase, the HQs serve as a supply source to directly attached units if all conditions are met. The units will be first resupplied from the dumps in the HQ unit. If the dumps are used, the HQ draws more supplies from the railhead and tries to satisfy the need of the units with it. If the supply situation is good, the HQ then stockpiles dumps for the next turns.
HQs and units can draw supplies from cities if the hexagon distance is <2.
Airbase units, fortified zones and security units resupply individually (not from HQs) without penalties (new in 1.08.09)
Number of free vehicles (not in units or used for HQ movement in the last turn). The need is determined by the supply need and transportation cost during the last turn. Basic number is ½*generic vehicles. Trucks taken for HQ movement is equal to Dumps*MPused/50 for every HQ.
Dependant on the use during the turn. Generic vehicle attrition is proportional to the movement.
General supply (fuel) tactics:
-keep your units in HQ supply range
-air transport fuel (more efficient if the distance to a friendly airbase is <2hexagons)
-convert hexagons in your line of advance with one unit, the next turn the other units will not pay the MP penalty for entering pending hexagons, important for motorized units because there fuel need is proportional to the MP used, not the distance travelled
-optimal HQ position is between the railhead and the units, but 5hexagons away from the units (I have run tests for this and Pelton confirmed this)
-if supply/fuel dumps are moved in a unit, this also requires trucks like if it were moved in a HQ (I have run tests for this, still waiting for a confirmation from Pelton or someone else who should know this)
-I don’t know whether it is more efficient to move dumps with the HQ or the unit truck wise. I have no idea how to test this without getting used with the editor and create a special test scenario. Anyone else knows this?
While doing the tests/putting the saves in folders/editing scenarios for special tests I corrupted some scenarios so I have to reinstall :D.
It would be great if someone could contribute a similar guide to air transport of supplies, because I can’t test it at the moment.
< Message edited by EwaldvonKleist -- 5/13/2017 9:53:28 PM >