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RE: Four Seasons with Models

 
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RE: Four Seasons with Models - 4/7/2019 3:00:16 AM   
Ormand


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CB,

Almost there. Everything is pretty much in place. It is not exactly the way I wanted it, especially with the model names, but it will be interesting. I am in the process of cleaning up and doing debug checks. If I wasn't going on travel for work tomorrow, I would likely have a beta tomorrow. As it is, I can't get back to until Wednesday, so I should have version next weekend.

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Post #: 241
RE: Four Seasons with Models - 4/10/2019 3:05:07 AM   
CaptBeefheart


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From: Seoul, Korea
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Sounds good.

Cheers,
CB

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Beer, because barley makes lousy bread.

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Post #: 242
RE: Four Seasons with Models - 4/11/2019 4:21:17 AM   
Ormand


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Airplane images.


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Post #: 243
RE: Four Seasons with Models - 4/11/2019 4:25:29 AM   
Ormand


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Fighters






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Post #: 244
RE: Four Seasons with Models - 4/11/2019 4:26:04 AM   
Ormand


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Other planes.






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Post #: 245
RE: Four Seasons with Models - 4/15/2019 6:03:03 AM   
Ormand


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CB,
I sent you a PM about checking out a beta version of the FourSeasons upgrade.

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Post #: 246
RE: Four Seasons with Models - 4/18/2019 1:25:19 PM   
LJBurstyn

 

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Is this version going to be able to use the new ATG Version 228b TOE changes? Right now the version 228b does not have a random game setup for 4 Seasons.

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Post #: 247
RE: Four Seasons with Models - 4/18/2019 2:11:52 PM   
Ormand


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Oh yes! I make pretty extensive use of it. There will be 28 background colors (29 if you include transparent) and about 100 symbols in black, white, red, blue, green, and yellow. If you find a symbol that you need, I could look at adding it. I set it up in a way that it could be added to (not super easily, but easy enough. I have to report, however, that the .atgtoe seems to store only two layers, so for now, everyone will have to rebuild their template for each game.

First page:





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Post #: 248
RE: Four Seasons with Models - 4/18/2019 2:12:35 PM   
Ormand


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Third page:






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Post #: 249
RE: Four Seasons with Models - 4/18/2019 2:15:30 PM   
Ormand


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I am testing and tracking bugs. Also, finding things that don't work they way I thought, so some work arounds to do what I want. Maybe this weekend.

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Post #: 250
RE: Four Seasons with Models - 4/18/2019 8:28:02 PM   
lion_of_judah


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Ormand, was curious if in the new version there will be images for japanese units. Thanks

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Post #: 251
RE: Four Seasons with Models - 4/19/2019 2:21:34 PM   
Ormand


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Lion,
Only for some of the SFTs. I use Gary's for infantry, etc. and the above images for planes, which has a zero fighter, the torpedo bomber, and also the kamikaze are based on Japanese aircraft. There are Japanese generals in the Generals Project. Sadly, I haven't made models or generals in over a year. Been too busy on other stuff.

(in reply to lion_of_judah)
Post #: 252
RE: Four Seasons with Models - 4/19/2019 3:08:33 PM   
cpdeyoung


Posts: 4916
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From: South Carolina, USA
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I think I have a couple of bugs for you. How would you like them sent?

Chuck

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Post #: 253
RE: Four Seasons with Models - 4/19/2019 3:29:17 PM   
Ormand


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Chuck,
I sent you a PM with email contact and link for dropbox version.
Erich

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Post #: 254
RE: Four Seasons with Models - 4/19/2019 11:25:21 PM   
GaryChildress

 

Posts: 6722
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From: The Divided Nations of Earth
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Hey Ormand, how do your NATO counter symbols work? I believe there are only two buttons for overlaying the NATO graphics on a counter. But looking at your art, you have what looks like a background color counter, a unit designation counter and then a unit size counter, denoting if it's a battalion, regiment, etc. With only two overlay buttons, how do you use all three?

Thanks.

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Post #: 255
RE: Four Seasons with Models - 4/19/2019 11:44:27 PM   
Ormand


Posts: 544
Joined: 2/17/2009
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Gary,
In v228b, the TOE designer actually has four layers. This was from a suggestion by AMSwift, and Vic concurred. I had known for a long time about the array out of bounds with 119 counters, so I only used it for TOE and not the SFTypes (a separate set for those). Given the new capabilities, I thought that in my next version to take full advantage. So, now you can layer further. I went with background, main symbol, a secondary symbol, such as trucks, and unit size symbol, with a large set of combinations. In the upcoming version, I am going to make two versions, one 228b compatible and one 228 compatible. If I used the full file, someone would surely get a seg-fault and CTD.
I need to point out, however, that the .atgtoe file seems to save just two layers, so you will have to rebuild them after you import. But, they are fine within a saved game.

As for when, I have some testing going on, and I need to do that thing called work. Full release will also need Vic to upload the graphics file for me, and well it is a holiday weekend, and he is also engaged. Nonetheless after I get through some tests to squash bugs, I could give out dropbox links


(in reply to GaryChildress)
Post #: 256
RE: Four Seasons with Models - 4/20/2019 1:43:30 AM   
GaryChildress

 

Posts: 6722
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From: The Divided Nations of Earth
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quote:

ORIGINAL: Ormand

Gary,
In v228b, the TOE designer actually has four layers. This was from a suggestion by AMSwift, and Vic concurred. I had known for a long time about the array out of bounds with 119 counters, so I only used it for TOE and not the SFTypes (a separate set for those). Given the new capabilities, I thought that in my next version to take full advantage. So, now you can layer further. I went with background, main symbol, a secondary symbol, such as trucks, and unit size symbol, with a large set of combinations. In the upcoming version, I am going to make two versions, one 228b compatible and one 228 compatible. If I used the full file, someone would surely get a seg-fault and CTD.
I need to point out, however, that the .atgtoe file seems to save just two layers, so you will have to rebuild them after you import. But, they are fine within a saved game.

As for when, I have some testing going on, and I need to do that thing called work. Full release will also need Vic to upload the graphics file for me, and well it is a holiday weekend, and he is also engaged. Nonetheless after I get through some tests to squash bugs, I could give out dropbox links




Hmm. I have v228b (at least I thought I did) and as far as I can tell it only has buttons for two layers. Am I missing something?






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Post #: 257
RE: Four Seasons with Models - 4/20/2019 3:51:51 AM   
GaryChildress

 

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OK. Never mind. I see now. I had v228, NOT 228b. I just DL'd it. Thanks!

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Post #: 258
RE: Four Seasons with Models - 4/27/2019 1:50:33 AM   
Ormand


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Just a quick update. Things are progressing. I have two play-testers on it who are giving me great feedback and tracking down some bugs. It looks to be getting better. I am doing clean up to try and make the various descriptions relevant and up-to-date and some QA on features (or are those bugs). I will have to take a break for a week, however, Sat - Sun. Hopefully, they will run it through the works, and then some fixes.

If you want to try and be a Guinea pig PM me, and I can get you a dropbox link. I can use some feedback on PP costs, and how it flows. It is still a work in progress, so have to expect some bugs, and aspects that you might disagree with.

(in reply to GaryChildress)
Post #: 259
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