Another thing I noticed is that while it is possible to conquer Poland in as little as two turns (with 3 being more likely), it seems that an early victory against France (as per the historical surrender of June 22, 1940) is less achievable. I'm not sure though whether this could necessarily be attributed to a tough playing AI or the fact that the turns seem to advance rather quickly (1 week per each side). With this in mind, I am wondering how long the campaign could theoretically last. In other words, could the game be played beyond 1945, and if so, when would it end if no side was clearly victorious?
Thanks for explaining my point with a picture, this is much appreciated.
I'm not completely convinced that the moves of the player we are discussing are the most optimal moves. For example I have not seen him once using "Forced March", which is results that ground units have double movement. This resulted in a significant delay of operation Fall Gelb.
I'm also watching Night Phoenix (he managed to capture Poland easily in 2 turns) and invests more in single units, is more aggressive in attacking the convoy lines (I'm still considering if that would be a good approach) and was completely prepared in March 23, 1940. In his last video it is currently April and the Netherlands and Belgium are both out of the war. This would be a more preferable approach IMO.
From experience, and from what we've seen from testers Paris typically falls anywhere between July and September depending on tactics, experience level, and the number of times you've played the game as over time players generally improve quite a bit after they get used to the full SC system.
Essentially, on the first time through it may feel that the turns accelerate more quickly than expected, but once the system beds down for you, the turn lengths and the overall timing of the entire war will feel just about right, i.e. by the time you finish off France your preparations and repositioning for things like Sealion, Yugoslavia and/or the planned invasion of the USSR will be on or very near the historical timeline. This continues on throughout the war and on average it works out quite well and close to history as we've spent a lot of time fine tuning it.
One other consideration is that in this game the player is typically required to capture Paris in order for France to fully capitulate. Whereas if you compare this to the time you can likely reach the outskirts of Paris, and in many play throughs this will be June, then the argument can be made that the timeline of the game does indeed match the historical timeline here as well.
Of course we also tie in French surrender to their National Morale, which in our game gives the French player a bit more control over their fate as opposed to just replaying history, but it also means that they are only likely to surrender once you take Paris and this can add a few more turns. But again this is a part of the give and take we present in trying to balance out the historical imperatives versus optimal game play for both sides.
But that being said, we do have at least one Beta tester that is able to take Paris and force a French surrender in May, and no matter what AI strategy we use against his game play. His diverse use of tactics is, I would say, second to none, and often provides us with not only excellent feedback but some of our greatest design and balance challenges as he represents the other extreme of player type you'll find for this game.
< Message edited by Hubert Cater -- 10/13/2016 3:50:49 AM >