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All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Quick one Page: [1]
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Quick one - 10/1/2016 11:48:11 PM   


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First turn grand campaign as allies... What do you do with carrier air groups? Do you draw pilots from reserve with 40 XP or something else?
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RE: Quick one - 10/2/2016 1:09:39 AM   

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Welcome to AE.

The only CV you have in port is the Saratoga I believe. I fill out the pilots with whats available, along with the airframes. Then I set the Squadrons to 100% training in their required areas. Some will say 100% increases fat./stress on airframes and Pilots, there right but I find the training goes faster and I have yet to lose anyone or thing. Maybe one or two. But it's worth it....GP


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(in reply to Viking67)
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RE: Quick one - 10/2/2016 1:35:17 AM   

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From: Naw'lins, Luzianna
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Viking-You could scan some of your land based USN pilots to see if there are better ones to fill out the CV crews with... I can say I have never sat down and earnestly played as allies so unsure what assets might allow you to send to reserves and then add to your CV squadrons. The IJN has a handful of squadrons I can scavenge pilots from to fill out missing pilots.

GP- speaking as an IJN player, it is a rare sight indeed to lose any planes or pilots at 100% training for me. The only drawback I have found is the airframes do take a lot of fatigue build up. This is easily remedied with a periodic extra few days of rest. Not at all a big concern I think. After the crews have trained up a good bit and assuming its a squadron I need in action(and they still need more training like with ASW squadrons), I still retain around 30% training and this seems to keep the serious fatigue and morale issues from occurring due to heavy sortie actions.


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(in reply to btd64)
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