From: Winnipeg, MB
Those who are concerned about the justifications of wars resulting in a flame-war need not be concerned for a game - the game does not pass messages and opinions - it just rewards and punishes decisions according to scripts and random chance. Thus politics and economic decisions have consequences like military decisions, and those consequences can affect the ability to conduct war. Some examples:
1. The Tsar's neglect of his people's basic needs led to a revolution - that took Russia out of WWI and freed up millions of German troops to move to the Western Front.
2. The temporary alliance arranged between Russia and Germany in early WWII allowed the Germans to move units guarding the eastern border into the attack on France. But giving Stalin half of Poland in that deal may have saved Russia later on by increasing the distance the Wehrmacht had to travel before winter in their later attack on Russia.
3. Ideology made the Western Capitalist nations see the war in Vietnam as a case of creeping Communist aggression (the domino theory), rather than the more realistic assessment that it was a war to throw off Western Imperialism and local government corruption. Thus what should have been a local civil war drew in the USSR and Western nations to support the ideologies they stood for. Because no one was really addressing the needs of the people, both sides suffered heavily. A game that could quantify and reward/punish political/diplomatic moves aimed at limiting the war and gaining support of the people would be interesting.
4. In 1933 Ghandi and others started a resistance movement in India to get rid of the British Raj. The British responded to sit-down strikes and other labour disruptions with clubs and rifles, earning the resistance more supporters. The Japanese were watching, and the idea of liberating Asia from Western Imperialism gathered momentum. The Japanese thought they would be welcomed as liberators everywhere!
Who knows what might have happened if the British had begun a peaceful transition to Indian independence in 1933 - could Japan have pursued a trade approach to getting resources rather than a military one?
One thing that needs to be kept is some randomness based on unexpected events and miscalculations by leaders. Otherwise, the gaming community will quickly find the pat response to each situation and it will be a boring game.
EDIT: - PS - you can use this post in the other thread if you deem it useful.
< Message edited by BBfanboy -- 8/30/2016 4:47:17 PM >
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth