Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Distant Worlds 2 News?

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Distant Worlds Series >> RE: Distant Worlds 2 News? Page: <<   < prev  6 7 8 9 [10]
Login
Message << Older Topic   Newer Topic >>
RE: Distant Worlds 2 News? - 9/26/2018 4:46:19 PM   
Hattori Hanzo


Posts: 623
Joined: 3/21/2011
From: Okinawa
Status: offline
add my name to the above DW2 "blind-buyers" list.

(in reply to Bleek)
Post #: 271
RE: Distant Worlds 2 News? - 9/26/2018 9:04:48 PM   
SirHoraceHarkness


Posts: 153
Joined: 5/17/2015
Status: offline
Dunno if I could go blind on buying it. DW didn't start out as the game we know today and it took many years of updates and expansions to get there. Not saying dw2 will be bad in the end but in the beginning it might have some teething issues since it is a very small production of a very large game. I have faith the dev(s) will get it right though.

(in reply to Hattori Hanzo)
Post #: 272
RE: Distant Worlds 2 News? - 9/26/2018 9:29:50 PM   
Retreat1970


Posts: 665
Joined: 11/6/2013
From: Wisconsin
Status: offline
I couldn't wait for MOO3 either and I wish I would've waited on that.

(in reply to SirHoraceHarkness)
Post #: 273
RE: Distant Worlds 2 News? - 9/27/2018 2:13:34 PM   
Data


Posts: 3907
Joined: 1/3/2011
Status: online
Let's not go there, MOO3 was one of a kind...fortunately.

_____________________________

...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....

(in reply to Retreat1970)
Post #: 274
RE: Distant Worlds 2 News? - 9/27/2018 2:23:20 PM   
Erik Rutins

 

Posts: 33954
Joined: 3/28/2000
From: Vermont, USA
Status: offline
Hi everyone,

The game is coming together, but there is always a lot more to do. We are still working daily on development, art, design and data together with our artists and supertesters and the trials and tribulations of life occasionally knock us for a loop, but forward progress this year has been truly excellent. I have learned not to give estimates, but I am happy with the team we have and the progress we are making. We have been staying close to the latest milestone schedule we set for ourselves earlier this year and I expect wider testing will begin in the coming months. When we have more complete art in the game and we've made it through the first wave of testing, I expect we'll have a lot more to share with you all.

Regards,

- Erik


_____________________________

Erik Rutins
Director of Product Development


For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to Data)
Post #: 275
RE: Distant Worlds 2 News? - 9/27/2018 3:44:54 PM   
USSAmerica


Posts: 17682
Joined: 10/28/2002
From: Chapel Hill, NC, USA
Status: online
Encouraging news. Thanks, Erik!

_____________________________

Mike

"Good times will set you free" - Jimmy Buffett

"They need more rum punch" - Me


Artwork by The Amazing Dixie

(in reply to Erik Rutins)
Post #: 276
RE: Distant Worlds 2 News? - 9/27/2018 8:37:31 PM   
SirHoraceHarkness


Posts: 153
Joined: 5/17/2015
Status: offline
Waiting patiently.

(in reply to USSAmerica)
Post #: 277
RE: Distant Worlds 2 News? - 9/28/2018 10:32:35 AM   
Uncle Lumpy


Posts: 144
Joined: 7/1/2005
Status: offline
I'm encouraged, I think.

< Message edited by Uncle Lumpy -- 9/28/2018 10:35:37 AM >


_____________________________

I once heard there was a garage, which some said was air tight.

(in reply to SirHoraceHarkness)
Post #: 278
RE: Distant Worlds 2 News? - 9/28/2018 12:32:50 PM   
Cauldyth

 

Posts: 660
Joined: 6/27/2010
Status: offline
Thanks Erik! Even that little snippet of info is appreciated!

(in reply to Uncle Lumpy)
Post #: 279
RE: Distant Worlds 2 News? - 9/29/2018 4:10:49 PM   
Omnius


Posts: 701
Joined: 6/22/2012
From: Salinas, CA
Status: offline
Erik Rutins,
Thanks for update. I hope DW2 will be easily adaptable for the current sets of mods without too much work for the modders. I sure would love to see an "all" button as in "Retrofit All" for things like resource stations that aren't part of a fleet. Hopefully it would be capable of stopping when it runs a player out of money. Also would like to see AI actually do retrofitting far better than currently, that would help make them a more challenging. I remember Worm Holes were a lot of fun in an old space game, enter in one part of the galaxy and end up coming out into some far away sector, if the ship comes back out of an unstable one.

(in reply to Cauldyth)
Post #: 280
RE: Distant Worlds 2 News? - 9/29/2018 6:42:19 PM   
Rising-Sun


Posts: 1764
Joined: 11/5/2009
From: Clifton Park, NY
Status: offline
Yeah I was looking forward to that MoO3, turned out crap.

But, really looking forward to DW2 though.

_____________________________


(in reply to Omnius)
Post #: 281
RE: Distant Worlds 2 News? - 9/30/2018 12:30:54 PM   
SirHoraceHarkness


Posts: 153
Joined: 5/17/2015
Status: offline

quote:

ORIGINAL: Rising-Sun

Yeah I was looking forward to that MoO3, turned out crap.

But, really looking forward to DW2 though.


Much of the problem with moo3 was the switch of developers and how the industry was morphing from niche well developed titles into the generic appeal to as broad an audience as possible model. The new devs tried but were not able to capture the intent and creativity of the original devs. I don't have this type of fear for dw2 and will most likely buy it at launch full retail provided the forum feedback on it is positive though expansions better be a bit more reasonable.

(in reply to Rising-Sun)
Post #: 282
RE: Distant Worlds 2 News? - 10/8/2018 7:58:58 AM   
wetpig

 

Posts: 4
Joined: 10/7/2018
Status: offline
Christ! I chose a good time to get into the game!

Edit: I just read through the whole thread and god is it painful. The number 2019 springs to mind sadly...

Edit2: do we at least have confirmation that it will run on 64bit architecture? I cant see the game really going any further with out it.

< Message edited by wetpig -- 10/8/2018 2:54:51 PM >

(in reply to SirHoraceHarkness)
Post #: 283
RE: Distant Worlds 2 News? - 10/8/2018 9:34:38 PM   
Vasquez


Posts: 395
Joined: 12/29/2000
From: München, Bayern, Deutschland
Status: offline
Jesus I hope DW2 will be released in 2019.

I´am already grandfather now and my time is running low you know ;-)

_____________________________


(in reply to wetpig)
Post #: 284
RE: Distant Worlds 2 News? - 10/21/2018 7:14:55 PM   
rxnnxs

 

Posts: 37
Joined: 6/1/2013
Status: offline
I will also buy it blind.
There are not much companies I trust these days, but in this case, I am in from day one!
Reason is, to know the mechanics right from the beginning and to grow with the game.

I made so many mistakes and bought really crap and therefore supported companies that did not deserve the money!
right now i am still trying to like MoO3, but i always stop playing after some turns. when I had some fights, the sitrep does not even tell me against whom i fought with! what?! so i have to write down who attacked me?! no, thanks!
and then there is Sword of the stars 2.. well... really, i also try it from time to time, but i can not understand all those mechanics and graphic nonsense.
that is the second game where i bought without thinking/waiting.

also there is the X-3 game. fortunately, i woke up this time and never ever after i bought a game without waiting and reading in the forums.
and so I just read and found out that many others do it the same: they just wait and stay away from such a new game with new bugs and sequels that take years to grow and get better, and then, the dev or studio decides to bring out the next one - while the actual one is not even bug free!!

so again, please, i will wait for years to come, or better, play an alpha or beta, but please, make a game that will last for decades!

a game that is compareable with this one is sector polaris. just a tiny team, able to bring out good software. PLUS, they update their game years later.
thanks, guys!!

(in reply to Vasquez)
Post #: 285
RE: Distant Worlds 2 News? - 10/23/2018 7:03:39 AM   
tortugapower

 

Posts: 146
Joined: 12/17/2015
Status: offline

quote:

ORIGINAL: Erik Rutins

Hi everyone,

The game is coming together, but there is always a lot more to do. We are still working daily on development, art, design and data together with our artists and supertesters and the trials and tribulations of life occasionally knock us for a loop, but forward progress this year has been truly excellent. I have learned not to give estimates, but I am happy with the team we have and the progress we are making. We have been staying close to the latest milestone schedule we set for ourselves earlier this year and I expect wider testing will begin in the coming months. When we have more complete art in the game and we've made it through the first wave of testing, I expect we'll have a lot more to share with you all.

Regards,

- Erik



Quite happy for the update!

I was recently playing Stellaris, and it has become my third favorite 4X space game (behind DW and Aurora 4X, of course). However, I already miss the fantastic ship design and amazing immersion offered by the private sector and all its ships.

I'm glad that things are progressing well with Distant Worlds 2, and I'm sure that the time and care going into its development will make the final product worth the wait.

_____________________________

Matrix Games video tutorials:
Distant Worlds Universe
Advanced Tactics Gold

(in reply to Erik Rutins)
Post #: 286
RE: Distant Worlds 2 News? - 10/30/2018 2:29:35 AM   
HsojVvad

 

Posts: 1034
Joined: 3/24/2010
Status: offline
While it sucks waiting, I rather wait and let them work on it. TOO many games are realeased WAY TO EARLY. For me, Civ VI is still in Early Access. So even if Distant Worlds 2 came out now it could still be another 2-4 years before we get the full game. Hopefully they do not go the 2K/Firaxis or Stellaris route and release a half game where we need expansions to fledge out the game. At least Distant Worlds 1 was a complete game and more added to it.

How big or little Distant Worlds 2 will be? No clue. Won't even guess since how gaming companies or should I say Publishers act now. Even if we don't get the full Distant World in DW2, I rather have a fully playable, hopefully not bug ridden game where we are waiting for it to get fixed. I rather wait now, instead of waiting when the game is released and I won't play it because it doesn't work. I have learned my lesson with Civ V.

Take your time Eric. Don't rush and make an awesome product we know you can do now.

< Message edited by HsojVvad -- 10/30/2018 2:30:17 AM >

(in reply to tortugapower)
Post #: 287
RE: Distant Worlds 2 News? - 11/20/2018 5:58:11 PM   
Omnius


Posts: 701
Joined: 6/22/2012
From: Salinas, CA
Status: offline
I sure hope DW2 will have smarter sorting, like alphanumeric sorting instead of the current user-unfriendly sorting illogic of when a unit is created. Nothing is more frustrating than having to hunt down the specific name of a ship to transfer a character to the stupid way it's done now. While being able to sort by role helps slim down the selection to the desired ship type it's still a major time waster having to go through a list that's not smartly sorted by alphanumerics. This is especially true when ship numbers go over 1,000. More needs to be done improving the user interface so we're not wasting so much time micromanaging our stuff. The game is not worth playing letting the Artificial Ignorance control building or ship missions. Another big time waster is having to scroll down lengthy lists, like resource stations, when they get to having several hundred of them. You have to go to the end of the list to find the most recent additions and that can take too many scrolls or page downs that only go part of that screen in length instead of the whole way. When I conquer an alien race I always have to stop and clean up their garbage, having to hunt down their resource stations and ships to delete them since most aren't worth having or were built in stupid places. Having a button that lets us go to the end of the list would be very helpful. Is alphanumeric sorting really too much to ask for?


I'm also dead set against having a game start earlier, before space flight tech is researched, as some have proposed. This is a space game and let's keep it that way. For those who want to waste time on pre-spaceflight tech go buy Civilization and play that. I played once from the very beginning of the pre-warp spaceflight tech and found that it's just too many techs for the AI to keep up with. Just had too much of an advantage racing through the tech tree leaving the AI's in the dust while finishing off all the techs giving me a huge advantage. I'll never play from that start again to give the AI's more of a chance in keeping up with tech research. Adding more pre-spaceflight techs to the list won't make the game better, it'll just unbalance it even more.


Another improvement would be in making it easier to select planets or spaceports when trying to move ships. Very tough to send a ship to a world when there are a slew of ships covering it, or a large spaceport that covers up most of the planet. Spaceports should not be bigger than planets or moons, make them a more reasonable size. Also make it easier to access the spaceport when lots of ships are hovering above it when we're trying to move ships, really a pain in the behind now. When you're accessed to a ship or fleet and you try to move it to a planet or spaceport with lots of ships covering it it can be impossible to access either to give a ship or fleet a specific command like move to the planet or retrofit at that planet's spaceport. Perhaps making the nametag of the planet a safe place we can always hover the mouse over to right-click up the command submenu for either planet or spaceport would be awesome. I really hate having to give ships or fleets a generic command of retrofitting when the ignorant program decides to send that ship or fleet to some other planet that isn't really the closest or desired one.


As much as I like DW:Universe I won't buy DW2 blindly, or any game for that matter. I won't buy if there aren't significant upgrades done to the user-unfriendly UI. I love controlling all aspects of the game, just don't trust Artificial Ignorances to do anything but mess up my plans with stupid orders. I just hate having to waste so much time or so many clicks to get something done. I also don't want tunnel carpal syndrome from a poorly thought-out user interface like DW:U has.

(in reply to HsojVvad)
Post #: 288
RE: Distant Worlds 2 News? - 11/21/2018 2:16:04 AM   
Hattori Hanzo


Posts: 623
Joined: 3/21/2011
From: Okinawa
Status: offline
Omnius, do you know that you can change the names of the ships [or any other things] in DW:U ?

about busy planets or spaceports, you can always send the ship [or fleet] to a point in space near to that planet using the right mouse button and when the ship will reach that point you have selected just order to refit [or refuel or any other thing you wish to order] to the closer planet.

not so difficult in my opinion.

(in reply to Omnius)
Post #: 289
RE: Distant Worlds 2 News? - 11/28/2018 8:02:30 AM   
Raagun

 

Posts: 10
Joined: 7/18/2012
Status: offline
Oh, I am just pleased to know that it IS in development. Not like some Victoria 3 :D
I just wish some developers update would be leaked to have better picture how much is done already. To have and idea about ETA. Also some guidelines they follow for DW2 on what game it will be.

P.S. love DW:U. I am one of these suckers who constantly calls it best 4x in the market :)

(in reply to Hattori Hanzo)
Post #: 290
RE: Distant Worlds 2 News? - 12/12/2018 3:58:48 PM   
Larsenex


Posts: 288
Joined: 12/31/2010
Status: offline
Eric,

Thanks for the update. I am looking forward to the next incarnation of this amazing game!



https://ibb.co/DVdvfXc

_____________________________

Go for the Eyes Boo!

Intel 8700K Oc'd to 4.8ghz
32 gigs ram
GTX 1070 w/ 6gigs ram.
Using a cache drive from intel with a 60gig flash & 1 terrabyt hd accelerated.

(in reply to Raagun)
Post #: 291
RE: Distant Worlds 2 News? - 12/12/2018 8:52:28 PM   
Webbco


Posts: 601
Joined: 2/6/2010
Status: offline
Could I be so bold as to ask for a little Christmas eye candy? In the spirit of festive cheer, a cheeky glimpse of a WIP?

Please...?

< Message edited by Webbco -- 12/12/2018 8:53:26 PM >

(in reply to Larsenex)
Post #: 292
RE: Distant Worlds 2 News? - 12/21/2018 9:47:23 PM   
Ranbir_slith


Posts: 93
Joined: 3/28/2010
Status: offline
Dev diaries would be a good idea.

_____________________________

"The imaginary number is a fine and wonderful resource of the human spirit, almost an amphibian between being and not being." - Gottfried Leibniz

(in reply to Webbco)
Post #: 293
RE: Distant Worlds 2 News? - 12/22/2018 10:40:29 PM   
Moltrey

 

Posts: 33
Joined: 4/11/2010
Status: offline
Hmm... methinks the odds of that are depressingly small.

Over the years I have found Matrix to be much like the famed Lockheed Skunk Works. You never know what the hell is going on behind the scenes, but the releases are usually worth waiting for.

_____________________________

"Chew, if only you could see what I've seen with your eyes." - Roy Batty

(in reply to Webbco)
Post #: 294
RE: Distant Worlds 2 News? - 12/27/2018 6:53:24 PM   
RogerRogertheDodger

 

Posts: 7
Joined: 12/26/2018
Status: offline
Count me in, waiting for DW2 also

(in reply to Moltrey)
Post #: 295
RE: Distant Worlds 2 News? - 1/12/2019 6:15:01 PM   
bbenham

 

Posts: 14
Joined: 2/16/2015
Status: offline
I'm just hoping not to die before it comes out. Getting old, so which will strike first - DW2 or Senility ?

Much appreciate the wonderful work you guys do. Just strange that you all spread yourselves so thin across too many projects and never seem to finish before people start forgetting what they were waiting for :)

(in reply to bandusdr)
Post #: 296
RE: Distant Worlds 2 News? - 1/12/2019 11:47:08 PM   
RogerBacon

 

Posts: 539
Joined: 5/17/2000
From: Miami, Florida, U.S.A.
Status: offline

quote:

ORIGINAL: bbenham

I'm just hoping not to die before it comes out. Getting old, so which will strike first - DW2 or Senility ?




Well, if it's senility then you can play Distant Worlds Universe again and it will seem new to you. :)


_____________________________

BTC 14UURmC4rD762RStsufKmaUjfXQrBvahU1
ETH 0x7c65139BC82A0BDC5b11F92001D5c5a112219f08

(in reply to bbenham)
Post #: 297
RE: Distant Worlds 2 News? - 1/13/2019 7:30:12 AM   
Arturo28

 

Posts: 20
Joined: 5/28/2015
Status: offline

quote:

ORIGINAL: RogerBacon


quote:

ORIGINAL: bbenham

I'm just hoping not to die before it comes out. Getting old, so which will strike first - DW2 or Senility ?




Well, if it's senility then you can play Distant Worlds Universe again and it will seem new to you. :)



Good point!

(in reply to RogerBacon)
Post #: 298
RE: Distant Worlds 2 News? - 1/16/2019 2:27:15 PM   
CyclopsSlayer


Posts: 581
Joined: 2/11/2012
Status: offline
Still waiting and wondering with bated breath...

(in reply to Arturo28)
Post #: 299
RE: Distant Worlds 2 News? - 1/16/2019 4:31:50 PM   
scotten_usa

 

Posts: 183
Joined: 12/9/2005
Status: offline
quote:

ORIGINAL: CyclopsSlayer

Still waiting and wondering with bated breath...


The servants wait while the master baits.

(in reply to CyclopsSlayer)
Post #: 300
Page:   <<   < prev  6 7 8 9 [10]
All Forums >> [New Releases from Matrix Games] >> Distant Worlds Series >> RE: Distant Worlds 2 News? Page: <<   < prev  6 7 8 9 [10]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.191