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RE: Alan R. Arvold's Ode to Divided Ground

 
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RE: Alan R. Arvold's Ode to Divided Ground - 2/12/2017 9:26:44 AM   
Crossroads


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1956 has arrived! The 1956 scenarios added to the scenario pack now stand at:

  • Operation Kadesh
  • Khan Yunis 1956
  • Kusseima 1956
  • Mitla Pass 1956
  • Rafah 1956




    DESIGN NOTES FOR OPERATION KADESH (REVISED) By Alan R. Arvold

    Operation Kadesh is one of the regular scenarios that is in the game Divided Ground. It was designed by Kurt Miller and it shows. Kurt was part of the Divided Ground design team and was largely responsible for the artwork. As it is usual for his scenarios, his order of battle files and make ups for both sides are inaccurate. However they are not as chaotic as are those for his other scenarios. Thus it was an easier scenario to revise.


    The Mapboard

    Miller used a larger scale than 250 meters per hex on his mapsheet. My guess is 500 meters per hex. Thus all units now have twice their normal range for movement and ranges. The original map is very good, but a lot of the terrain features one is used to seeing on the other Rafah maps in the game are either very compressed or missing entirely, again due to the increased scale. The big error on the map was the height of each elevation level. Kurt put the height of each level at 20 meters. But looking at the various elevation levels on the mapboard I could see that Kurt was basing them on the contour levels on a topographic map of the Rafah area. However he forgot that the height between each contour line on a topographic map is 20 feet, not 20 meters. All the terrain on the mapboard is too high. So I changed the height on each elevation level to 6 meters, which is approximately 20 feet. Now all the terrain more or less fits those on the topographic maps. One good thing is that the resulting smaller map will cause the game to reach a faster conclusion.


    The Orders of Battle

    The original orders of battle were generally accurate in force size for both sides, but Miller, as his wont, tends to add additional units to the companies and battalions and he does not assign an overall headquarters and commander for each side. So I scrapped the order of battle for both sides and started fresh using the historical composition of each side’s forces.

    The Israelis have two brigades, the 1st “Golani” Infantry and the 27th Armored. The 1st Brigade had four infantry battalions instead of the usual three, the four one being attached from the 12th Infantry Brigade. The 27th Brigade had three combined arms teams and one pure armored company. One team was attached to the 1st Brigade and the armored company was held back from the brigade for attachment to another but only ended up joining its parent unit a few days after the offensive began. Both brigades were supported by a battalion of artillery and a battalion of mortars each (the 27th Brigade’s artillery was split up among its three combined arms teams). In addition, there was an engineer battalion assigned to this force as well. All of this was under control of the 77th Ugdah, the Israeli version of the division. However, the ugdah was more of an administrative units then an actual command level at this time and each brigade maneuvered as it saw fit.

    The Egyptians had two different commands in the area. One was the 5th Infantry Brigade, of the 3rd Infantry Division. The other was the 8th “Palestinian” Infantry Division which had elements of two of its brigades present at Rafah. The 5th Infantry Brigade was complete and was reinforced by a tank company. The 8th “Palestinian” Division had the 26th National Guard Brigade (minus one of its line battalions which was up in the Gaza Strip) and the 259th Frontier Infantry Battalion (of the 87th Brigade) present. Because the units present were under two overall commands, coordination between the battalions of different commands was almost non-existent. All of the units were equipped with British WWII vehicles and guns. This is in contrast to other scenarios which show the Egyptians equipped partially, if not totally, with Soviet equipment. While the Egyptian Army was indeed undergoing a transition from the British to the Soviet military systems at the time, the units of the 3rd and 8th Divisions had yet to go through it. One thing that I did was to give each branch of the Egyptian force a different morale level, the regular Army at 60%, the National Guard at 40% and the Palestinians at 20%. Each branch also had its own artillery battery, each consisting of two four-gun 25 pounder howitzer troops.


    The Scenario

    I largely kept the scenario exactly as Miller created it. All defensive positions and minefields are present and in the same position where Miller placed them as well as all of the objective hexes, which includes the Israeli exit hex in 0,21. I did have to change the victory point levels to reflect the new composition of forces. I also had to change the Egyptians AI level to 40% to reflect their defensive status. The air strikes remain the same in both games with one exception. The Israeli Mystere IV in Divided Ground was replaced by a Mosquito Mk VI in Middle East as the Mystere IV apparently does not exist in 1956. The Israeli reinforcements were changed to reflect the newer order of battle, but the Egyptian reinforcements were eliminated as all Egyptian units start the game set up on the board. I had a hard time deciding how to classify this scenario in Middle East, but finally after much thought I decided on HISB. Overall, the new version of the scenario plays the same as the original. Enjoy the scenario.




    Rafah 1956

    Actually there is only one real note. In the original scenario Conmy put Level 1 Minefields in most of the Egyptian defensive positions, not in front, but on them. This was to simulate the historical fact that the Egyptians heavily booby-trapped the immediate area around the trenches, improved positions, bunkers and pillboxes as a way to slow down the Israelis because of the relative weakness of the Egyptian forces in the Rafah area. In the Divided Ground version I kept the Level 1 Minefields but in the Middle East version I used the EODs instead because I felt that the Level 1 Minefields were a bit too much. The reason that the Egyptians never used this tactic in later wars, at least with the intensity seen at Rafah in 1956 was because they caused just about as many Egyptians casualties as they were withdrawing from their positions in the dark as they did to the Israelis attacking in.






    _____________________________

    Campaign Series Legion
    ---
    CS: East Front III | CS: Vietnam IN-THE-WORKS
    CS: Middle East 1948-1985 2.0 DUE OUT SOON
    JTCS: West Front 2.0 * East Front II 2.0 * Rising Sun 2.0

    (in reply to Crossroads)
  • Post #: 31
    RE: Alan R. Arvold's Ode to Divided Ground - 2/19/2017 1:47:32 PM   
    Crossroads


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    Bootcamp4 added to scenario pack. Thanks again, Alan!




    Boot Camp Scenario Four

    Welcome to Bootcamp Scenario 4. In this scenario we will explore the complexities of a paratroop drop and attack.. Here you are given a paratroop battalion whose mission is to capture the town of Chanting and clear the road going off to the south edge of the map. The town and surrounding area is defended by an Egyptian infantry battalion.

    The forces in this scenario are about equal in strength, with the Israelis having a slight edge in machine guns and the Egyptians a slight edge in mortars. But you are the attacker and must attack quickly before the Egyptians rally and bring their full force to bear.

    Several new features are introduced in this scenario. First is that it is a night scenario. Visibility is much reduced cutting down the effectiveness of direct fire. The Egyptians have a small supply of star shells that they can fire with their mortars which can light up hexes for a turn as if they are in daylight. This can make the final approach to enemy positions dangerous if the star shells are properly coordinated with defensive fire.

    Another new feature is improved positions. These improve the defense of those units occupying them. While only the Egyptians have them in the beginning of the game, both sides may construct them during the course of the game. Still another new feature is frozen units. These are units that are frozen in place in the hex that they are in and can not move out of the hex until either they are fired upon or are released during the course of the game. Only the Egyptians are frozen in place at the beginning of the game and this simulates the effect that surprise has on them.

    But the best feature is the paratroop drop. Here the Israelis arrive by parachuting onto the map. There is a chance of scattering occurring which means that some Israeli units could land in the trees, causing some early casualties and disruption. Because of the short time that you have before the Egyptians start to be released you should gather up your good units and move out fast and bring up the stragglers when you can.

    Basics covered in Bootcamp 4

    ● Improved Positions
    ● Frozen Units
    ● Night Conditions
    ● Star Shells
    ● Paratroop Drops

    Congratulations. You have dealt with some of the more advance features of the game. Practice a few times with this scenario before going to the next one..


    _____________________________

    Campaign Series Legion
    ---
    CS: East Front III | CS: Vietnam IN-THE-WORKS
    CS: Middle East 1948-1985 2.0 DUE OUT SOON
    JTCS: West Front 2.0 * East Front II 2.0 * Rising Sun 2.0

    (in reply to Crossroads)
    Post #: 32
    RE: Alan R. Arvold's Ode to Divided Ground - 3/25/2017 8:37:16 AM   
    Crossroads


    Posts: 8777
    Joined: 7/5/2009
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    1973 Golan Scenarios are now completed by Alan:




    DESIGN NOTES FOR THE GOLAN SERIES SCENARIOS

    By Alan R. Arvold


    The Golan Series scenarios are revisions of existing scenarios in the Divided Ground game as well as a new one. All of these scenarios are from the Israeli/Syrian 1973 Linked Campaign Games. Though these scenarios were initially presented as part of these linked campaign games in the original game, in subsequent patches they were presented as stand alone scenarios in their own right. However they were mostly based on their linked campaign versions, with little or no changes to their order of battles or the scenarios. Thus they were no more fun to play than the Linked Campaign Games themselves. Now I have taken the effort to make these stand alone scenarios more historical.


    List of Scenarios

    The Golan Series includes the following scenarios:

  • The Valley of Tears
  • Rafid
  • The TAP Oil Road
  • Bnot Yaackov Bridge
  • Across the Purple Line
  • A New Enemy
  • High Water Mark

    Note that the Valley of Tears was covered in another scenario set and is only mentioned here briefly.


    History

    Back when Divided Ground was originally being developed, scenario design and development was the responsibility of .Edwin “Mick” Conmey. He had originally planned to use six of the above scenarios as stand alone scenarios only as they were historical actions in the 1973 War. The Bnot Yaackov Bridge scenario was not planned as a 1973 scenario, instead it was another scenario entitled Fatih Allah, based on a battle during the 1948-49 War for Independence. (In that scenario the map was different in that there was a big lake in the Hulah Valley, which the Israelis drained after the war in order to create more farmland for their fledgling nation.) Conmey had prepared all of the mapboards for the planned scenarios in the original game first before embarking on the scenarios themselves and their respective Orders of Battles. (This does not include those scenarios that were offered by other members of the team.) When the word came down from Talonsoft's management that the development team only had one more week to get Divided Ground ready for production, Comney only had completed about half of the planned scenarios and one Linked Campaign game (the Jordanian campaign of 1967). These were mostly from the earlier wars. With only a week left Conmey made a few mini-scenarios using portions of the bigger mapboards which were for scenarios which would never get done. As the deadline drew near he found he still had a lot of unused mapboards. Noting that six of them occurred in the Syrian Front in the 1973, he conceived of the 1973 Golan Heights/Syria Linked Campaign game. He devised a quick Order of Battle for the Campaign game with only minor variations for the Israeli and the Syrian versions respectively. He then quickly devised the scenarios (which did not go through the usual playtesting).

    The scenarios, and the Linked Campaign game in general, have acquired the reputation of that the Israelis can not lose in them and the Syrians can not win. Conmey obviously favored the Israeli. Yet, he did include an extra scenario in the bunch in case the Syrians won. This was the Bnot Yaackov Bridge scenario which was hypothetical, but represented a real fear that the Israelis had if the Syrians won in the Golan Heights. For this he used the Fatih Allah mapboard (he eliminated the lake on the mapboard as it was not there in 1973). In the Israeli version of the Campaign game the scenario descriptions were pretty straight forward and rather innovative, but the ones of the Syrian version were down right silly. Anyway the Campaign game was the only format that these scenarios were in in the original game of Divided Ground.

    Later patches introduce stand alone versions of the Valley of Tears, Rafid, The TAP Oil Road, Bnot Yaackov Bridge, and A New Enemy, but these were just minor variations of the Campaign game versions. The only thing historical about them was that they happened (with the exception of the Bnot Yaackov Bridge scenario), although not in the way that the scenarios presented. However Al Sandrick did his own version of the Across the Purple Line, which was the Mazraat Bein Jan scenario in the Campaign game, giving it a more historical flavor. (I later modified it, correcting the mistakes that Al made in it.) Later on I redid the Valley of Tears scenario, making it into an historical seven scenario set. But the rest were left alone until recently when I decided to make them historical plus make an historical version of the High Water Mark scenario from the Campaign game.


    The Scenarios

    The following are brief descriptions of the five scenarios presented. As I had said before, Valley of Tears will not be listed here as it were already covered in other scenario set.

  • Rafid: This scenario presents the initial Syrian attack on the Israeli positions around Rafid on the afternoon of 6 October, 1973. Historically the attack was driven off because the Syrians had to breach the anti-tank ditch in front of the Israeli positions, allowing the Israelis the opportunity to shoot up the engineering vehicles attempting to breach the ditch. However a second attack that night was successful as the Israelis no longer had their visibility and range advantage.

  • The TAP Oil Road: This scenario presents the Syrian flanking attack on the Israeli 36th Mechanized Division Headquarters at Nafakh on 7 October, 1973. Historically the attack caught the Israelis by surprise but they quickly rallied and beat off the lead elements of the Syrian 91st Armored Brigade. However the main body was fast approaching and the headquarters would have been destroyed if it hadn't of been for the arrival of the lead elements of the Israeli 79th Armored Brigade which stopped the 91st Armored cold and precipitated a several hour long meeting engagement, which allowed the headquarters to escape. By the way, the Israeli Armor School Battalion which is in this scenario, has no numerical designation. Some Israeli sources list it has having the numerical designation of the 71st. However, other Israeli sources listed the Armor School Armored Battalion and the 71st Armored Battalion as being two separate battalions. I chose to designate the Armor School Battalion as being separate from the 71st Battalion.

  • Bnot Yaackov Bridge: This scenario presents a hypothetical Syrian assault across the Jordan River into the Hulah Valley. Historically this attack never happened but could have if the Syrians were successful in breaching the Israeli defense of the northern sector of the Golan Heights. However this comes at a cost as all of the Syrian assault divisions are largely spent and units from the Syrian strategic reserve are required to pull it off. While some members of the Syrian senior leadership would have gone all out for an offensive into Israel, the top leadership knew the limitations of the Syrian forces and would have gone for a more limited offensive to force the Israelis to the peace table.

  • A New Enemy: This scenario presents the Jordanian attack on the Israeli flank in their advance into Syria. Historically the Israelis saw the attack coming and deployed their 17th Armored Brigade to give the Jordanian 40th Armored Brigade a very warm reception. But the Jordanians were not fanatical like the Syrians or incompetent like the Iraqis in their attacks, but were very professional in their attacks. Although the Israelis did beat back the Jordanian attack, they soon acquired a healthy respect for their new enemy's military competence.

  • High Water Mark: This scenario presents the first Israeli attack in the Saasa area of Syria. Historically the attack failed with the loss of twenty Israeli tanks. The Israeli force was tank heavy with little infantry (namely engineers and recon troops) and had little chance against what turned out to be a very strong Syrian defense with fresh troops from the 3rd Armored Division. The Israelis attack several more times over the next two days, finally taking the Tel Shams hilltop on the second night with a paratroop battalion supported by tanks. But they could not crack the defense on Saasa Ridge and so ceased further attacks into Syria for the rest of the war.

  • Across the Purple Line: This scenario represents the main Israeli attack on the Mazraat Bein Jan area. This was originally done by Edwin “Mick” Conmy as part of the linked campaign game for the Golan Front. As a scenario it was not very good. As it was the last of the campaign scenarios the Israeli force would be pretty much weakened from losses in the previous scenarios and it would look like that the Syrians finally had a chance to win. But alas it was not to be. Conmy gave the Syrian force a Morale rating of 10% which meant that any Syrian that got disrupted would usually be destroyed before it could recover. Al Sandrick took this scenario and made it into a stand alone scenario and posted it on Games Depot. His version was certainly much better than the original scenario but it still had its faults. First he was using the Syrian order of battle from the original game, before any patches had come out correcting the errors in them. Second he gave the Israelis all dismounted leaders and then mounted them on existing vehicles in the Israeli order of battle. This is not so bad for the mechanized infantry as they were riding in APCs, but for the tank units it was a disaster. Any tank platoon that was carrying a leader could not fire as long as the leader was mounted on it. This meant that about a third of the Israeli tanks were rendered impotent as long as the leaders were being carried. Third, his arrival of Israeli reinforcements was strange. They would just appear along the the length of road coming from the southwest corner of the map. Not just one unit as a time as it they are moving in column along the road. No, they would all appear along a seven or eight hex length of road as if the Israelis had acquired transporter technology out of Star Trek. Fourth, he tended to overrate the Israelis leaders. Still I liked the scenario so I endeavored to correct the mistakes that Al made. I corrected the Syrian order of battle, made all Israeli leaders mobile instead of dismounted, had the Israelis entering along the road as if they are in column, and lowered the morale ratings of most of the Israeli leaders. Finally that scenario became what it meant to be. Historically the Israelis did capture Mazraat Bein Jan on the 12th of October but did not advance much further north than that before a general halt was ordered for all Israeli forces in Syria.



    Conclusion

    This completes the fixing of these scenarios from Divided Ground. I hope that players find them more enjoyable than the original versions from the game.




    quote:

    This completes the fixing of these scenarios from Divided Ground. I hope that players find them more enjoyable than the original versions from the game.


    We sure do Alan, we sure do!


    _____________________________

    Campaign Series Legion
    ---
    CS: East Front III | CS: Vietnam IN-THE-WORKS
    CS: Middle East 1948-1985 2.0 DUE OUT SOON
    JTCS: West Front 2.0 * East Front II 2.0 * Rising Sun 2.0

    (in reply to Crossroads)
  • Post #: 33
    RE: Alan R. Arvold's Ode to Divided Ground - 3/25/2017 1:24:49 PM   
    Big Ivan


    Posts: 338
    Joined: 6/9/2008
    From: Mansfield, OH
    Status: offline
    Crossroads,

    Seems to be a problem with "Tears 5" scenario. After downloading the update on 1st page, extracting it and then introducing
    with JSGME, all scenarios look to be intact. But when I try to open Tears 5 I get a scenario error attached.







    Attachment (1)

    _____________________________

    Blitz call sign Ivan the Big.

    (in reply to Crossroads)
    Post #: 34
    RE: Alan R. Arvold's Ode to Divided Ground - 3/25/2017 2:41:41 PM   
    **budd**


    Posts: 2288
    Joined: 7/4/2009
    From: Tacoma
    Status: offline
    Big Ivan,

    Don't know if this is helpful, but i downloaded the new file and had it overwrite my previous install in my mod folder and i'm able to open Tears 5 without issue. I attached a zip with my tears 5 .scn and.org files maybe these will help.

    Attachment (1)

    _____________________________

    Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

    "Be Yourself; Everyone else is already taken" ~Oscar Wilde

    *I'm in the Wargamer middle ground*
    I don't buy all the wargames I want, I just buy more than I need.

    (in reply to Big Ivan)
    Post #: 35
    RE: Alan R. Arvold's Ode to Divided Ground - 3/25/2017 2:45:21 PM   
    Crossroads


    Posts: 8777
    Joined: 7/5/2009
    Status: offline
    Hope I did not mess up between DG and CSME files, in putting this togehter. Let me look at this as well...

    EDIT: Works for me as well. Wanna download the zip archive again, and see if that helps?

    < Message edited by Crossroads -- 3/25/2017 2:48:49 PM >


    _____________________________

    Campaign Series Legion
    ---
    CS: East Front III | CS: Vietnam IN-THE-WORKS
    CS: Middle East 1948-1985 2.0 DUE OUT SOON
    JTCS: West Front 2.0 * East Front II 2.0 * Rising Sun 2.0

    (in reply to **budd**)
    Post #: 36
    RE: Alan R. Arvold's Ode to Divided Ground - 3/25/2017 4:57:53 PM   
    Big Ivan


    Posts: 338
    Joined: 6/9/2008
    From: Mansfield, OH
    Status: offline
    Budd & Crossroads thanks for trying to help but unfortunately no joy.

    The tears5 org file doesn't appear to have any Syrians in it only Israelis when I look at it through the game so I'm not sure what is going on??

    Budd I downloaded what you attached, unzipped it in scenario subfolder and same issue.

    Then:
    Crossroads did the same again with what was in drop box and same issue.

    The weird thing is all the other scenarios that were in the drop box work, no issues, just this one.



    _____________________________

    Blitz call sign Ivan the Big.

    (in reply to Crossroads)
    Post #: 37
    RE: Alan R. Arvold's Ode to Divided Ground - 3/25/2017 4:59:50 PM   
    Crossroads


    Posts: 8777
    Joined: 7/5/2009
    Status: offline
    OK, let me have a look at this again. I'll maybe not have the time for it today, if so: tomorrow!

    _____________________________

    Campaign Series Legion
    ---
    CS: East Front III | CS: Vietnam IN-THE-WORKS
    CS: Middle East 1948-1985 2.0 DUE OUT SOON
    JTCS: West Front 2.0 * East Front II 2.0 * Rising Sun 2.0

    (in reply to Big Ivan)
    Post #: 38
    RE: Alan R. Arvold's Ode to Divided Ground - 3/25/2017 5:12:34 PM   
    **budd**


    Posts: 2288
    Joined: 7/4/2009
    From: Tacoma
    Status: offline
    Sorry it didnt help, that is odd that its the only one that has an issue.

    _____________________________

    Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

    "Be Yourself; Everyone else is already taken" ~Oscar Wilde

    *I'm in the Wargamer middle ground*
    I don't buy all the wargames I want, I just buy more than I need.

    (in reply to Crossroads)
    Post #: 39
    RE: Alan R. Arvold's Ode to Divided Ground - 3/25/2017 6:18:09 PM   
    Crossroads


    Posts: 8777
    Joined: 7/5/2009
    Status: offline
    quote:

    ORIGINAL: Big Ivan

    The weird thing is all the other scenarios that were in the drop box work, no issues, just this one.


    Good catch John, there actually was an error with the tears5.org file, with an erroneus line break at sixth to last row!

    quote:

    Before:

    B2611214 1096 4 178
    th MRL Battalion


    quote:

    After:

    B2611214 1096 4 178th MRL Battalion



    It showed up when opening the scenario with Scenario Editor, or OoB with Org Editor. Why it showed on your game I have no idea.

    It is fixed now.

    Everyone, please re-download the scenario pack from the opening post.

    Edit: erroneous line in Tears5 of course, not Tears6

    < Message edited by Crossroads -- 3/26/2017 10:59:55 AM >


    _____________________________

    Campaign Series Legion
    ---
    CS: East Front III | CS: Vietnam IN-THE-WORKS
    CS: Middle East 1948-1985 2.0 DUE OUT SOON
    JTCS: West Front 2.0 * East Front II 2.0 * Rising Sun 2.0

    (in reply to Big Ivan)
    Post #: 40
    RE: Alan R. Arvold's Ode to Divided Ground - 3/29/2017 5:47:04 AM   
    Big Ivan


    Posts: 338
    Joined: 6/9/2008
    From: Mansfield, OH
    Status: offline

    quote:

    ORIGINAL: Crossroads

    quote:

    ORIGINAL: Big Ivan

    The weird thing is all the other scenarios that were in the drop box work, no issues, just this one.


    Good catch John, there actually was an error with the tears5.org file, with an erroneus line break at sixth to last row!

    quote:

    Before:

    B2611214 1096 4 178
    th MRL Battalion



    quote:

    After:

    B2611214 1096 4 178th MRL Battalion



    It showed up when opening the scenario with Scenario Editor, or OoB with Org Editor. Why it showed on your game I have no idea.

    It is fixed now.

    Everyone, please re-download the scenario pack from the opening post.

    Edit: erroneous line in Tears5 of course, not Tears6



    The main thing Crossroads is its fixed now.

    Tears 5 looking fine on my machine. Agree funny how it showed up here
    and you and **budd** couldn't see it.
    This ole Toshiba rig with Win7 still surprises me now and then on what it can do.

    Thanks for running this down Crossroads!



    _____________________________

    Blitz call sign Ivan the Big.

    (in reply to Crossroads)
    Post #: 41
    RE: Alan R. Arvold's Ode to Divided Ground - 3/30/2017 5:00:15 PM   
    Crossroads


    Posts: 8777
    Joined: 7/5/2009
    Status: offline
    Some of the Night scenarios were with wrong Night visibility (20), fixed to (2). Sorry about this, please download the zip package for correct content.

    _____________________________

    Campaign Series Legion
    ---
    CS: East Front III | CS: Vietnam IN-THE-WORKS
    CS: Middle East 1948-1985 2.0 DUE OUT SOON
    JTCS: West Front 2.0 * East Front II 2.0 * Rising Sun 2.0

    (in reply to Big Ivan)
    Post #: 42
    RE: Alan R. Arvold's Ode to Divided Ground - 5/8/2017 3:39:26 PM   
    Crossroads


    Posts: 8777
    Joined: 7/5/2009
    Status: offline
    Added the remaining Golan 1973 scenario Uphill All the Way to the download. Get it from the opening post!




    Design notes by Alan:

  • Uphill All the Way: This represents the third battle for Mount Hermon. This was another of Conmy's “quickie” scenarios that he did in the week before Divided Ground's release. It's not a bad scenario but it tries to portray a real life fifteen hour battle in less than two hours of simulated game time. I made several changes to the scenario. First I made it a night scenario as it should be. Next I increased the game length to twenty turns. Both sides had forces which were not placed on the map, I either placed them on the map or deleted. (Off the board artillery do not need their headquarter and transport units.) I added to the Israeli line battalions their support companies. However I included the mortars and machine gun units, the anti-tank elements were left out as they were not used. I increased the number of tanks that the Israelis had from five to six. (They started with six but one broke down shortly after the operation started and did not get into actual combat. I guess that's why Conmy only gave them five.) For the Syrians I added sniper teams to each commando company. (The Israelis encountered a lot of sniper fire during the operation.) Also I changed the anti-tank weapons that the Syrians had. (Because of the mountainous, rocky terrain, they left their heavier anti-tank weapons behind, opting to use lighter ones.) Thus the weapons company had 82mm Recoilless Rifles instead of 107mm. The line companies had 73mm Recoilless Rifles in the Divided Ground version and RPG-7 teams in the Middle East version. (Historically they were RPG-7 teams but since Divided Ground does not have those units I had to used something else.) One will note a lot of Air defense units in the Syrian order of battle. Historically, after the Syrians captured the Israeli observation post early in the war, they moved up some independent air defense units on their side of the mountain to bolster the defenses against the Israeli Air Force. I lowered the Syrian artillery ammo level to 40%. (The 70th Artillery Brigade which was supporting the commandos had displaced further away during the war and operating at its




    Into Sinai 1973 next!

    _____________________________

    Campaign Series Legion
    ---
    CS: East Front III | CS: Vietnam IN-THE-WORKS
    CS: Middle East 1948-1985 2.0 DUE OUT SOON
    JTCS: West Front 2.0 * East Front II 2.0 * Rising Sun 2.0

    (in reply to Crossroads)
  • Post #: 43
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